Hi Mike,
I am still struggling with getting the RFG4 interlink controller to work with AFPD.
I have tried several solutions including switching usb ports.
I found one discrepancy:
"\Program Files\IPACS\AeroFly Professional Deluxe\Scenery\thefield.geo"
This field shows up blank in the scenery choices within AFPD. When and if I select it the program crashes.
P.S. I reinstalled AFPD and then installed update 'afpd18025.exe' then I tried the joystick and it recognized the RFG4 Interlink controller, so I tried 'Fly' and the Interlink was not having any effect, so I tried to configure it which seemed successful. I then retried to fly and nothing responded. Looking back once again into 'Controls' & 'Joystick - Properties' I found nothing responding! It lost its ability to see the RFG4 Interlink controller!
I then tried 'New' for joystick and nothing was recognized.
I then applied update 'afpd1110709.exe' and there was no improvement.
Will seeing my TM.LOG help?
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm:
http://www.ipacs.de
tmsystem: init random with 1547548495
tmsystem: cpu type=(nlogical=1) (nphysical=1) (no hyper-threading)
tmsystem: cpu=1470 Mhz
tmsystem: memory=(physical=1535MB, avail=1038MB) (virtual=2047MB, avail=1886MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.7.9, Copyright (C) 1998-2007 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
tmgl: failed to load texture texture/photoeye.bmp
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(already registered)(11, rd=5.00) ok
tmgl: failed to load texture texture/cockpitmain.bmp
tmgl: loading geometry objects/horizon.obj= ok
afdesign: init ok
tmgl: loading geometry objects/card.tgo= ok
tmgl: loading geometry objects/pylon.obj= ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1680x1050) (screen=1680x1050) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Hardware) (0:Generic Hardware) (1:Generic Software) (version=1.1) (1.1) (Generic Hardware) (Generic Hardware) ok
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=RADEON 9600 SERIES x86/MMX/3DNow!, version=2.0.6956 WinXP Release, opengl version=2.0
(viewport=4096x4096) (texturesize=2048) (stencil=8)
gl extensions=GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
wgl extensions=WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x16x72) (rj-640x480x16x75) (rj-640x480x32x60) (rj-640x480x32x72) (rj-640x480x32x75) (rj-720x480x16x60) (rj-720x480x16x75) (rj-720x480x32x60) (rj-720x480x32x75) (rj-720x576x16x59) (rj-720x576x16x60) (rj-720x576x16x75) (rj-720x576x32x59) (rj-720x576x32x60) (rj-720x576x32x75) (800x600x16x56) (rj-800x600x16x70) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x32x70) (rj-800x600x32x72) (rj-800x600x32x75) (rj-848x480x16x60) (rj-848x480x16x75) (rj-848x480x32x60) (rj-848x480x32x75) (rj-1024x480x16x60) (rj-1024x480x32x60) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x72) (rj-1024x768x16x75) (rj-1024x768x32x70) (rj-1024x768x32x72) (rj-1024x768x32x75) (1152x864x16x60) (rj-1152x864x16x70) (rj-1152x864x16x75) (rj-1152x864x32x70) (rj-1152x864x32x75) (1280x720x16x60) (rj-1280x720x16x75) (rj-1280x720x32x75) (1280x768x16x60) (rj-1280x768x16x75) (rj-1280x768x32x75) (1280x800x16x60) (rj-1280x800x16x75) (rj-1280x800x32x75) (1280x960x16x60) (rj-1280x960x16x70) (rj-1280x960x16x72) (rj-1280x960x16x75) (rj-1280x960x32x70) (rj-1280x960x32x72) (rj-1280x960x32x75) (1280x1024x16x60) (rj-1280x1024x16x70) (rj-1280x1024x16x75) (rj-1280x1024x32x70) (rj-1280x1024x32x75) (1360x768x16x60) (rj-1360x768x16x75) (rj-1360x768x32x75) (rj-1360x1024x16x60) (rj-1360x1024x16x75) (rj-1360x1024x32x60) (rj-1360x1024x32x75) (1440x900x16x60) (rj-1440x900x16x75) (rj-1440x900x32x75) (1680x1050x16x60)
tmsystem: opengl samples buffers=4
tmsystem: current monitor frequency=60
init window=(window=1680x1050) (screen=1680x1050) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=none
(1:

(1:

(110

rogramobject: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=tmgl: loading geometry scenery/winzeln/winzeln.obj= ok
ok
sim: loading time=644271 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.05s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 christeneagle...
tmgl: loading geometry aircraft/christeneagle/christeneagle.obj= ok
tmdairfoil: loading naca0015 ok
tmdairfoil: loading flat ok
tmdairfoil: loading naca0009 ok
openal: register sound sound/g15-3000.wav=(12, rd=4.63) ok
openal: register sound sound/g15-5000.wav=(13, rd=4.63) ok
openal: register sound sound/g15-10000.wav=(14, rd=4.63) ok
generating shadow 0=radius=2.35 bbmin=(-1.41 -1.41 -0.51) bbmax=(1.41 1.41 0.29)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=62457) -36 4) 88 (CAD30C17)
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
Thank you for your time and assistance.