USB replacement problem for AFPD
#1
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Joined: May 2004
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From: Salt Lake City ,
UT
My original USB cable for AFPD broke and has been replaced. AFPD recognizes the new USB cable but not the transmitter (JR XP6102). I'm using the JR adapter from my original cable. The transmitter is on PPM mode. What am I missing? Thanks, Drew.
#2
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Joined: May 2004
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From: Salt Lake City ,
UT
Ok, I've actually worked out that problem. However, when I try to fly it immediately leaves the scenery and returns to the home page. Sometimes the sound of the idling aircraft remains, with no throttle response. Please help. Thank you, Drew.
#3
Moderator
My Feedback: (58)
droosta,
1) Tell me exactly what kind of hardware you have, especially 3D graphics card, CPU, and any other hardware installed, sound card etc.
2) What is the RAM size?
3) Which operating system are you using, XP or Vista? 32 bit or 64 bit?
4) Tell me exactly what drivers you installed for the 3D graphics card.
5) Which addons do you have?
6) What is the version number printed on your main AFPD disk?
7) How did you install the main disk, addons, and patch (which version?), and what was the sequence of installation?
8) Post the tm.log file which you can find in the following directory
C:\Program Files\IPACS\AeroFly Professional Deluxe
You may open the file with a text editor like word or notepad. Just copy and paste the entire content into your post.
1) Tell me exactly what kind of hardware you have, especially 3D graphics card, CPU, and any other hardware installed, sound card etc.
2) What is the RAM size?
3) Which operating system are you using, XP or Vista? 32 bit or 64 bit?
4) Tell me exactly what drivers you installed for the 3D graphics card.
5) Which addons do you have?
6) What is the version number printed on your main AFPD disk?
7) How did you install the main disk, addons, and patch (which version?), and what was the sequence of installation?
8) Post the tm.log file which you can find in the following directory
C:\Program Files\IPACS\AeroFly Professional Deluxe
You may open the file with a text editor like word or notepad. Just copy and paste the entire content into your post.
#4
Thread Starter
Member
Joined: May 2004
Posts: 64
Likes: 0
Received 0 Likes
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0 Posts
From: Salt Lake City ,
UT
Hi Mike. Here's the tm.log and some other info: NVIDIA GeForce 6200 (version 6.14.11.7519)
1.09 GHz, 768 of RAM
XP Professional, version 2002,Service pack 3
AMD Athlon(tm)XP
No addons
Patch 1.8.0.25
Full install of main disk, installed addon about 2 yrs ago.
I'm still looking for the disk which has the origional version, and I'm having trouble locating the driver information. Please let me know if there's anything else I can do. Thanks Mike.
tm: Library Version 4.2, Copyright (C) 1999-2005, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 662218
tmsystem: cpu type=(nlogical=1) (nphysical=1) (no hyper-threading)
tmsystem: cpu=1094 Mhz
tmsystem: memory=(physical=767MB, avail=224MB) (virtual=2047MB, avail=1786MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 3 (Build 2600) Service Pack: Service Pack 3 (Build 2600)
tmgl: loading font v2 texture/arial10.tmf=(256x256) (32x255) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.8.0.25, Copyright © 1998-2006 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=fail
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
afdesign: init ok
tmgl: loading font v2 texture/menufont.tmf=(512x512) (32x255) ok
directinput: init=ok
tmsystem: current monitor frequency=75
init window=(window=1440x900) (screen=1440x900) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 48000,48000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 6200/AGP/SSE/3DNOW!, version=2.1.2
gl: (viewport=4096x4096) (texturesize=4096) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 4096 to 2048
tmsystem: fullscreen modes=(640x480x16x60) (640x480x16x70) (640x480x16x75) (rj-720x480x16x60) (rj-720x576x16x60) (800x600x16x60) (800x600x16x70) (800x600x16x75) (rj-848x480x16x60) (rj-848x480x16x70) (rj-848x480x16x72) (rj-848x480x16x75) (rj-960x600x16x60) (rj-960x600x16x70) (rj-960x600x16x72) (rj-960x600x16x75) (1024x768x16x60) (1024x768x16x70) (1024x768x16x75) (1152x864x16x60) (1152x864x16x70) (1152x864x16x75) (1280x720x16x60) (1280x720x16x70) (1280x720x16x75) (1280x768x16x60) (1280x768x16x70) (1280x768x16x75) (1280x800x16x60) (1280x800x16x70) (1280x800x16x75) (1280x960x16x60) (1280x960x16x70) (1280x960x16x75) (1280x1024x16x60) (1280x1024x16x70) (1280x1024x16x75) (1360x768x16x60) (1360x768x16x70) (1360x768x16x75) (1440x900x16x60) (1440x900x16x70) (1440x900x16x75) (1600x900x16x60) (1600x900x16x70) (1600x900x16x75) (1680x1050x16x60) (rj-720x480x32x60) (rj-720x576x32x60) (rj-848x480x32x60) (rj-848x480x32x70) (rj-848x480x32x72) (rj-848x480x32x75) (rj-960x600x32x60) (rj-960x600x32x70) (rj-960x600x32x72) (rj-960x600x32x75)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (compress=1) named winzeln/winzeln=(5x5) (24x13) (72.00 36.00) (3.00 3.00)
sim: sphere params=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=8332672 mus
tmcollision: 1604 triangles using 109072 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6)
tmcollision: octmin=(400.0,400.0,400.0)
tmcollision: otnodes=37 otdepth=11
tmcollision: otnmaxareas=838 otnavgareas=48 otnminsize=(312.500,312.500,61.746)
tmcollision: otareas=1801 mem=100856
tmcollision: otclppl=5604 mem=179328
tmcollision: 37 octrees, using 9620 bytes
tmcollision: total mem=398876 bytes
tmcollision: time=90078mus
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 SputnikMag...
