1/2a combat
#2
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From: Laurel, MD,
At various times people have played around with it. Usually using .061's. Norvel made some pretty decent ones. But it's not really that popular. At that size, it seems most people would rather go eletric anyway
#3
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From: Holiday City, OH
Hattrick has some "arrow" 1/2 a kits. we have a few of them, they are fun slow and durable but no one really flies them as an event, mostly an after event or practice thing.
#4
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From: Eunice, LA
Yea was jsut curious. there is a few of us who are not in a club or anything and we fly on private property and was looking into some small screaming combat........
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From: Laurel, MD,
1/2A would work for that. But you might do better with SSC designs and just not worrying about the RPM limits and such. The SSC designs out there have been tweaked over a longer period of time and fly quite well. And if you're just doing combat with friends, the planes will fly a little better with a little extra power, but still survive a lot of abuse. The 1/2A planes are also really good at standing up to a beating, but they are more sensitive to extra weight and such. If you want to go 1/2A, going with Hattrick's kit is a really good idea to start with.
#8
Not to rain on your parade, but combat eats servos, especially the higher price micros that you'll need so you don't weight your 1/2A bird around. But certainly give it a try if you want, the planes can be done and they can be a lot of fun.
If you are not opposed to it, and want to give it a try, do a search for the MANWIN trainer. It's control line, 1/2A and made of coroplast. Couple of those in a circle draggin streamer is a lot of fun. There are better 1/2A ships for combat, but these are dang near free.
If you are not opposed to it, and want to give it a try, do a search for the MANWIN trainer. It's control line, 1/2A and made of coroplast. Couple of those in a circle draggin streamer is a lot of fun. There are better 1/2A ships for combat, but these are dang near free.
#9
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From: Laurel, MD,
The bladders and micro servos and stuff to make 1/2A work well are one of the reasons I prefer the .15 size planes. You can use 3 cheap, full size servos, and the .15 engines run a lot more like the larger engines your familiar with. Whatever works for you though. Having fun is the point, right.
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From: Laurel, MD,
The bladders and micro servos and stuff to make 1/2A work well are one of the reasons I prefer the .15 size planes. You can use 3 cheap, full size servos, and the .15 engines run a lot more like the larger engines your familiar with. Whatever works for you though. Having fun is the point, right.
#12
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1/2A is the easiest to do and probably most durable form of RC Combat. The trick to flying all day with no mid airs is to build them light, slow and identical. I built a batch of 36x9 balsa flying wings about 5 years ago and have retired very few of them due to crashes. When the hay is chest high, these planes usually don't even reach the ground after a mishap or for refueling. A .061 AP Wasp, 2 oz Hayes tank and a pair of HS-81 servos do the job tank after tank. Prop the planes to suit your tastes, 6x3s will net about 35 mph, 5x3s will get you maybe 45-50 mph.
Streamers are crepe paper rolls that have been band sawn down the middle, 3 or 4 arm lengths with 10-15 foot string leader. There is a flimsy and easy to break yarn that is the best for leaders.
This is the type of combat that is best flown real close in, the planes weigh 13-14 OZs RTF and have pretty good vertical. This is real dog fighting instead of high speed jousting.
Some scrap spar material, packing tape and CA glue are nice to bring along, but I have flown several all dayers were we did nothing more than gas them up and tie on fresh streamers.
Have fun.
Streamers are crepe paper rolls that have been band sawn down the middle, 3 or 4 arm lengths with 10-15 foot string leader. There is a flimsy and easy to break yarn that is the best for leaders.
This is the type of combat that is best flown real close in, the planes weigh 13-14 OZs RTF and have pretty good vertical. This is real dog fighting instead of high speed jousting.
Some scrap spar material, packing tape and CA glue are nice to bring along, but I have flown several all dayers were we did nothing more than gas them up and tie on fresh streamers.
Have fun.
#14
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The only 1/2A engines that need either a bladder or backplate pressure to run consistently are TDs with enlarged venturis or AMEs. IMO the way to go is use stock AP or BigMig .061s, they have plenty of power without raising the planes' performance to the point where you are having a demolition derby. Guys who experience trouble with these engines probably don't add a few ozs of castor to a fresh gallon of store bought fuel. I just buy 15% nitro, add castor to it and use it for everything I own.
