How to enter i a inverted flat spin
#5

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From: Metairie, LA,
Fellas, you might want to get started on the answer to the next question, which you already know is coming:
"Ok, now how do I recover from an inverted flat spin."
Rooster
"Ok, now how do I recover from an inverted flat spin."
Rooster
#6

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From: Pasadena,
CA
Rooster353,
What do you mean: "How do you recover"? First you rebuild the plane, then you cover it he he, or do you mean a different kind of "recover".
"Blender to landing", now that's a cool trick he he.
DKjens
What do you mean: "How do you recover"? First you rebuild the plane, then you cover it he he, or do you mean a different kind of "recover".
"Blender to landing", now that's a cool trick he he.
DKjens
#7
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From: San Jose, CA
Hey DK... that's just what I did with my H9 Edge. I saw Quique pop into a blender at about 50' up... so I tried it... missed it by that much.<g> I needed about 2 more feet of air to fly out. No recovering necessary at that point.<g>
My H9 33% CAP was setup tailheavy and would lock into inverted flat spins hard. I'd have to reverse rudder and power out or I'd have just spun all the way in. When it was more nose heavy I'd just neutralize all but the elevator and fly out inverted with no problem.
My H9 33% CAP was setup tailheavy and would lock into inverted flat spins hard. I'd have to reverse rudder and power out or I'd have just spun all the way in. When it was more nose heavy I'd just neutralize all but the elevator and fly out inverted with no problem.
#9
Senior Member
I find flat spin entry is easier if you start with a normal spin, then increase power while slowly moving the ailerons to opposite deflection than for a normal spin. For example, for inverted left spin, full left aileron, full right rudder from inverted. Get spin started, then go to full right aileron. I have never had any problem with recovery just by returning controls to center position, but have heard some pretty bad horror stories. Flat spins tend to take more than usual elevator deflection - using dual rates help a lot, although I don't like using dual rates all that much, but they are very helpful for the more extreme stuff, such as so-called 3D aerobatics.




:stupid:
