Hi Rajul, ok i tried 10.5a and still no go......
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm:
http://www.ipacs.de
tmsystem: init random with 50117716
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=3825 Mhz
tmsystem: memory=(physical=4094MB, avail=2904MB) (virtual=2047MB, avail=1854MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.1 (Build 7600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.21, Copyright (C) 1998-2008 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
tmgl: failed to load texture texture/photoeye.bmp
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1280x1024) (screen=1280x1024) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Software) (0:Generic Software) (using default device) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4800 Series , version=3.3.9836 Compatibility Profile Context, opengl version=3.3
(viewport=8192x8192) (texturesize=8192) (stencil=8)
gl extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x59) (rj-640x480x16x60) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x32x59) (rj-640x480x32x60) (rj-640x480x32x73) (rj-640x480x32x75) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x32x60) (rj-720x576x32x60) (rj-720x576x32x60) (800x600x16x56) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x32x72) (rj-800x600x32x75) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x32x60) (rj-848x480x32x60) (rj-848x480x32x60) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x75) (rj-1024x768x32x70) (rj-1024x768x32x75) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (1152x864x16x60) (rj-1152x864x16x75) (rj-1152x864x32x75) (1280x720x16x60) (1280x768x16x60) (1280x800x16x60) (1280x960x16x60) (1280x1024x16x60) (rj-1280x1024x16x75) (rj-1280x1024x32x75) (1360x768x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (1400x1050x16x60) (1440x900x16x60) (1680x1050x16x60)
tmsystem: opengl samples buffers=2
tmsystem: current monitor frequency=60
init window=(window=1280x1024) (screen=1280x1024) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=none
(61::Vertex shader was successfully compiled to run on hardware.
) (62::Fragment shader was successfully compiled to run on hardware.) (25

rogramobject:Validation successful.
)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=90902 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 extra330s...
(command file convert = 3) tmdairfoil: loading naca0015 ok
openal: register sound sound/extra330s-1710.wav=(12, rd=6.05) ok
openal: register sound sound/extra330s-3510.wav=(13, rd=6.05) ok
openal: register sound sound/extra330s-5730.wav=(14, rd=6.05) ok
generating shadow 0=radius=3.28 bbmin=(-1.82 -1.82 -0.58) bbmax=(1.82 1.82 0.54)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=47736) -36 4) 88 (E7564769)
openal: loading sound/beep.wav= ok 0 22050.00
openal: loading sound/balloon.wav= ok 1 22050.00
openal: loading sound/crash.wav= ok 2 22050.00
openal: loading sound/splash.wav= ok 3 22050.00
openal: loading sound/glider.wav= ok 4 22050.00
openal: loading sound/glider2.wav= ok 5 22050.00
openal: loading sound/glider.wav= ok 6 22050.00
openal: loading sound/glider2.wav= ok 7 22050.00
openal: loading sound/glider.wav= ok 8 22050.00
openal: loading sound/glider2.wav= ok 9 22050.00
openal: loading sound/glider.wav= ok 10 22050.00
openal: loading sound/glider2.wav= ok 11 22050.00
openal: loading sound/extra330s-1710.wav= ok 12 22050.00
openal: loading sound/extra330s-3510.wav= ok 13 22050.00
openal: loading sound/extra330s-5730.wav= ok 14 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,7.50,0.57), viewer=(0.00,0.00,1.65)
sim: 381 memory blocks using 7024524 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes