AFDP display problem with Radeon 5770
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From: Andover, MA
Hello,
I recently upgraded my computer and display and am trying to run Aerofly Professional Deluxe at a native screen resolution of 1920x1200. Only a portion of the 1920x1200 screen is displayed; the lower and right-hand portions are truncated. The new system is:
AFPD version 1.11.07.21, no addons
Processor: Intel Core i7-950
Memory: 6GB
O/S: Windows 7 64-bit Home Premium (6.1 build 7600) with DirectX 11
Graphics: Sapphire Radeon 5770 with 1GB DDR5 with 64-bit Catalyst 10.12 (Driver version 8.801.0.0)
Display: HP ZR24w
The tm.log file is appended below.
I moved the display to a second system running Windows 7 32-bit Home Premium with an Nvidia 8600GT and verified that it correctly displayed 1920x1200. So my questions are:
Is AFDP known to work with 64-bit Windows 7 and a Radeon 5770? (If yes, I have some other problem.)
If not, does this configuration run with Aerofly 5? (I would like to upgrade.)
Thanks, Don Brickman
Tm.log begins:
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 1349278842
tmsystem: cpu type=(nlogical=1) (nphysical=8) (no hyper-threading)
tmsystem: cpu=3073 Mhz
tmsystem: memory=(physical=4095MB, avail=4095MB) (virtual=2047MB, avail=1854MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.1 (Build 7600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.21, Copyright (C) 1998-2008 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
tmgl: failed to load texture texture/photoeye.bmp
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1920x1200) (screen=1298x811) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Software) (0:Generic Software) (using default device) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 5700 Series, version=4.1.10362 Compatibility Profile Context, opengl version=4.1
(viewport=16384x16384) (texturesize=16384) (stencil=8)
gl extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 16384 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x32x60) (800x600x16x60) (1024x768x16x60) (1280x720x16x60) (1280x768x16x60) (1280x800x16x60) (1280x960x16x60) (1280x1024x16x60) (1360x768x16x60) (1400x1050x16x60) (1440x900x16x60) (1600x1200x16x60) (1680x1050x16x60) (1920x1080x16x60) (1920x1200x16x60)
tmsystem: opengl samples buffers=2
tmsystem: current monitor frequency=60
init window=(window=1920x1200) (screen=1298x811) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=(0(6 axis 6 button joystick): 6 axes, 6 buttons)
(61::Vertex shader was successfully compiled to run on hardware.
) (63::Fragment shader was successfully compiled to run on hardware.
) (25
rogramobject:Validation successful.
)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=6 axes 6 buttons
tminput: 2 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=65156 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 su31...
tmdairfoil: loading naca0015 ok
openal: register sound sound/g15-3000.wav=(12, rd=4.73) ok
openal: register sound sound/g15-5000.wav=(13, rd=4.73) ok
openal: register sound sound/g15-10000.wav=(14, rd=4.73) ok
generating shadow 0=radius=2.71 bbmin=(-1.59 -1.59 -0.45) bbmax=(1.59 1.59 0.41)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
loading input device calibration config/joystick0.tmc=ok
tmmusic: play random songs
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=39995) -36 4) 88 (4ABDE644)
directinput: shutting down joystick 0 (6 axis 6 button joystick)
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
Tm.log end -
I recently upgraded my computer and display and am trying to run Aerofly Professional Deluxe at a native screen resolution of 1920x1200. Only a portion of the 1920x1200 screen is displayed; the lower and right-hand portions are truncated. The new system is:
AFPD version 1.11.07.21, no addons
Processor: Intel Core i7-950
Memory: 6GB
O/S: Windows 7 64-bit Home Premium (6.1 build 7600) with DirectX 11
Graphics: Sapphire Radeon 5770 with 1GB DDR5 with 64-bit Catalyst 10.12 (Driver version 8.801.0.0)
Display: HP ZR24w
The tm.log file is appended below.
I moved the display to a second system running Windows 7 32-bit Home Premium with an Nvidia 8600GT and verified that it correctly displayed 1920x1200. So my questions are:
Is AFDP known to work with 64-bit Windows 7 and a Radeon 5770? (If yes, I have some other problem.)
If not, does this configuration run with Aerofly 5? (I would like to upgrade.)
