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Corrupted AFPD Disk ?

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Old 07-29-2010 | 03:29 AM
  #1  
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From: sheerness, UNITED KINGDOM
Default Corrupted AFPD Disk ?

Hi all, tried many times to install AFPD and now im getting corrupted graphics on the plane, everything else is fine, any ideas ? ............

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Old 07-29-2010 | 06:13 AM
  #2  
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Default RE: Corrupted AFPD Disk ?

Which plane is this? Is it a stock model that came with AFPD or a third party model? Does the problem occur with every plane or just this one?

Additionally, please provide the following info:

1) Tell me exactly what kind of hardware you have, especially 3D graphics card, CPU, and any other hardware installed, sound card etc.
2) What is the RAM size?
3) Which operating system are you using, XP or Vista? 32 bit or 64 bit?
4) Tell me exactly what drivers you installed for the 3D graphics card.
5) Which addons do you have?
6) What is the version number printed on your main AFPD disk?
7) How did you install the main disk, addons, and patch (which version?), and what was the sequence of installation?
8) Post the tm.log file which you can find in the following directory

C:\Program Files\IPACS\AeroFly Professional Deluxe

You may open the file with a text editor like word or notepad. Just copy and paste the entire content into your post.
Old 07-29-2010 | 10:27 AM
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From: sheerness, UNITED KINGDOM
Default RE: Corrupted AFPD Disk ?

Hi Rajul, thanks for response.....

my pc :

windows 7 64bit
Intel Quad Core @ 3.4gig
4 gig, Mushkin 1050 DDR2
x2 ATI HD 4870 running crossfire
Gigabyte X48-D25
All drivers loaded are the very latest

i dont think the issue here is my rig or any install procedure as ive been running afpd for a couple of years now and have loaded it many times, i uninstalled it a few months ago and then decided to reload it last week and no matter which way i go about it with/without addons it will look like this before and after patches too, i have also aerofly5 installed which is running fine of course with no probs, the sim physics, controls, menus etc etc all work fine its just the graphics.
the plane in the pick is the stock extra 300s, its on all models stock or extras and even addons 1,2&4, im also a pc gamer and have had no probs at all with games graphics wise.

thanks for help, i appreciate it .....
Old 07-29-2010 | 10:34 AM
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Default RE: Corrupted AFPD Disk ?

Nick, please post your tmlog file. Thanks
Old 07-29-2010 | 10:46 AM
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From: sheerness, UNITED KINGDOM
Default RE: Corrupted AFPD Disk ?

here ya go dude.......


