Real Flight 6 simulator
#1
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From: Corbin, KY
Well, I have this sim and my looking all over for the smoke and exhaust feature. I cannot find it anywhere. It is not under the "effects" tab. Any help here?</p>
#2

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You have to edit the individual aircraft, then I believe in the Fuselage tab, you can find the engine then smoke.
You have to edit the density percent as you would Google Earth (opaque I believe) then work through that. I can't recall the exact settings, but I'm sure you can figure it out.
CGr.
You have to edit the density percent as you would Google Earth (opaque I believe) then work through that. I can't recall the exact settings, but I'm sure you can figure it out.
CGr.
#3
Enable the advanced editor functions ( top menu ).
Right click on the engine and click "add".
Select the smoke component.
You'll have to assign smoke to a virtual servo.
Typically everyone uses the throttle so the smoke density is controlled by the throttle mimicing real life.
Poke around in the editor. You cannot do any real damage to the default models.
For the user created aircraft, just save your edits under a new name.
The sim is so accurate that you can also do predictive modeling, where you can effect changes in a plane, then try doing the same to the real thing if you like the effects.
A lot of guys use to to work out the kinks with their scratch builds.
Right click on the engine and click "add".
Select the smoke component.
You'll have to assign smoke to a virtual servo.
Typically everyone uses the throttle so the smoke density is controlled by the throttle mimicing real life.
Poke around in the editor. You cannot do any real damage to the default models.
For the user created aircraft, just save your edits under a new name.
The sim is so accurate that you can also do predictive modeling, where you can effect changes in a plane, then try doing the same to the real thing if you like the effects.
A lot of guys use to to work out the kinks with their scratch builds.
#7
You need to go into the editor to turn on the advanced display properties...
E.g. "Edit plane" first.
Then you can enable the advanced properties from the top menu.
E.g. "Edit plane" first.
Then you can enable the advanced properties from the top menu.
#9
It's there... poke around in the top menu in the editor.
I'm not in front of a computer running RF at the moment, so I cannot tell you exactly where it is.
But turning it on reveals many other adjustable parameters when you click on an hiearchy item on the lower left box.
The extra parameters then appear on the lower right box.
I'm not in front of a computer running RF at the moment, so I cannot tell you exactly where it is.
But turning it on reveals many other adjustable parameters when you click on an hiearchy item on the lower left box.
The extra parameters then appear on the lower right box.
#10
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From: Corbin, KY
Hey there. I appreciate your help, but I am not smart enough to get it. My plane will fly without an exhaust. Better yet, I'll just switch to an electric. LOL!
Oh, I'm from Missouri. "The show me state".
Oh, I'm from Missouri. "The show me state".
#12
Here is how you do it...
Edit the plane to enter the "Airplane Editor".
Next enable the "Advanced" functions by clicking on Options at the top of the editor window.
With the Options menu open click on "Display".
In the "Display" menu click on "Advanced".
Now the editor displays all available properties for component parts of the plane...
To add smoke click once on the engine component in the lower left window.
That will highlight whatever it is called...
Now right click on that same lower left entry and select "Add" from the pop-up menu.
In the menu that appears, select "smoke".
Now you can position the origination point of the smoke by first selecting the smoke component on the left, and clicking on "Location in Parent" on the lower right.
Select X to move the smoke laterally ( along the wing, out from the fuselage ), and scroll the figures with the mouse wheel or key in values.
Select Y to move the smoke along the fuselage ( aft or forward ) and again use the scroll wheel.
Select Z to move the smoke up or down.
Make sure that you assign "Smoke On/Off" servo to something ( normally a switch ) and "smoke quantity servo" to the throttle servo... and you are done.
You can then save the file and/or play with the colors, smoke duration and quantity.
The better your video card, the better the smoke effects get.
Edit the plane to enter the "Airplane Editor".
Next enable the "Advanced" functions by clicking on Options at the top of the editor window.
With the Options menu open click on "Display".
In the "Display" menu click on "Advanced".
Now the editor displays all available properties for component parts of the plane...
To add smoke click once on the engine component in the lower left window.
That will highlight whatever it is called...
Now right click on that same lower left entry and select "Add" from the pop-up menu.
In the menu that appears, select "smoke".
Now you can position the origination point of the smoke by first selecting the smoke component on the left, and clicking on "Location in Parent" on the lower right.
Select X to move the smoke laterally ( along the wing, out from the fuselage ), and scroll the figures with the mouse wheel or key in values.
Select Y to move the smoke along the fuselage ( aft or forward ) and again use the scroll wheel.
Select Z to move the smoke up or down.
Make sure that you assign "Smoke On/Off" servo to something ( normally a switch ) and "smoke quantity servo" to the throttle servo... and you are done.
You can then save the file and/or play with the colors, smoke duration and quantity.
The better your video card, the better the smoke effects get.