#15
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From: Laurel, MD,
You know, everyone claims that their favorate class is the "easiest" and has the best "dogfighting". whatever, it's all BS. Fly what you want to fly, but why put down things you don't even participate in. Fwiw, I have flown some 1/2A combat, and I didn't like it. YMMV.
#16
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I've flown .15 sized 704 and SSC......I still have 6 SSC planes. I've also flown 5 different classes of C/L combat from 1/2A to AMA Fast. I have a 36'x36' barn with about 30-40 combat planes hanging of all types[both RC and CL] ready to go at any given time. To say that I'm putting things down that I don't participate in any more is like saying that since I don't smoke cigarettes any more I shouldn't put them down either. I think the more realistic way of looking at it is to say, been there done that and it doesn't work for me. There is nothing but .25 sized club combat around here and it's 100 mph jousting. There is no comparison when a 40-50 oz plane hits the ground at 50-100 mph and when a 14 oz 1/2A model gets hung up in chest high hay, are you calling that point BS?.
Maybe you think it is BS to claim that the odds of a mid air don't go up with speed?
Just the fact that you think 1/2A set ups need to have bladders and micro servos [[:'(]] speaks volumes about how much you don't know about it. Do your homework better next time before chiming in.
The object of this thread was for the OP to find out useful facts about 1/2A RC combat, not to hear gossip from someone who's only tried it unsuccessfully.
Maybe you think it is BS to claim that the odds of a mid air don't go up with speed?
Just the fact that you think 1/2A set ups need to have bladders and micro servos [[:'(]] speaks volumes about how much you don't know about it. Do your homework better next time before chiming in.
The object of this thread was for the OP to find out useful facts about 1/2A RC combat, not to hear gossip from someone who's only tried it unsuccessfully.
#17

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I always felt the 1\2 As were better for practice from the point of durability and ease of construction. That was always the case in C\L combat. We mostly practiced with the 1\2 As to preserve our .36 sized ships for contests. The 1\2 As will bounce off the ground without breaking generally.
I personally prefer bladders as I like the way the engines hold the needle setting (regardless of venturi size). In my experience (which is extensive), 1\2 A size engines can be tricky get to draw fuel consistently throughout the tank. Bladders are an easy way to solve that. Also flying at 5,000' altitude we always needed the power boost available by going this route.
I personally prefer bladders as I like the way the engines hold the needle setting (regardless of venturi size). In my experience (which is extensive), 1\2 A size engines can be tricky get to draw fuel consistently throughout the tank. Bladders are an easy way to solve that. Also flying at 5,000' altitude we always needed the power boost available by going this route.
#18
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VG, no doubt that bladders are the best way to go for performance, but the Norvels and APs will run OK with muffler pressure here at sea level. I like to safety wire the muffler to the case and use silicone tubing to secure the needle valve, that's the only prep work we do.
Believe me, I didn't wake up one day and say to myself that my mission in life was to prove that 1/2A RC combat was the easiest route to go. I flew the other stuff and was dis-satisfied with the amount of work and money that it took to stay in the game. After a couple engine to engine hits at 45-90 mph with the bigger stuff, or to have a complete flight pack blown to kingdom come after one zig instead of zag head on pass I did begin a search on my own to find something that was just as fun with less work and money. 1/2A and .15 diesel fill that bill for me.
VG, as both you and I know from flying C/L combat, nothing can replace the thrill of flying AMA fast with .36s, but let's face it........it's a heck of a lot more of a time and money commitment than the slower stuff. Same principle applies to RC combat.
SSC isn't as S,S, or C as 1/2A, I've done my fair share of both and anyone who claims that to be BS has undoubtedly never flown good 1/2A combat. With SSC, I've got 3 LA .15s with cracked crankcases radiating from the backplate area to show for it, with 1/2A, never have done engine damage, but did lose one that ripped off the plane and was never found. With .25 sized combat I've got an entire fuselage that was headed towards Mt Pilchuck last time I saw it.
Hopefully there will be some who read this thread with an open mind and give 1/2A or even .15 diesel a try. It's the kind of combat you can fly from an easy chair, 2 ozs will give about 15 minutes worth of air time.