tm: Library Version 4.2, Copyright (C) 1999-2005, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 706512154
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=3825 Mhz
tmsystem: memory=(physical=4094MB, avail=2592MB) (virtual=2047MB, avail=1831MB)
tmsystem: operating system=Version 6.1 (Build 7600)
tmgl: loading font v2 texture/arial10.tmf=(256x256) (32x255) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.9.1.3, Copyright © 1998-2005 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
afdesign: init ok
tmgl: loading font v2 texture/menufont.tmf=(512x512) (32x255) ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=800x600) (screen=1680x1050) (32bpp) (60Hz) (window)
directsound: init=(speakerconfig=unknown) (cont.rate) (primary 16bit) (samplerates 100,200000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4800 Series , version=3.3.10061 Compatibility Profile Context
gl: (viewport=8192x8192) (texturesize=8192) (stencil=8)
gl: extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(640x480x16x59) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x32x73) (rj-640x480x32x75) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x32x60) (rj-720x576x32x60) (rj-720x576x32x60) (800x600x16x56) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x32x72) (rj-800x600x32x75) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x32x60) (rj-848x480x32x60) (rj-848x480x32x60) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x75) (rj-1024x768x32x70) (rj-1024x768x32x75) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (1152x864x16x60) (rj-1152x864x16x75) (rj-1152x864x32x75) (1280x720x16x60) (1280x768x16x60) (1280x800x16x60) (1280x960x16x60) (1280x1024x16x60) (rj-1280x1024x16x75) (rj-1280x1024x32x75) (1360x768x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (1400x1050x16x60) (1440x900x16x60) (1680x1050x16x60)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (compress=1) named winzeln/winzeln=(5x5) (24x13) (72.00 36.00) (3.00 3.00)
sim: sphere params=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=58326 mus
tmcollision: 1604 triangles using 109072 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6)
tmcollision: octmin=(400.0,400.0,400.0)
tmcollision: otnodes=37 otdepth=11
tmcollision: otnmaxareas=838 otnavgareas=48 otnminsize=(312.500,312.500,61.746)
tmcollision: otareas=1801 mem=100856
tmcollision: otclppl=5604 mem=179328
tmcollision: 37 octrees, using 9620 bytes
tmcollision: total mem=398876 bytes
tmcollision: time=17933mus
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 da42...
tmdairfoil: loading naca64a208 ok
tmdairfoil: loading naca0015 ok
tmdairfoil: loading naca0009 ok
directsound: register sound sound/aztec.wav=ok
directsound: register sound sound/aztec2.wav=ok
directsound: register sound sound/aztec2.wav=(already registered)ok
directsound: register sound sound/aztec.wav=(already registered)ok
directsound: register sound sound/aztec2.wav=(already registered)ok
directsound: register sound sound/aztec2.wav=(already registered)ok
generating shadow da42shadow0=radius=4.44 bbmin=(-2.22 -2.22 -0.38) bbmax=(2.22 2.22 0.42)
sim: creating blurr=LeftPropeller
sim: creating blurr=RightPropeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=22200) -36 (enhancing table=0->4) 88
tmsystem: aserial=18A9B896
directsound: loading sound 1 sound/beep.wav=(in software) cpu=0
