AFP realism
#1
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From: Homerville,
OH
I was all proud of myself for teaching myself to torque roll on AFP. I can do it all day long, but now that I'm trying to make my 27% extra 330 (with BME 50) do it. My plane is not acting at all like the sim. does. I know the planes capable of it.
I was just wondering if I need to make some changes to the setup of my AFP (i.e. simulation speed, ect) to make the sim. more realistic?
Has anyone made some changes to AFP to make the planes act more realistic?
Thanks
I was just wondering if I need to make some changes to the setup of my AFP (i.e. simulation speed, ect) to make the sim. more realistic?
Has anyone made some changes to AFP to make the planes act more realistic?
Thanks
#2
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Here's my 3D setup for the Extra 330S :
Throws: all 60° except rudder= 50°
CG: +3.0 cm (change the 7.0 in the first column to 3.0 for the cg)
eng: 12 kw, torque: 40%
prop: 31x10.6 max rpm= 8200
gross weight= 15900g (reduce the fuse weight by 1 kg)
Enjoy !
Throws: all 60° except rudder= 50°
CG: +3.0 cm (change the 7.0 in the first column to 3.0 for the cg)
eng: 12 kw, torque: 40%
prop: 31x10.6 max rpm= 8200
gross weight= 15900g (reduce the fuse weight by 1 kg)
Enjoy !
#3
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From: , ISRAEL
First of all increase the simulator speed to 150% or maybe even 200%.
Also, dont fly only the Extra.. its really easy to do maneuvers with it. Try other planes as well.
Also, dont fly only the Extra.. its really easy to do maneuvers with it. Try other planes as well.
#4

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From: Lake Butler ,
FL
Ive found that while AFP sim speed is a little slow but that flying in real life is not really much harder because you have much better visual oriention on the model in a hover/torque roll. I usually dont bump the sim speed much past 130% at the most.
Dan
Dan
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From: Homerville,
OH
Rajul,
Your setup would make for a 3D monster, but that's not what I want, I'm certain that my 27% Extra will never behave like your setup. What I'm trying to get, is a setup for the sim. that will make the trasition from sim to plane easier. I had heard that Chip Hyde made a couple of changes to the sim. that he flew in Toledo to make it feel more like the real thing.
Thanks
Your setup would make for a 3D monster, but that's not what I want, I'm certain that my 27% Extra will never behave like your setup. What I'm trying to get, is a setup for the sim. that will make the trasition from sim to plane easier. I had heard that Chip Hyde made a couple of changes to the sim. that he flew in Toledo to make it feel more like the real thing.
Thanks
#8
Rajul...You are right on the money for a big gasser with large control surfaces and large throws
. The 135% would be for a .46 size nitro engine Extra[>:]. I can torque roll both the P-38 and B-17 in Real Flight but it really looks as ridiculous as a big gasser flying like my Diamond Dust[sm=spinnyeyes.gif].
. The 135% would be for a .46 size nitro engine Extra[>:]. I can torque roll both the P-38 and B-17 in Real Flight but it really looks as ridiculous as a big gasser flying like my Diamond Dust[sm=spinnyeyes.gif].
#9
Harry:
I am about to purchase AFP myself, but after reading your question, I am having doubts again. I am not interested in an "easy" flight simulator that will allow me to do aerobatics, but rather a simulator that "simulates reality" (duh!)
Luis
I am about to purchase AFP myself, but after reading your question, I am having doubts again. I am not interested in an "easy" flight simulator that will allow me to do aerobatics, but rather a simulator that "simulates reality" (duh!)
Luis
#10
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From: Pretoria, SOUTH AFRICA
Mmmm....Good luck! Afp is about as real as you gonna get at this point in time. The OMP planes hover extremely real to me. So real that I can not find a difference between the fun fly I am currently flying and the planes on the sim. How are you EVER going to simulate what everybodys planes fly like. Do you think that AFP is going to create every single person in the worlds planes for them to fly on the sim? Sorry if my post is muff but I do not see the logic in some of the thinking. You can never get it real....you will never be able to simulate the thermal conditions or wind conditions for every day. Nor will you be able to simulate what everybody's engines, servos, radios whatever are doing. We all will have to fix things up a little to get close to what we have. And trust me the sim will do that with a smile. But it will obviously never be truly real. Not even if you use glow scented under arm spray or a huge fan to make it feel like the other day you were flying before the storm.
Sorry guys I do not like putting up posts like this but it is just my humble opinion. No offence to anyone.
Sorry guys I do not like putting up posts like this but it is just my humble opinion. No offence to anyone.
#11
How are you EVER going to simulate what everybodys planes fly like. Do you think that AFP is going to create every single person in the worlds planes for them to fly on the sim?
I am talking about the way any plane "included" with the sim flies. If you choose a certain plane it should simulate the way it flies in real life, without having to modify it and apply unrealistic parameter like a 4 HP engine that weighs 3 ounces. I guess it is cool to be able to create anything you want on the sim, but your "stock" planes should fly realistically "out of the box" without modifications.
