ORIGINAL: Rcpilot
There's 4 rules to 3D:
1 - if you are in knife edge flight and you see the top of the plane.......... you fly the wing on top. The wing closest to the ground doesn't mean anything. The rule is TOP WING BACK. Push the rudder stick as if it was controlling the direction the top wing is moving. Top Wing Back keeps the nose up.
2 - if you are in knife edge flight and you see the bottom of the plane.......... you fly the wing on the bottom. The wing on top doesn't mean anything when you see the bottom of the plane. The rule is BOTTOM WING FORWARD. Push the rudder stick as if it was controlling the direction the bottom wing is moving. Bottom Wing Forward keeps the nose up.
3 - when hovering and looking at the top of the plane...you fly the TOP of the plane. Fly the part on top. The nose. Use rudder input to move the nose where you want it.
4 - when hovering and looking at the bottom of the plane...you fly the BOTTOM of the plane. When you see the bottom, you FLY the bottom. Fly the tail. Use rudder input to move your tail under the plane and put the tail where you need it.
Knife Edge:
See the top? FLY the top. Top wing BACK.
See the bottom? FLY the bottom. Bottom wing FORWARD.
Hovering:
See the canopy? Fly the nose.
See the bottom? Fly the tail.
Once you take all the "thinking" out of the equation and just follow very simple rules, it gets MUCH easier. Soon it becomes 2nd nature and you don't even think about it.
Try it on the sim. In 15 minutes you'll be doing rollers 10' off the deck.
My problem is I don't have the balls to do it down on the deck with a real one that costs money when I stuff it. [

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So, I'm building a profile. Hoping to get SERIOUS about 3D this winter and coming spring season. Fingers crossed. [:-]