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Old 12-29-2007 | 04:37 AM
  #16  
da Rock
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From: Near Pfafftown NC
Default RE: inability to spin, CG problem?


ORIGINAL: 150flyer

Recommended low rates are too docile for anything except gentle loops and rolls and flying the pattern.
So the recommended low rates remain on your model and you recommend to ignore them. And choose to "max rate" the surface throws for high rate.

The other beauty of our hobby is there are very often a number of "right" ways to do things.

Setting the max throws over recommended works and only flying them really isn't a way that'll work for everyone, especially people who haven't gotten into 3D. Those people often don't want an airplane that takes very fine, very slight stick movements for lots of the flight envelope. Moving the CG works. It often brings both the recommended low rate throws and the recommended high rate throws into effective use and doesn't make one rate "useless" and the other harder to fly.

Different ways to do things are good.