directsound: loading sound 2 sound/balloon.wav=(in software) cpu=0
directsound: loading sound 3 sound/crash.wav=(in software) cpu=0
directsound: loading sound 4 sound/splash.wav=(in software) cpu=0
directsound: loading sound 5 sound/glider.wav=(in software) cpu=0
directsound: loading sound 6 sound/glider2.wav=(in software) cpu=0
directsound: loading sound 7 sound/aztec.wav=(in software) cpu=0
directsound: loading sound 8 sound/aztec2.wav=(in software) cpu=0
directsound: loading sound 9 sound/aztec2.wav=(in software) cpu=0
directsound: loading sound 10 sound/aztec.wav=(in software) cpu=0
directsound: loading sound 11 sound/aztec2.wav=(in software) cpu=0
directsound: loading sound 12 sound/aztec2.wav=(in software) cpu=0
sim: switching to simulation mode...
tmdynamics: simulation started
sim: building rflmaps=(0.00 0.00 0.00) done
sim: aircraft=(-8.00,7.50,0.37), viewer=(0.00,0.00,1.65)
sim: building rflmaps=(-8.00 7.50 0.37) done
sim: 645 memory blocks using 47322783 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (compress=0) named winzeln/winzeln=(5x5) (24x13) (72.00 36.00) (3.00 3.00)
sim: sphere params=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=2524042 mus
tmcollision: 1604 triangles using 109072 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6)
tmcollision: octmin=(400.0,400.0,400.0)
tmcollision: otnodes=37 otdepth=11
tmcollision: otnmaxareas=838 otnavgareas=48 otnminsize=(312.500,312.500,61.746)
tmcollision: otareas=1801 mem=100856
tmcollision: otclppl=5604 mem=179328
tmcollision: 37 octrees, using 9620 bytes
tmcollision: total mem=398876 bytes
tmcollision: time=18607mus
tmcolldynamic: no dynamic objects or triangles
directsound: shutdown
init window=(window=1680x1050) (screen=1680x1050) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (cont.rate) (primary 16bit) (samplerates 100,200000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4800 Series , version=3.3.10061 Compatibility Profile Context
gl: (viewport=8192x8192) (texturesize=8192) (stencil=8)
gl: extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 8192 to 2048
directinput: searching joysticks=none
sim: building rflmaps=(-5.86 8.90 0.36) done
loading input device calibration config/radio0.tmc=ok
tmmusic: off
directsound: shutdown
init window=(window=1680x1050) (screen=1680x1050) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (cont.rate) (primary 16bit) (samplerates 100,200000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4800 Series , version=3.3.10061 Compatibility Profile Context
gl: (viewport=8192x8192) (texturesize=8192) (stencil=8)
gl: extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 8192 to 2048
directinput: searching joysticks=none
loading input device calibration config/radio0.tmc=ok
tmmusic: off
directsound: shutdown
init window=(window=1680x1050) (screen=1680x1050) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (cont.rate) (primary 16bit) (samplerates 100,200000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4800 Series , version=3.3.10061 Compatibility Profile Context
gl: (viewport=8192x8192) (texturesize=8192) (stencil=8)
gl: extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 8192 to 2048
directinput: searching joysticks=none
Old 07-29-2010 | 11:10 AM
  #6  
rajul's Avatar
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From: Missouri City, TX
Default RE: Corrupted AFPD Disk ?

