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Old 05-20-2010 | 12:48 PM
  #4  
droosta
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Joined: May 2004
Posts: 64
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From: Salt Lake City , UT
Default RE: USB replacement problem for AFPD

Hi Mike. Here's the tm.log and some other info: NVIDIA GeForce 6200 (version 6.14.11.7519)
1.09 GHz, 768 of RAM
XP Professional, version 2002,Service pack 3
AMD Athlon(tm)XP
No addons
Patch 1.8.0.25
Full install of main disk, installed addon about 2 yrs ago.
I'm still looking for the disk which has the origional version, and I'm having trouble locating the driver information. Please let me know if there's anything else I can do. Thanks Mike.




tm: Library Version 4.2, Copyright (C) 1999-2005, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 662218
tmsystem: cpu type=(nlogical=1) (nphysical=1) (no hyper-threading)
tmsystem: cpu=1094 Mhz
tmsystem: memory=(physical=767MB, avail=224MB) (virtual=2047MB, avail=1786MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 3 (Build 2600) Service Pack: Service Pack 3 (Build 2600)
tmgl: loading font v2 texture/arial10.tmf=(256x256) (32x255) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.8.0.25, Copyright © 1998-2006 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=fail
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
afdesign: init ok
tmgl: loading font v2 texture/menufont.tmf=(512x512) (32x255) ok
directinput: init=ok
tmsystem: current monitor frequency=75
init window=(window=1440x900) (screen=1440x900) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 48000,48000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 6200/AGP/SSE/3DNOW!, version=2.1.2
gl: (viewport=4096x4096) (texturesize=4096) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 4096 to 2048
tmsystem: fullscreen modes=(640x480x16x60) (640x480x16x70) (640x480x16x75) (rj-720x480x16x60) (rj-720x576x16x60) (800x600x16x60) (800x600x16x70) (800x600x16x75) (rj-848x480x16x60) (rj-848x480x16x70) (rj-848x480x16x72) (rj-848x480x16x75) (rj-960x600x16x60) (rj-960x600x16x70) (rj-960x600x16x72) (rj-960x600x16x75) (1024x768x16x60) (1024x768x16x70) (1024x768x16x75) (1152x864x16x60) (1152x864x16x70) (1152x864x16x75) (1280x720x16x60) (1280x720x16x70) (1280x720x16x75) (1280x768x16x60) (1280x768x16x70) (1280x768x16x75) (1280x800x16x60) (1280x800x16x70) (1280x800x16x75) (1280x960x16x60) (1280x960x16x70) (1280x960x16x75) (1280x1024x16x60) (1280x1024x16x70) (1280x1024x16x75) (1360x768x16x60) (1360x768x16x70) (1360x768x16x75) (1440x900x16x60) (1440x900x16x70) (1440x900x16x75) (1600x900x16x60) (1600x900x16x70) (1600x900x16x75) (1680x1050x16x60) (rj-720x480x32x60) (rj-720x576x32x60) (rj-848x480x32x60) (rj-848x480x32x70) (rj-848x480x32x72) (rj-848x480x32x75) (rj-960x600x32x60) (rj-960x600x32x70) (rj-960x600x32x72) (rj-960x600x32x75)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (compress=1) named winzeln/winzeln=(5x5) (24x13) (72.00 36.00) (3.00 3.00)
sim: sphere params=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=8332672 mus
tmcollision: 1604 triangles using 109072 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6)
tmcollision: octmin=(400.0,400.0,400.0)
tmcollision: otnodes=37 otdepth=11
tmcollision: otnmaxareas=838 otnavgareas=48 otnminsize=(312.500,312.500,61.746)
tmcollision: otareas=1801 mem=100856
tmcollision: otclppl=5604 mem=179328
tmcollision: 37 octrees, using 9620 bytes
tmcollision: total mem=398876 bytes
tmcollision: time=90078mus
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 SputnikMag...
tmdairfoil: loading flat ok
directsound: register sound sound/dwhopper.wav=ok
generating shadow SputnikMagshadow0=radius=1.20 bbmin=(-0.85 -0.85 -0.17) bbmax=(0.85 0.85 0.17)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=9743) -36 4) 88 (4EE78682)
directsound: shutdown
init window=(window=1440x900) (screen=1440x900) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 48000,48000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 6200/AGP/SSE/3DNOW!, version=2.1.2
gl: (viewport=4096x4096) (texturesize=4096) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 4096 to 2048
directinput: searching joysticks=none
sim: building rflmaps=(0.00 0.00 0.00) done
loading input device calibration config/radio0.tmc=ok
tmmusic: off
fail
fail
tmgl: failed to load texture aircraft/Super_Decathlon/thumb.bmp
tmgl: failed to load texture aircraft/katanax/thumb.bmp
fail
fail
tmgl: failed to load texture aircraft/turboravenii/thumb.bmp
directsound: deleting sound sound/dwhopper.wav=ok
tmdairfoil: loading naca0015 ok
directsound: register sound sound/extra330s-1710.wav=ok
directsound: register sound sound/extra330s-3510.wav=ok
directsound: register sound sound/extra330s-5730.wav=ok
generating shadow extra330sshadow0=radius=2.98 bbmin=(-1.65 -1.65 -0.53) bbmax=(1.65 1.65 0.49)
sim: creating blurr=Propeller
directsound: loading sound 1 sound/beep.wav=(in software) cpu=0
directsound: loading sound 2 sound/balloon.wav=(in software) cpu=0
directsound: loading sound 3 sound/crash.wav=(in software) cpu=0
directsound: loading sound 4 sound/splash.wav=(in software) cpu=0
directsound: loading sound 5 sound/glider.wav=(in software) cpu=0
directsound: loading sound 6 sound/glider2.wav=(in software) cpu=0
directsound: loading sound 7 sound/extra330s-1710.wav=(in software) cpu=0
directsound: loading sound 8 sound/extra330s-3510.wav=(in software) cpu=0
directsound: loading sound 9 sound/extra330s-5730.wav=(in software) cpu=0
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: shutdown
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes