3-D involves "high-alpha" maneuvers that, as mentioned above, usually have the wing stalled and you're flying on the propeller alone giving large control movements. To do that takes a LOT of control surface. Generally with a very low pitch propeller that gives a lot of low-end torque and instant responsiveness to throttle changes but low top-end speed. Like driving your car in 1st or 2nd gear.
High speeds, on the other hand, take a high-pitch prop that runs best flat-out and requires that the control surface movements be slight. In fact, some good 3-D models would tear themselves to pieces from aileron flutter if you give them full power in level flight. Even more would have problems in a power dive.
A fast plane is a different animal from a 3-D plane. What you are looking for is an aerobatic model. LOTS of those that are great flyers; though with "general purpose" models you give up some of the specialized performance. A Quikie-500 is not a U-Can-Do is not a Hot-Stik is not a Yak-54.
I can recommend the Kangke SK-50 as a good sport ARF model that flies smooth aerobatic FAI pattern style and is sleek and fast with a Super-Tigre .51 in that smooth spinner & coweled nose. It would pass the 1/5 & 1/6 Scale P-51 warbirds at my field. Nothing like a dedicated 3-D model for snap maneuvers and no torque rolls, though.
But, when you think about it really, as soon as you take off your model is flying in three dimensions. Dumb designation for hyper-aerobatics, isn't it?

Now they're calling some "4-D"; which to non-flyers means three dimensions plus a time component.