Please download and install patch 1.11.7.21 which you can get here http://www.aerofly.com/afpd/downloads.html#afpdpatchen

Your sequence of installation should always be main disks....addons....patch
Old 07-29-2010 | 11:21 AM
  #7  
nick05's Avatar
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From: sheerness, UNITED KINGDOM
Default RE: Corrupted AFPD Disk ?

still the same after latest patch applied, i may try a friends install disk and see how it goes ...........
Old 07-29-2010 | 11:24 AM
  #8  
rajul's Avatar
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From: Missouri City, TX
Default RE: Corrupted AFPD Disk ?

Could you post your tmlog file again, after you installed the patch
Old 07-29-2010 | 11:27 AM
  #9  
nick05's Avatar
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From: sheerness, UNITED KINGDOM
Default RE: Corrupted AFPD Disk ?

thanks again for your time

tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 77963846
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=3825 Mhz
tmsystem: memory=(physical=4094MB, avail=2771MB) (virtual=2047MB, avail=1854MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.1 (Build 7600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.21, Copyright (C) 1998-2008 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
tmgl: failed to load texture texture/photoeye.bmp
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=816x632) (screen=1680x1050) (32bpp) (60Hz) (window)
openal: init (default=Generic Software) (0:Generic Software) (using default device) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4800 Series , version=3.3.10061 Compatibility Profile Context, opengl version=3.3
(viewport=8192x8192) (texturesize=8192) (stencil=8)
gl extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x59) (rj-640x480x16x60) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x32x59) (rj-640x480x32x60) (rj-640x480x32x73) (rj-640x480x32x75) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x32x60) (rj-720x576x32x60) (rj-720x576x32x60) (800x600x16x56) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x32x72) (rj-800x600x32x75) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x32x60) (rj-848x480x32x60) (rj-848x480x32x60) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x75) (rj-1024x768x32x70) (rj-1024x768x32x75) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (1152x864x16x60) (rj-1152x864x16x75) (rj-1152x864x32x75) (1280x720x16x60) (1280x768x16x60) (1280x800x16x60) (1280x960x16x60) (1280x1024x16x60) (rj-1280x1024x16x75) (rj-1280x1024x32x75) (1360x768x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (1400x1050x16x60) (1440x900x16x60) (1680x1050x16x60)
tmsystem: opengl samples buffers=2
tmsystem: current monitor frequency=60
init window=(window=816x632) (screen=1680x1050) (32bpp) (60Hz) (window)
directinput: searching joysticks=none
(61::Vertex shader was successfully compiled to run on hardware.
) (62::Fragment shader was successfully compiled to run on hardware.) (25rogramobject:Validation successful.
)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=96328 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.02s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 da42...
tmdairfoil: loading naca64a208 ok
tmdairfoil: loading naca0015 ok
tmdairfoil: loading naca0009 ok
openal: register sound sound/aztec.wav=(12, rd=5.89) ok
openal: register sound sound/aztec2.wav=(13, rd=5.89) ok
openal: register sound sound/aztec2.wav=(already registered)(14, rd=5.89) ok
openal: register sound sound/aztec.wav=(already registered)(15, rd=5.89) ok
openal: register sound sound/aztec2.wav=(already registered)(16, rd=5.89) ok
openal: register sound sound/aztec2.wav=(already registered)(17, rd=5.89) ok
generating shadow 0=radius=4.89 bbmin=(-2.44 -2.44 -0.41) bbmax=(2.44 2.44 0.46)
sim: creating blurr=LeftPropeller
sim: creating blurr=RightPropeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=5668) -36 4) 88 (E7564769)
openal: loading sound/beep.wav= ok 0 22050.00
openal: loading sound/balloon.wav= ok 1 22050.00
openal: loading sound/crash.wav= ok 2 22050.00
openal: loading sound/splash.wav= ok 3 22050.00
openal: loading sound/glider.wav= ok 4 22050.00
openal: loading sound/glider2.wav= ok 5 22050.00
openal: loading sound/glider.wav= ok 6 22050.00
openal: loading sound/glider2.wav= ok 7 22050.00
openal: loading sound/glider.wav= ok 8 22050.00
openal: loading sound/glider2.wav= ok 9 22050.00
openal: loading sound/glider.wav= ok 10 22050.00
openal: loading sound/glider2.wav= ok 11 22050.00
openal: loading sound/aztec.wav= ok 12 22050.00
openal: loading sound/aztec2.wav= ok 13 22050.00
openal: loading sound/aztec2.wav= ok 14 22050.00
openal: loading sound/aztec.wav= ok 15 22050.00
openal: loading sound/aztec2.wav= ok 16 22050.00
openal: loading sound/aztec2.wav= ok 17 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,7.50,0.41), viewer=(0.00,0.00,1.65)
sim: 534 memory blocks using 9098268 bytes
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 11 memory blocks:
tmsystem: objects/card.tgo.tmgeometry=832 bytes
tmsystem: objects/card.tgo.tmgeometryinfo=144 bytes
tmsystem: objects/card.tgo.pptexture=8 bytes
tmsystem: tmvertex_tcnv=1408 bytes
tmsystem: geometryindex=532 bytes
tmsystem: geometrystripindex=216 bytes
tmsystem: tmvertex_nv_copy=1056 bytes
tmsystem: tmvertex_tcnv=576 bytes
tmsystem: geometryindex=196 bytes
tmsystem: geometrystripindex=84 bytes
tmsystem: tmvertex_nv_copy=432 bytes
tmsystem: shutdown, 11 memory blocks left using 5484 bytes
Old 07-29-2010 | 11:31 AM
  #10  
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Default RE: Corrupted AFPD Disk ?

