<h3 id="postTopic82514"><span>the answer</span></h3><div id="postText82514" class="messageBody">
Okay, once again I'm going to answer my own question, since I figured it out, in case it might help someone else down the road looking for the same answer. Pardon me for the long explanation, but the short thing I read before confused me, so I'd rather give too much info than not enough. The ONLY piece of info I had found on this subject was on Rodeo's website. But it wasn't at all clear to me.
From Rodeo's website (http://www.rodeo.rc-sim.de/Default.htm):
Get the aircraft properly to the ground:
Positive X value moves object to the nose
Positive Y value moves object to the left
Positive Z value moves object upwards
Leftwheel.R = vector( -0.160, 0.30, -0.320 );
Leftwheel.S = vector( -0.160, 0.30, -0.390 );
Leftwheel.Radius = 0.0700;
Rightwheel.R = vector( -0.160, -0.30, -0.320 );
Rightwheel.S = vector( -0.160, -0.30, -0.390 );
Rightwheel.Radius = 0.0700;
See formula for Z values: R - Radius = S
Now, what confused me was the statement "Positive Z value moves object upwards". I was starting with some numbers like "-0.455". To me, if you ADD to a negative number, you get closer to -0-, right? Not in this case. In order to raise the model up, I simply had to add to each of the variables by the proper amount. And you MUST change all 3 of these variables properly, keeping in mind the formula stated above, or else the model crashes on the ground, before you even do anything, etc, etc. Note that I have put the critical numbers in BOLD to make them easy to see.
<span style="text-decoration: underline;">Bad (in the ground) wheel DNS example: </span>
Leftwheel.R = vector( -0.158, 0.388, <span style="font-size: 12pt;">
-0.0</span> );
Leftwheel.ww = 1.0;
Leftwheel.M = 0.0;
Leftwheel.Type = 3;
Leftwheel.S = vector( -0.158, 0.388, -0.455 ); <span style="font-size: 12pt;">
-0.435</span>
Leftwheel.Radius =
<span style="font-size: 12pt;">0.100</span>;
<span style="text-decoration: underline;">
Good (on the ground) wheel DNS example: </span>
Leftwheel.R = vector( -0.100, 1.04, <span style="font-size: 12pt;">
-0.56</span> );
Leftwheel.ww = 1.0;
Leftwheel.M = 0.0;
Leftwheel.Type = 3;
Leftwheel.S = vector( -0.100, 1.040,
<span style="font-size: 12pt;">-1.246</span> );
Leftwheel.Radius =
<span style="font-size: 12pt;">0.5110</span>;
After I increased each variable correctly (the math doesn't look right to me as I review the above - but it worked!), the model was raised above the ground to sit on it's nice wheels, as intended. If you only knew how much time I spent figuring this out!! I'm sure there's an easier way to determine the proper setting, but at least I can accomplish this now thru trial and error, and maybe this information and example will help someone else.
Aerofly Pro Deluxe easyFly convert converted FS9, FSX, Microsoft Fight Simulator dns file</div>