Believe me, I didn't wake up one day and say to myself that my mission in life was to prove that 1/2A RC combat was the easiest route to go. I flew the other stuff and was dis-satisfied with the amount of work and money that it took to stay in the game. After a couple engine to engine hits at 45-90 mph with the bigger stuff, or to have a complete flight pack blown to kingdom come after one zig instead of zag head on pass I did begin a search on my own to find something that was just as fun with less work and money. 1/2A and .15 diesel fill that bill for me.
VG, as both you and I know from flying C/L combat, nothing can replace the thrill of flying AMA fast with .36s, but let's face it........it's a heck of a lot more of a time and money commitment than the slower stuff. Same principle applies to RC combat.
SSC isn't as S,S, or C as 1/2A, I've done my fair share of both and anyone who claims that to be BS has undoubtedly never flown good 1/2A combat. With SSC, I've got 3 LA .15s with cracked crankcases radiating from the backplate area to show for it, with 1/2A, never have done engine damage, but did lose one that ripped off the plane and was never found. With .25 sized combat I've got an entire fuselage that was headed towards Mt Pilchuck last time I saw it.
Hopefully there will be some who read this thread with an open mind and give 1/2A or even .15 diesel a try. It's the kind of combat you can fly from an easy chair, 2 ozs will give about 15 minutes worth of air time.
#19

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I suppose one of the biggest problems with 1\2 A now is engine availability. Sure you can get them from ebay or used but right now there are not a lot of choices. My favorite engine is a Tee Dee with fine thread needle. Brodak has engines now but I do not have one so cannot speak to them. The next .049 I get will probably a hot Profi or Fora for C\L combat.
#20
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I can vouch for the FORA .049. I flew it 95% of the time in RC speed planes and never had the head or backplate off of it. Very easy to needle on bladder and ran well on 15%. I gave it away after running it for 7 years and got a Cyclon .061. It has the same basic level of performance, but more expensive. I can't say much about the Profi except if Jim Booker is backing it, they must be high quality. These engines will tend to turn 1/2A RC combat into a miniature form of demolition derby though
. I fooled around with some 75% "scale" SSC planes [about 48 inch span] and my Fora .049 and came away with the impression that it was pretty nuts.
The main thing to keep the action at any level tight and close enough to avoid mid airs is to keep the speed and weight down, keep the planes even in performance and encourage the pilots to stay within a tight box to discourage the high speed runs that tend to reduce the outcome of that moment in time to a coin toss.
. I fooled around with some 75% "scale" SSC planes [about 48 inch span] and my Fora .049 and came away with the impression that it was pretty nuts.The main thing to keep the action at any level tight and close enough to avoid mid airs is to keep the speed and weight down, keep the planes even in performance and encourage the pilots to stay within a tight box to discourage the high speed runs that tend to reduce the outcome of that moment in time to a coin toss.
#21
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From: Laurel, MD,
Maybe you think it is BS to claim that the odds of a mid air don't go up with speed?
Now, you'll note that I didn't comment on the damage from the mid-airs. the .25 planes DO take more damage from mid-airs. That's one reason I DON'T like Limited-B. All the mid-airs of SSC with the damage of Open B. SSC has much less damage, and 1/2A planes ARE very surviveable, at least the airframes are. But from what I've seen, 1/2A planes are hard to set up, don't handle winds well, don't handle streamer mops well, and frankly aren't as much fun for me as SSC. If you have more fun with 1/2A, then fine, go for it.
Oh, and if you're "jousting" and making head-on passes, you need to work on your piloting skill. Really. Head-on passes are something to avoided in any class at any time. One if the key differneces between the guys who win contests and the guys who don't is simply avoiding stupid things like head-on passes at people. Take that extra split second to go around your target and get behind them, no matter what class you fly. The only time I hit anyone head-on in any class at any time is when I screw up.
#22
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I could have a lot of fun with your last post but I don't want to cross that line. I won't go into the whole feet per second / reaction time thing with you because at this point that would be a waste of key strokes. The point of this thread is to get useful information about 1/2A combat. I have in the last 6 years flown an average of 800 combat minutes per year, so I think I can speak from experience.
If you ARE having a hard time flying pretty much the whole day at 35 mph or less without having a bunch of fatal midairs, then you need to work on your technique. Really.
