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Old 12-23-2009 | 05:16 AM
  #14  
THE_BREED
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Default RE: Open Source Battle System

Alan123, ksoc

I was intending on doing exactly what you are saying. Originally i was intending on having 128 different vehicle profiles including the three-four tamiya types and 124 (lots and lots and lots of research) specific famous/common vehicles from history. The intention is to use coding to simulate different cannon power levels, specific but dynamic power to weight ratios, and differing armor profiles for front, side and rear.

I still intend on experimenting with this in the future but do to complexity decided to start with 8 profiles that can be used within the tamiya type battle system. This includes: wheeled vehicle, very light, light, medium, heavy, eastern MBT, Western MBT, and IFV/APC. I intend on this first try to fire the same tamiya signal that all the other tamiya compatible systems use as well as add a new signal for the wheeled vehicle, IFV/APC profiles to simulate heavy machine gun fire. Intention is that these two vehicles could be destroyed by the standard signal and the machine gun signal. The machine gun signal however would not effect the other vehicle classes. Also I was thinking that the IFV class could fire the same main gun signal as the other classes to simulate a ATGW with a limit of maybe two rounds per rebirth.

A sensor could be mounted to the bottom of the hull to receive signals from a transmitter that is buried in the battle field and would either slow the tank down like a shot or in the case of this system could disable traction simulating the destruction of a track. This is what I love about the idea of making it open source, when someone comes up with an idea that is workable we can make the mod or write the code ourselves and give it a go. I have wondered why for some time no one has started something like this in the past. Many other hobbies (Hobby Robotics) have groups of people doing similar stuff.

Perry S.

I have a few ideas on this but don't want to say it till I get a chance to try it. I cant see why it couldn't be possible. Question is if it could be done with no calibration.

ksoc, YHR

Never thought of anything with random lucky shots.

That is exactly the kinds of ideas I'm looking for. Stuff that might be really easy to do but I haven't thought of. I'm really keyed on helping to use intelligent code to make the vehicles behave more like a real vehicle. Azimuth acceleration for example, I was sitting in a turret the other day trying to re-qual an azimuth test then it dawned on me that a 49,000 pound turret doesn't accelerate to full speed instantly, and I think simulating that ramp would look great. Stuff like after the main gun is fired the loader throws a switch and the breach drops down to a specific location so he can shove in the next round. A switch(M1A1) or the hull-turret postion sensor(M1A2) is used to raise the main gun up to clear the rear deck. This type of stuff is real easy to do.

Keep the ideas coming. Through anything out there.