tmdairfoil: loading flat ok
directsound: register sound sound/dwhopper.wav=ok
generating shadow SputnikMagshadow0=radius=1.20 bbmin=(-0.85 -0.85 -0.17) bbmax=(0.85 0.85 0.17)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=9743) -36 4) 88 (4EE78682)
directsound: shutdown
init window=(window=1440x900) (screen=1440x900) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 48000,48000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 6200/AGP/SSE/3DNOW!, version=2.1.2
gl: (viewport=4096x4096) (texturesize=4096) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 4096 to 2048
directinput: searching joysticks=none
sim: building rflmaps=(0.00 0.00 0.00) done
loading input device calibration config/radio0.tmc=ok
tmmusic: off
fail
fail
tmgl: failed to load texture aircraft/Super_Decathlon/thumb.bmp
tmgl: failed to load texture aircraft/katanax/thumb.bmp
fail
fail
tmgl: failed to load texture aircraft/turboravenii/thumb.bmp
directsound: deleting sound sound/dwhopper.wav=ok
tmdairfoil: loading naca0015 ok
directsound: register sound sound/extra330s-1710.wav=ok
directsound: register sound sound/extra330s-3510.wav=ok
directsound: register sound sound/extra330s-5730.wav=ok
generating shadow extra330sshadow0=radius=2.98 bbmin=(-1.65 -1.65 -0.53) bbmax=(1.65 1.65 0.49)
sim: creating blurr=Propeller
directsound: loading sound 1 sound/beep.wav=(in software) cpu=0
directsound: loading sound 2 sound/balloon.wav=(in software) cpu=0
directsound: loading sound 3 sound/crash.wav=(in software) cpu=0
directsound: loading sound 4 sound/splash.wav=(in software) cpu=0
directsound: loading sound 5 sound/glider.wav=(in software) cpu=0
directsound: loading sound 6 sound/glider2.wav=(in software) cpu=0
directsound: loading sound 7 sound/extra330s-1710.wav=(in software) cpu=0
directsound: loading sound 8 sound/extra330s-3510.wav=(in software) cpu=0
directsound: loading sound 9 sound/extra330s-5730.wav=(in software) cpu=0
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: shutdown
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
1.09 GHz, 768 of RAM
XP Professional, version 2002,Service pack 3
AMD Athlon(tm)XP
No addons
Patch 1.8.0.25
Full install of main disk, installed addon about 2 yrs ago.
I'm still looking for the disk which has the origional version, and I'm having trouble locating the driver information. Please let me know if there's anything else I can do. Thanks Mike.