If you ARE having a hard time flying pretty much the whole day at 35 mph or less without having a bunch of fatal midairs, then you need to work on your technique. Really.
#23
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From: Holiday City, OH
We flew some 1/2a last fall in about 20 mile an hour winds. It was really quite a different challenge , kind of like playing a video game. they would basicly hover and creep to the west end of the field jockeying for position till someone pulled up and shot around to the back of the pack, really a different type of combat than open.
#24
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Geez, I see that this forum has had one post today already, we don't want to over do it [)].
....1/2Aers hard to set up?
You can almost completely bypass hobby store hardware. I've used 1/16" copper coated brazing rod for push rods and 1/16" ply control horns. Just use medium CA to glue them into slots in your flaps. Bend a V shaped bend into the wire for adjustment. I use Hayes brand 2 oz tanks and simply tie them to a profile style maple/balsa/1/32" ply sandwich engine mount. The Hayes tanks take longer to take out of the wrapper than they do to set up.
The HS-81s work well for elevons, I set them up with bulk servo wire to save the cost of servo extensions. That about wraps up "set-up".....well, the wing tip fins are double back taped to the wing tips after covering, uhhh....oh ya, don't forget to get your hands on a Cox rubber 5x3 or 6x3 prop, they are nearly unbreakable.
PPS, cover the planes with $2 per roll craft store cellophane that has been misted with 3M77 and use clear packing tape to reenforce seams and cut-outs. This stuff is much easier to use than hobby shop film.
....1/2Aers hard to set up?
You can almost completely bypass hobby store hardware. I've used 1/16" copper coated brazing rod for push rods and 1/16" ply control horns. Just use medium CA to glue them into slots in your flaps. Bend a V shaped bend into the wire for adjustment. I use Hayes brand 2 oz tanks and simply tie them to a profile style maple/balsa/1/32" ply sandwich engine mount. The Hayes tanks take longer to take out of the wrapper than they do to set up.
The HS-81s work well for elevons, I set them up with bulk servo wire to save the cost of servo extensions. That about wraps up "set-up".....well, the wing tip fins are double back taped to the wing tips after covering, uhhh....oh ya, don't forget to get your hands on a Cox rubber 5x3 or 6x3 prop, they are nearly unbreakable.
PPS, cover the planes with $2 per roll craft store cellophane that has been misted with 3M77 and use clear packing tape to reenforce seams and cut-outs. This stuff is much easier to use than hobby shop film.
#25

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From: Shelby Township,
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Sorry Kirk but after trying to just forget about some of what i believe is misinformation, or at least heavily biased opinion, I feel the need to reply for the benefits of those who may be considering combat but are put off by your remarks:
ORIGINAL: Montague
Actually, yeah, that is BS. I have numbers over several seasons of combat that show that mid-airs go UP as speed goes down. Slower speeds keeps the planes concentrated into a smaller area of sky in all 3 dimensions. Planes spending more time in a smaller area means more mid-airs. In the faster classes, the planes take more space to turn and cover more ground, so they tend to spread out and use more space. 2610 is the fastest class, and has the lowest mid-airs. Open B is next. Limited B and SSC can be almost non-stop "bumper cars", 1/2A felt like you were never more than 5 feet from another plane, and we rubbed wings almost non-stop. I don't think we ever finished a heat in 1/2A or there was one "survivor" still in the air. It was mid-air city.
REPLY: Kirk, in all frankness, you are the mid-air-ingest pilot I've ever flown with in all my years of combat. Your data on midairs may be applicable to you, but not necessarily to all. I have participated in all 6 classes of combat (Open B, 2610, Limited B, SSC, 2548, and 1/2A) that have been active over the time since 2000 on a regular basis and I don't see such a compelling trend as you assert. I will agree that SSC seems to be worst for midairs, there are often heats where no planes are left flying. But that is not only because of the frequency of midairs, but also because the planes tend to go in more from a hit, because they have less power to pull out of trouble, and the engines are killed more readily. Also the pilot pool in SSC is the biggest, meaning there are more pilots with less-developed skills (by their own admission, those who think they aren't ready, or good enough, to compete in the faster classes) and they lack well-developed skills for pursuit and midair avoidance. Finally, 2548 is very slow, and yet the midair frequency is relatively low, in our experience, which is completely counter to your assertion. We've flown 1/2A for three years. The action is close in, and it's much easier to see midairs coming. The planes are extremely agile and you can avoid midairs if you care to, better than most other classes. I disagree strongly that all 1/2A heats end with all the planes down.