Thanks, Don Brickman
Tm.log begins:
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 1349278842
tmsystem: cpu type=(nlogical=1) (nphysical=8) (no hyper-threading)
tmsystem: cpu=3073 Mhz
tmsystem: memory=(physical=4095MB, avail=4095MB) (virtual=2047MB, avail=1854MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.1 (Build 7600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.21, Copyright (C) 1998-2008 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
tmgl: failed to load texture texture/photoeye.bmp
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1920x1200) (screen=1298x811) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Software) (0:Generic Software) (using default device) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 5700 Series, version=4.1.10362 Compatibility Profile Context, opengl version=4.1
(viewport=16384x16384) (texturesize=16384) (stencil=8)
gl extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 16384 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x32x60) (800x600x16x60) (1024x768x16x60) (1280x720x16x60) (1280x768x16x60) (1280x800x16x60) (1280x960x16x60) (1280x1024x16x60) (1360x768x16x60) (1400x1050x16x60) (1440x900x16x60) (1600x1200x16x60) (1680x1050x16x60) (1920x1080x16x60) (1920x1200x16x60)
tmsystem: opengl samples buffers=2
tmsystem: current monitor frequency=60
init window=(window=1920x1200) (screen=1298x811) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=(0(6 axis 6 button joystick): 6 axes, 6 buttons)
(61::Vertex shader was successfully compiled to run on hardware.
) (63::Fragment shader was successfully compiled to run on hardware.
) (25
rogramobject:Validation successful.)
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=6 axes 6 buttons
tminput: 2 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=ok
sim: loading time=65156 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 su31...
tmdairfoil: loading naca0015 ok
openal: register sound sound/g15-3000.wav=(12, rd=4.73) ok
openal: register sound sound/g15-5000.wav=(13, rd=4.73) ok
openal: register sound sound/g15-10000.wav=(14, rd=4.73) ok
generating shadow 0=radius=2.71 bbmin=(-1.59 -1.59 -0.45) bbmax=(1.59 1.59 0.41)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
loading input device calibration config/joystick0.tmc=ok
tmmusic: play random songs
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=39995) -36 4) 88 (4ABDE644)
directinput: shutting down joystick 0 (6 axis 6 button joystick)
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
Tm.log end -
#3
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From: Andover, MA
Hi Mike,
Thanks for the quick reply. I forgot to mention at the outset that AFPD runs fine in a window... it's only full-screen that has problems. And I tried several other full-screen resolutions; they all had the problem.
This was an all-new system with a clean Windows 7 install. The monitor has a native 1920x1200 resolution. And no, I didn't uninstall the previous ATI driver, I just ran the Catalyst 10.12 download. I didn't mention that I had the same problem with the previous ATI driver version... in fact that's why I installed the latest. Also, I have a copy of FSOne (original version) that I installed as a test. It has problems too.
Don
Thanks for the quick reply. I forgot to mention at the outset that AFPD runs fine in a window... it's only full-screen that has problems. And I tried several other full-screen resolutions; they all had the problem.
This was an all-new system with a clean Windows 7 install. The monitor has a native 1920x1200 resolution. And no, I didn't uninstall the previous ATI driver, I just ran the Catalyst 10.12 download. I didn't mention that I had the same problem with the previous ATI driver version... in fact that's why I installed the latest. Also, I have a copy of FSOne (original version) that I installed as a test. It has problems too.
Don
#4
Moderator
My Feedback: (58)
Don, try the following:
1. Go to the config directory of AFPD, by default this is at c:\program files\ipacs\aerofly professional deluxe\config
2. Make a backup of the file main.mcf
3. Open main.mcf with a simple text editor like notepad or word
4. Look for the first 3 lines and change them to:
window_width 1298
window_height 811
window_fullscreen 1
1. Go to the config directory of AFPD, by default this is at c:\program files\ipacs\aerofly professional deluxe\config
2. Make a backup of the file main.mcf
3. Open main.mcf with a simple text editor like notepad or word
4. Look for the first 3 lines and change them to:
window_width 1298
window_height 811
window_fullscreen 1
#5
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Joined: May 2006
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From: Andover, MA
Hi Mike,
Tried the change to main.mcf. AFPD ended up in windowed mode.
BTW I was looking at the Window system logs and found the ACEEventLog created by ATI/Catalyst. Any use?
Don
Tried the change to main.mcf. AFPD ended up in windowed mode.
BTW I was looking at the Window system logs and found the ACEEventLog created by ATI/Catalyst. Any use?
Don
#7
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From: Andover, MA
Hi Mike,
You're right, windowed "full-screen" is quite usable. Any idea if Aerofly 5 has the same problem???
Don
You're right, windowed "full-screen" is quite usable. Any idea if Aerofly 5 has the same problem???
Don
#8
Moderator
My Feedback: (58)
This could be some videocard driver compatibility issue with your system and I rarely see it. However, you can use the mcf file to force the window size and it's not really a problem anymore. I am running AFPD and AF5 about the same system config as yours without a similar "problem". On the AF5 running in your system, you could also use the mcf file if you face a similar issue.