tm: Library Version 4.2, Copyright (C) 1999-2005, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 662218
tmsystem: cpu type=(nlogical=1) (nphysical=1) (no hyper-threading)
tmsystem: cpu=1094 Mhz
tmsystem: memory=(physical=767MB, avail=224MB) (virtual=2047MB, avail=1786MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 3 (Build 2600) Service Pack: Service Pack 3 (Build 2600)
tmgl: loading font v2 texture/arial10.tmf=(256x256) (32x255) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.8.0.25, Copyright © 1998-2006 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=fail
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
afdesign: init ok
tmgl: loading font v2 texture/menufont.tmf=(512x512) (32x255) ok
directinput: init=ok
tmsystem: current monitor frequency=75
init window=(window=1440x900) (screen=1440x900) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 48000,48000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 6200/AGP/SSE/3DNOW!, version=2.1.2
gl: (viewport=4096x4096) (texturesize=4096) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 4096 to 2048
tmsystem: fullscreen modes=(640x480x16x60) (640x480x16x70) (640x480x16x75) (rj-720x480x16x60) (rj-720x576x16x60) (800x600x16x60) (800x600x16x70) (800x600x16x75) (rj-848x480x16x60) (rj-848x480x16x70) (rj-848x480x16x72) (rj-848x480x16x75) (rj-960x600x16x60) (rj-960x600x16x70) (rj-960x600x16x72) (rj-960x600x16x75) (1024x768x16x60) (1024x768x16x70) (1024x768x16x75) (1152x864x16x60) (1152x864x16x70) (1152x864x16x75) (1280x720x16x60) (1280x720x16x70) (1280x720x16x75) (1280x768x16x60) (1280x768x16x70) (1280x768x16x75) (1280x800x16x60) (1280x800x16x70) (1280x800x16x75) (1280x960x16x60) (1280x960x16x70) (1280x960x16x75) (1280x1024x16x60) (1280x1024x16x70) (1280x1024x16x75) (1360x768x16x60) (1360x768x16x70) (1360x768x16x75) (1440x900x16x60) (1440x900x16x70) (1440x900x16x75) (1600x900x16x60) (1600x900x16x70) (1600x900x16x75) (1680x1050x16x60) (rj-720x480x32x60) (rj-720x576x32x60) (rj-848x480x32x60) (rj-848x480x32x70) (rj-848x480x32x72) (rj-848x480x32x75) (rj-960x600x32x60) (rj-960x600x32x70) (rj-960x600x32x72) (rj-960x600x32x75)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (compress=1) named winzeln/winzeln=(5x5) (24x13) (72.00 36.00) (3.00 3.00)
sim: sphere params=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=8332672 mus
tmcollision: 1604 triangles using 109072 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6)
tmcollision: octmin=(400.0,400.0,400.0)
tmcollision: otnodes=37 otdepth=11
tmcollision: otnmaxareas=838 otnavgareas=48 otnminsize=(312.500,312.500,61.746)
tmcollision: otareas=1801 mem=100856
tmcollision: otclppl=5604 mem=179328
tmcollision: 37 octrees, using 9620 bytes
tmcollision: total mem=398876 bytes
tmcollision: time=90078mus
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 SputnikMag...
tmdairfoil: loading flat ok
directsound: register sound sound/dwhopper.wav=ok
generating shadow SputnikMagshadow0=radius=1.20 bbmin=(-0.85 -0.85 -0.17) bbmax=(0.85 0.85 0.17)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=9743) -36 4) 88 (4EE78682)
directsound: shutdown
init window=(window=1440x900) (screen=1440x900) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 48000,48000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 6200/AGP/SSE/3DNOW!, version=2.1.2
gl: (viewport=4096x4096) (texturesize=4096) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 4096 to 2048
directinput: searching joysticks=none
sim: building rflmaps=(0.00 0.00 0.00) done
loading input device calibration config/radio0.tmc=ok
tmmusic: off
fail
fail
tmgl: failed to load texture aircraft/Super_Decathlon/thumb.bmp
tmgl: failed to load texture aircraft/katanax/thumb.bmp
fail
fail
tmgl: failed to load texture aircraft/turboravenii/thumb.bmp
directsound: deleting sound sound/dwhopper.wav=ok
tmdairfoil: loading naca0015 ok
directsound: register sound sound/extra330s-1710.wav=ok
directsound: register sound sound/extra330s-3510.wav=ok
directsound: register sound sound/extra330s-5730.wav=ok
generating shadow extra330sshadow0=radius=2.98 bbmin=(-1.65 -1.65 -0.53) bbmax=(1.65 1.65 0.49)
sim: creating blurr=Propeller
directsound: loading sound 1 sound/beep.wav=(in software) cpu=0
directsound: loading sound 2 sound/balloon.wav=(in software) cpu=0
directsound: loading sound 3 sound/crash.wav=(in software) cpu=0
directsound: loading sound 4 sound/splash.wav=(in software) cpu=0
directsound: loading sound 5 sound/glider.wav=(in software) cpu=0
directsound: loading sound 6 sound/glider2.wav=(in software) cpu=0
directsound: loading sound 7 sound/extra330s-1710.wav=(in software) cpu=0
directsound: loading sound 8 sound/extra330s-3510.wav=(in software) cpu=0
directsound: loading sound 9 sound/extra330s-5730.wav=(in software) cpu=0
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: loading sound 1 sound/beep.wav=already loaded
directsound: loading sound 2 sound/balloon.wav=already loaded
directsound: loading sound 3 sound/crash.wav=already loaded
directsound: loading sound 4 sound/splash.wav=already loaded
directsound: loading sound 5 sound/glider.wav=already loaded