dont know what im looking at tbh but noticed this line: tmgl: failed to load texture texture/photoeye.bmp

anything to do with it ?
Old 07-29-2010 | 11:37 AM
  #11  
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Default RE: Corrupted AFPD Disk ?

Which ATI driver version did you install?
Old 07-29-2010 | 11:41 AM
  #12  
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Default RE: Corrupted AFPD Disk ?

when i first reinstalled a few days ago i was using 10.6 but last night i updated to 10.7 just released in hope that this would be the cure as 10.6 were buggy as hell, but no cigar unfortunately [&o]
Old 07-29-2010 | 11:45 AM
  #13  
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Default RE: Corrupted AFPD Disk ?

Could you try an older driver version?
Old 07-29-2010 | 11:47 AM
  #14  
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Default RE: Corrupted AFPD Disk ?

can give it a go bud, but have had it running on 10.6 before, also 10.5, 10.4, will give 10.4 a retry, speak soon ...............
Old 08-03-2010 | 08:54 AM
  #15  
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Default RE: Corrupted AFPD Disk ?

Hi Rajul, ok i tried 10.5a and still no go......

tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 50117716
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=3825 Mhz
tmsystem: memory=(physical=4094MB, avail=2904MB) (virtual=2047MB, avail=1854MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.1 (Build 7600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.21, Copyright (C) 1998-2008 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
tmgl: failed to load texture texture/photoeye.bmp
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1280x1024) (screen=1280x1024) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Software) (0:Generic Software) (using default device) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 4800 Series , version=3.3.9836 Compatibility Profile Context, opengl version=3.3
(viewport=8192x8192) (texturesize=8192) (stencil=8)
gl extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x59) (rj-640x480x16x60) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x32x59) (rj-640x480x32x60) (rj-640x480x32x73) (rj-640x480x32x75) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x16x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x480x32x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x32x60) (rj-720x576x32x60) (rj-720x576x32x60) (800x600x16x56) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x32x72) (rj-800x600x32x75) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x16x60) (rj-848x480x32x60) (rj-848x480x32x60) (rj-848x480x32x60) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x75) (rj-1024x768x32x70) (rj-1024x768x32x75) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x16x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (rj-1152x648x32x60) (1152x864x16x60) (rj-1152x864x16x75) (rj-1152x864x32x75) (1280x720x16x60) (1280x768x16x60) (1280x800x16x60) (1280x960x16x60) (1280x1024x16x60) (rj-1280x1024x16x75) (rj-1280x1024x32x75) (1360x768x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x16x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (rj-1360x1024x32x60) (1400x1050x16x60) (1440x900x16x60) (1680x1050x16x60)
tmsystem: opengl samples buffers=2
tmsystem: current monitor frequency=60
init window=(window=1280x1024) (screen=1280x1024) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=none
(61::Vertex shader was successfully compiled to run on hardware.
) (62::Fragment shader was successfully compiled to run on hardware.) (25rogramobject:Validation successful.
)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=90902 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 extra330s...
(command file convert = 3) tmdairfoil: loading naca0015 ok
openal: register sound sound/extra330s-1710.wav=(12, rd=6.05) ok
openal: register sound sound/extra330s-3510.wav=(13, rd=6.05) ok
openal: register sound sound/extra330s-5730.wav=(14, rd=6.05) ok
generating shadow 0=radius=3.28 bbmin=(-1.82 -1.82 -0.58) bbmax=(1.82 1.82 0.54)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=47736) -36 4) 88 (E7564769)
openal: loading sound/beep.wav= ok 0 22050.00
openal: loading sound/balloon.wav= ok 1 22050.00
openal: loading sound/crash.wav= ok 2 22050.00
openal: loading sound/splash.wav= ok 3 22050.00
openal: loading sound/glider.wav= ok 4 22050.00
openal: loading sound/glider2.wav= ok 5 22050.00
openal: loading sound/glider.wav= ok 6 22050.00
openal: loading sound/glider2.wav= ok 7 22050.00
openal: loading sound/glider.wav= ok 8 22050.00
openal: loading sound/glider2.wav= ok 9 22050.00
openal: loading sound/glider.wav= ok 10 22050.00
openal: loading sound/glider2.wav= ok 11 22050.00
openal: loading sound/extra330s-1710.wav= ok 12 22050.00
openal: loading sound/extra330s-3510.wav= ok 13 22050.00
openal: loading sound/extra330s-5730.wav= ok 14 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,7.50,0.57), viewer=(0.00,0.00,1.65)
sim: 381 memory blocks using 7024524 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
Old 08-03-2010 | 10:52 AM
  #16  
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Default RE: Corrupted AFPD Disk ?

Nick, I have a PC configuration close to yours but I am running 10.2 with no issues for AFPD and AF5. I would suggest that you try anything from 10.2 to 10.5. The 10.5a is a hotfix version. Hopefully 10.8 will resolve these issues. Please ensure that you uninstall previous drivers before installing another.
Old 08-03-2010 | 11:50 AM
  #17  
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Default RE: Corrupted AFPD Disk ?

tbh bud i was gonna go with 10.4 anyway, been the best driver yet compared to the rest of the updated crap they been throwing out lately [>:] still baffled though as i have had it running on 10.6, 10.5 etc etc .....

installed 10.7 and was getting idle temps on main card of 80 deg. !!! [:@]

hopefully a single 5970 will be on the books for me soon

will try 10.2 after 10.4 if no luck ....

oh p.s i always clean with driver cleaner pro (safe mode)
Old 08-03-2010 | 01:42 PM
  #18  
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Default RE: Corrupted AFPD Disk ?

10.4 installed with 10.7 crossfire profiles and all is well

rajul thank you for your time, your a star

any ideas how i got it running on 10.6 & 10.5 before but cant now ??????
Old 08-03-2010 | 06:24 PM
  #19  
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Default RE: Corrupted AFPD Disk ?

Hi Nick, sounds good. I can't explain it but I am seeing many users having problems with 10.6, 10.7.

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