RE: Rolling issues with Comp ARF Impact
Hi Adrian,
I am not exactly sure were everthing is as far as incidences are concerned because I have fine tuned it by flying. I can tell you that I lifted the rear of the fuselage a further 17mm from were I originally had it and then reset my incidences accordingly. I started with .25 degrees positive on the wing and zero on the tailplane but after I flew it I was carrying some down elevator trim. At that point I dropped the rear of the tailplane by approximately 2mm. The model has no trim what so ever. Changing the position of the fuselage removed all the rudd-elevator mixing so I believe what is stated in the manual is wrong. These changes in effect added more down thrust to the model in relation to the wing. This model goes up straight. Sorry I forgot to mention that I do have 2% down elevator mix on low throttle and 3% right rudder mix on full throttle but I will play with that further. My model is flying with a DZ160. Total weight is 4.7kg.
I am also happy with mine and will probably build another with the things I have learnt from this one. I am convinced that flying a model with no or very little rudder/elevator mix makes manouvers like the horizontal 8 with integrated half rolls in P shedule and rolling circle and rolling S in F so much easier because as you use more rudder the model keeps on track without scrubbing of speed and changing pitch. A good friend of mine who is an extremely talented pilot was gob smacked when he flew this model doing those manouvers. After my previous model required something like 17% of rudder elevator mix to remove pitching on rudder application I can certainly tell the benifits. A neutral model will allow you to make these manouvers more compact.