Now, you'll note that I didn't comment on the damage from the mid-airs. the .25 planes DO take more damage from mid-airs. That's one reason I DON'T like Limited-B. All the mid-airs of SSC with the damage of Open B. SSC has much less damage, and 1/2A planes ARE very surviveable, at least the airframes are. But from what I've seen, 1/2A planes are hard to set up, don't handle winds well, don't handle streamer mops well, and frankly aren't as much fun for me as SSC. If you have more fun with 1/2A, then fine, go for it.
REPLY: I disagree that Limited B is "all the midairs of SSC with the damage of Open B." It defies physics. Limited B is slower than Open B. You are flying a 4 pitch prop at a max of 14.5k, while in B you typically see a 4 pitch prop north of 19k. Impact energy goes up with the square of speed. B ships cause much more damage in an impact, its plain physics. The Limited B rules have a min weight of 3.25 pounds. That figure was selected because a builder of average skills could build a well-armored plane with full-size servos at that weight. BUT, what has happened is that people are building planes for Open B (that is, light with minimal armor), for max performance in B, and then BALLASTING THEM with up to 4 ounces of DEAD WEIGHT so they can fly the same plane in Limited B by just changing the muffler and prop. So they are sacrificing armor to enable themselves to fly the same airframes in two classes. That is their personal choice, and if they want to complain about the resulting damage, it shouldn't be blamed on the "class rules." They could help themselves by building more armor into their planes, to toughen them up. On the plus side, Limited B engines are much more reliable and simple to operate than SSC engines. If you are 500 rpm down from the max in SSC, you're a sitting duck, downwind launches become a challenge, and you can't tow streamers well, especially the dreaded looped streamer that acts like a parachute. In limited B if you are 500 rpm down, you still have gobs of thrust, can take off easily, and have plenty of pull to be competitive and drag a streamer load. Limited B is much easier to set up, for both airframe and engine, than SSC, for a newcomer or casual competitor. My son Brian utterly dominated LImited B last year, winning RCCA NPS as well as the NATS, and he flew TWO PLANES all season, one of which flew 90% of his heats. Both of those planes are still airworthy and will be flown at our next meet. He is an aggressive pilot and will go after the tiniest streamer. But he is also excellent at avoiding midairs. He gets on someone's tail and chases them down, which keeps midairs to a minimum. Side swipes and other high-risk attacks are prone to more midairs. "Furball" fliers are going to have more midairs.
Oh, and if you're "jousting" and making head-on passes, you need to work on your piloting skill. Really. Head-on passes are something to avoided in any class at any time. One if the key differneces between the guys who win contests and the guys who don't is simply avoiding stupid things like head-on passes at people. Take that extra split second to go around your target and get behind them, no matter what class you fly. The only time I hit anyone head-on in any class at any time is when I screw up.
REPLY: A similar argument can be made for midair frequency. You're an excellent pilot, but recklessly agressive. Put some of that skill to midair avoidance, your fellow pilots will thank you. Showing up with 6 ready-to-fly planes and going thru them like Sherman through Georgia is not necessarily the way most normal humans like to fly combat. Some do it out of necessity. We'd all breathe easier if the carnage went down, and folks were less reckless in the air.
Actually, yeah, that is BS. I have numbers over several seasons of combat that show that mid-airs go UP as speed goes down. Slower speeds keeps the planes concentrated into a smaller area of sky in all 3 dimensions. Planes spending more time in a smaller area means more mid-airs. In the faster classes, the planes take more space to turn and cover more ground, so they tend to spread out and use more space. 2610 is the fastest class, and has the lowest mid-airs. Open B is next. Limited B and SSC can be almost non-stop "bumper cars", 1/2A felt like you were never more than 5 feet from another plane, and we rubbed wings almost non-stop. I don't think we ever finished a heat in 1/2A or there was one "survivor" still in the air. It was mid-air city.
