Sig Something Extra 3D Improvements?
#1
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From: AU
I'm building a Sig Something Extra, does anyone have any mods that they put built into it to improve performance or 3D manuevers?
I've found this list of tips which I plan on using aswell.
http://users.rcn.com/llfc/se_tips.html
I've found this list of tips which I plan on using aswell.
http://users.rcn.com/llfc/se_tips.html
#2

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From: Frederick,
MD
Originally posted by lagcisco
I'm building a Sig Something Extra, does anyone have any mods that they put built into it to improve performance or 3D manuevers?
I've found this list of tips which I plan on using aswell.
http://users.rcn.com/llfc/se_tips.html
I'm building a Sig Something Extra, does anyone have any mods that they put built into it to improve performance or 3D manuevers?
I've found this list of tips which I plan on using aswell.
http://users.rcn.com/llfc/se_tips.html
EXCAP232
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From: Toledo,
OH
Add 1" to the rudder, and go with pull-pull on it. Get at a minimum 45° out of it. You'll have to trim the elevator some to do this, which you may want to add 1/4" to as well. The elevator having 45° is also critical, pull pull here makes this easier. The Webra 50 is an ideal motor as it is very light, powerful and has good transition. The CG recommendation is conservative, you can go 2-3" aft of the spar, just do so slowly. You'll have to adjust your low rates and expo as you do. Build light - at 4 1/2 lbs (not easy to achieve) the thing flies awesome.