directsound: loading sound 6 sound/glider2.wav=already loaded
directsound: loading sound 7 sound/extra330s-1710.wav=already loaded
directsound: loading sound 8 sound/extra330s-3510.wav=already loaded
directsound: loading sound 9 sound/extra330s-5730.wav=already loaded
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.52), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.52) done
sim: 680 memory blocks using 58943743 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
directsound: shutdown
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
#7
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Joined: May 2004
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From: Salt Lake City ,
UT
Mike, I'm not sure there are any addons installed. The only thing I changed was adding a patch to make the version read 1.8.0.25
#8
Moderator
My Feedback: (58)
If you have addons 1 and/or 2 installed, you should be using patch 1.9.7.11
I would just do a complete uninstall and reinstall of AFPD and the patch (1.8.0.25 if you do not have any addons). The uninstall instruction is at the bottom of this page http://www.aerofly.com/afpd/downloads.html
I would just do a complete uninstall and reinstall of AFPD and the patch (1.8.0.25 if you do not have any addons). The uninstall instruction is at the bottom of this page http://www.aerofly.com/afpd/downloads.html
#9
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From: Salt Lake City ,
UT
Is it possible to save all of my downloaded planes before doing so? If the addons had to be purchased, I'm certain I don't have them. Thanks Mike.
#10
Moderator
My Feedback: (58)
Yes, go into your AFPD directory and backup three folders i.e. "aircraft", "sound" and "config". After you have reinstalled, just replace the installed folders with the backups. The "config" backup will retain all your controller/radio settings.
#11
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From: Salt Lake City ,
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I've re installed AFPD and the 1.8.0.25 patch, but the problem still persists! I've used this sim with this computer for years, I just don't get it. Might you have any other suggestions? Thanks for your time Mike.
#12
Moderator
My Feedback: (58)
There could be a few other possibilities that contribute to this problem:
1. It may be a problem with the graphic card driver. Update your driver and see if the problem goes away. You also need to ensure that your graphics card hardware acceleration is at maximum.
2. The problem may also be the sound card driver. Update your driver and see if the problem goes away.
3. If you're using an on-board sound card, you may want to try disabling the directsound hardware acceleration.To change the audio hardware acceleration setting:
- Click Start, and then click Run.
- In the Open box, type dxdiag, and then click OK.
- Click the Sound tab.
- Under DirectX Features, move the Hardware Sound Acceleration Level slider all the way to the left (no acceleration).
- Click Exit.
1. It may be a problem with the graphic card driver. Update your driver and see if the problem goes away. You also need to ensure that your graphics card hardware acceleration is at maximum.
2. The problem may also be the sound card driver. Update your driver and see if the problem goes away.
3. If you're using an on-board sound card, you may want to try disabling the directsound hardware acceleration.To change the audio hardware acceleration setting:
- Click Start, and then click Run.
- In the Open box, type dxdiag, and then click OK.
- Click the Sound tab.
- Under DirectX Features, move the Hardware Sound Acceleration Level slider all the way to the left (no acceleration).
- Click Exit.
#13
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From: Salt Lake City ,
UT
Hi Mike. I've tried all of your suggestions but I'm still encountering the same issue. When I choose "fly" on the home screen there's a quick 'blip' of the scenery before quickly returning to the home screen, with the sound of the plane of choice idling in the background. I've uninstalled and re installed the software with the same result.
#17
Moderator
My Feedback: (58)
Could you post a photo of the usb interface cable that you have? It could be that you have one of the new type cables which requires the latest patch. Try installing patch 1.9.7.11 and see if it helps http://www.aerofly.com/afpd/downloads.html The latest patch 1.11.x.x requires at least OpenGL 2.0 compatible video cards but your card will not work with this.
#18
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From: Salt Lake City ,
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Hi Mike, unfortunately it will not allow me to download that patch because I have no AddOns installed. I took a pic of the cable, but am having trouble downloading the image to this page for some reason. It's pasting the file but not the image.
file:///C:/Documents%20and%20Settings/Drew/My%20Documents/My%20Pictures/2010_06_09/DSCF1179.JPG
file:///C:/Documents%20and%20Settings/Drew/My%20Documents/My%20Pictures/2010_06_09/DSCF1179.JPG