That's all. Now if that is the way AFP works, fine, let me know, I might still buy it, otherwise I will continue thinking about it.
Luis
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From: Pretoria, SOUTH AFRICA
I agree with you fully. But like I said it is impossible to create exact replicas of what all the planes all over the world will fly like. Sure I agree that some of the planes on the sim is absurd in how unrealistic they are. And of course loads of the stuff you find for download on the internet are so bad it is sickening. But that is just the thing, you will never get it exact no matter how real any different person sees a plane to fly. I can tell you the extra flies exactly like mine. But if I go fly yours in real life our two extras will fly differently no matter what we do. Your wing could be a little more straight than mine or whatever the case may be. I can not comment on how the perimiters on AFP work yet because I am just learning so much and enjoying mine so much that I do not take the time to fiddle with the planes. But I'm sure someone will help us out on that matter real soon.
Let's take a silly example. About 6 months ago I did not know the meaning of 3D, and alot of people here on RCU could verify that because I asked alot of questions. No one here where I fly knows what it means or flies 3D. I had to learn from reading. I could not get my hands on one single 3D capale plane at the time and this made matters worse. Only now am I busy building my first 3D profile. Now I have practised forever on AFP to harrier and torque roll and do rolling harriers etc. Now on saturday I was givin the sticks on a 3DX foamy to see if it is capable. Obviously it would require my fingers to be sorta capable as well and guess what, they and the plane were from the launch. I didn't fly normal once. Inverted harriers. Rolling harriers. All was done in a blink of an eye? Now tell me that doesn't mean something?
Let's take a silly example. About 6 months ago I did not know the meaning of 3D, and alot of people here on RCU could verify that because I asked alot of questions. No one here where I fly knows what it means or flies 3D. I had to learn from reading. I could not get my hands on one single 3D capale plane at the time and this made matters worse. Only now am I busy building my first 3D profile. Now I have practised forever on AFP to harrier and torque roll and do rolling harriers etc. Now on saturday I was givin the sticks on a 3DX foamy to see if it is capable. Obviously it would require my fingers to be sorta capable as well and guess what, they and the plane were from the launch. I didn't fly normal once. Inverted harriers. Rolling harriers. All was done in a blink of an eye? Now tell me that doesn't mean something?
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From: , ISRAEL
Well, since the only person that flys the Extra in real life is Roland Matt you can only ask him how close to reality the Extra is... keep in mind though that he helped the developers with the physics on the plane so its probably as close as you can get to the real thing.
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From: Homerville,
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Some of you are missing the point of my original post. First off, I love the sim. It taught me how to do slow rolling circles over the winter, it's also helped on many other manuvers. I've tried others sims and I think AFP is the best. I also know that it will never be exactly like the real thing. I was hoping that someone who can torque roll a scale gas powered plane, and who also has AFP, may be able to help me tweek my sim to make an easier transition. After trying to TR my plane, and then going back to the sim., the sim. at 100% seems like it's in slow motion compared to my plane. I think the sim needs to be bumped up a little in the sim. speed, but my question is to what speed, and what if any other changes?
Thanks
Thanks
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From: Manhattan,
NY
I've posted this many times now. 100% on the sim is not 100% in real life. The sim comes at 100% at default to help you learn faster ... and you will! Set your speed to 125%-140%. That's all you need to do. Also your FPS must be over 70.
#17
The plane was designed to fly like Mr Matt's real Extra at 100%
. There are a couple settings that AFP had to set in the TMD file to make its velocity' etc feel like "real time" to Mr Matt. Increasing the simulator speed kills all sliding maneuvers like the wall etc[&o]. If the plane will not it torque roll fast enough then increase the engine torque on a copy. If the plane is not revolving fast enough then you can edit the TMD file far past the torque limits of the program (using a word processor) and it will spin like a top in a torque roll. You can also increase engine size and props to help. Another trick is shortening the wingspan. If you want to make a single plane that will do all maneuvers great, it is not going to happen. Each maneuver requires different settings and every change causes a reduced quality with some other maneuver. I try to find a good compromise for all to create a single splice-less video. When I see a video of a flight containing splices, then file 13. That means either several crashes or plane settings changed between splices. I prefer try to keep it as real as possible.
. There are a couple settings that AFP had to set in the TMD file to make its velocity' etc feel like "real time" to Mr Matt. Increasing the simulator speed kills all sliding maneuvers like the wall etc[&o]. If the plane will not it torque roll fast enough then increase the engine torque on a copy. If the plane is not revolving fast enough then you can edit the TMD file far past the torque limits of the program (using a word processor) and it will spin like a top in a torque roll. You can also increase engine size and props to help. Another trick is shortening the wingspan. If you want to make a single plane that will do all maneuvers great, it is not going to happen. Each maneuver requires different settings and every change causes a reduced quality with some other maneuver. I try to find a good compromise for all to create a single splice-less video. When I see a video of a flight containing splices, then file 13. That means either several crashes or plane settings changed between splices. I prefer try to keep it as real as possible.