REPLY: Kirk, in all frankness, you are the mid-air-ingest pilot I've ever flown with in all my years of combat. Your data on midairs may be applicable to you, but not necessarily to all. I have participated in all 6 classes of combat (Open B, 2610, Limited B, SSC, 2548, and 1/2A) that have been active over the time since 2000 on a regular basis and I don't see such a compelling trend as you assert. I will agree that SSC seems to be worst for midairs, there are often heats where no planes are left flying. But that is not only because of the frequency of midairs, but also because the planes tend to go in more from a hit, because they have less power to pull out of trouble, and the engines are killed more readily. Also the pilot pool in SSC is the biggest, meaning there are more pilots with less-developed skills (by their own admission, those who think they aren't ready, or good enough, to compete in the faster classes) and they lack well-developed skills for pursuit and midair avoidance. Finally, 2548 is very slow, and yet the midair frequency is relatively low, in our experience, which is completely counter to your assertion. We've flown 1/2A for three years. The action is close in, and it's much easier to see midairs coming. The planes are extremely agile and you can avoid midairs if you care to, better than most other classes. I disagree strongly that all 1/2A heats end with all the planes down.
Now, you'll note that I didn't comment on the damage from the mid-airs. the .25 planes DO take more damage from mid-airs. That's one reason I DON'T like Limited-B. All the mid-airs of SSC with the damage of Open B. SSC has much less damage, and 1/2A planes ARE very surviveable, at least the airframes are. But from what I've seen, 1/2A planes are hard to set up, don't handle winds well, don't handle streamer mops well, and frankly aren't as much fun for me as SSC. If you have more fun with 1/2A, then fine, go for it.
REPLY: I disagree that Limited B is "all the midairs of SSC with the damage of Open B." It defies physics. Limited B is slower than Open B. You are flying a 4 pitch prop at a max of 14.5k, while in B you typically see a 4 pitch prop north of 19k. Impact energy goes up with the square of speed. B ships cause much more damage in an impact, its plain physics. The Limited B rules have a min weight of 3.25 pounds. That figure was selected because a builder of average skills could build a well-armored plane with full-size servos at that weight. BUT, what has happened is that people are building planes for Open B (that is, light with minimal armor), for max performance in B, and then BALLASTING THEM with up to 4 ounces of DEAD WEIGHT so they can fly the same plane in Limited B by just changing the muffler and prop. So they are sacrificing armor to enable themselves to fly the same airframes in two classes. That is their personal choice, and if they want to complain about the resulting damage, it shouldn't be blamed on the "class rules." They could help themselves by building more armor into their planes, to toughen them up. On the plus side, Limited B engines are much more reliable and simple to operate than SSC engines. If you are 500 rpm down from the max in SSC, you're a sitting duck, downwind launches become a challenge, and you can't tow streamers well, especially the dreaded looped streamer that acts like a parachute. In limited B if you are 500 rpm down, you still have gobs of thrust, can take off easily, and have plenty of pull to be competitive and drag a streamer load. Limited B is much easier to set up, for both airframe and engine, than SSC, for a newcomer or casual competitor. My son Brian utterly dominated LImited B last year, winning RCCA NPS as well as the NATS, and he flew TWO PLANES all season, one of which flew 90% of his heats. Both of those planes are still airworthy and will be flown at our next meet. He is an aggressive pilot and will go after the tiniest streamer. But he is also excellent at avoiding midairs. He gets on someone's tail and chases them down, which keeps midairs to a minimum. Side swipes and other high-risk attacks are prone to more midairs. "Furball" fliers are going to have more midairs.
Oh, and if you're "jousting" and making head-on passes, you need to work on your piloting skill. Really. Head-on passes are something to avoided in any class at any time. One if the key differneces between the guys who win contests and the guys who don't is simply avoiding stupid things like head-on passes at people. Take that extra split second to go around your target and get behind them, no matter what class you fly. The only time I hit anyone head-on in any class at any time is when I screw up.
REPLY: A similar argument can be made for midair frequency. You're an excellent pilot, but recklessly agressive. Put some of that skill to midair avoidance, your fellow pilots will thank you. Showing up with 6 ready-to-fly planes and going thru them like Sherman through Georgia is not necessarily the way most normal humans like to fly combat. Some do it out of necessity. We'd all breathe easier if the carnage went down, and folks were less reckless in the air.



