E-Flite Tensor for AFPD
#26
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From: Huntingdon, UNITED KINGDOM
ORIGINAL: STLPilot
I flew your's Ian ... I don't have one ... so I don't know which is better. I'll take your word for it.
But one thing I can point out ... on some of these plane you have to make weight shift laterally to get them to fall out of hover. With the Tensor it will lock into hover with just elevator. But if you put a little bit of weight on one of the wings more then the other ... it will fall out naturally.
I flew your's Ian ... I don't have one ... so I don't know which is better. I'll take your word for it.
But one thing I can point out ... on some of these plane you have to make weight shift laterally to get them to fall out of hover. With the Tensor it will lock into hover with just elevator. But if you put a little bit of weight on one of the wings more then the other ... it will fall out naturally.
.Greg.
#27
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From: Essex, UNITED KINGDOM
The tensor is super stable in the hover, its a dab of elevator here, a dab of rudder there, its really effortless. As i said, it just needs much more KE lift and it would be nye-on perfect...for AFP, non D that is...
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From: Huntingdon, UNITED KINGDOM
cd Fuselage/
X = tmvector4r( 1.0000, 0.0000, 0.0000, 0 )
Y = tmvector4r( 0.0000, 1.0000, 0.0000, 0 )
Z = tmvector4r( 0.0000, 0.0000, 1.0000, 0 )
R = tmvector4r( -0.0119, 0.0008, 0.0633, 1 )
Geometry( "~Geometry/Fuselage/" )
Mass = 0.04536
RangeMassMax = 0.5
RangeMassMin = 0.025
Inertia = { 0.0006, 0.0000, 0.0000, 0.0000, 0.0000, 0.0005, -0.0000, 0.0000, 0.0000, -0.0000, 0.0007, 0.0000, 0.0000, 0.0000, 0.0000, 214.0990 }
Kn = 1000
Dn = 20
Dv = 0.05
AreaCenter = tmvector4r( 0.0000, 0.0000, 0.0000, 1 )
CG = tmvector4r( 0.0210, 0.0000, 0.0130, 1 )
SmokeR = tmvector4r( 0.0000, 0.0000, 0.0000, 1 )
Cdx = 2
Cly = 5<<<<<<<<<<<<&l t;<<<<<<
Cdy = 2
Clz = 0.5
Cdz = 2
InertiaScale = 0
cd ../
------------------------------------------------------------------
NP

Greg.
X = tmvector4r( 1.0000, 0.0000, 0.0000, 0 )
Y = tmvector4r( 0.0000, 1.0000, 0.0000, 0 )
Z = tmvector4r( 0.0000, 0.0000, 1.0000, 0 )
R = tmvector4r( -0.0119, 0.0008, 0.0633, 1 )
Geometry( "~Geometry/Fuselage/" )
Mass = 0.04536
RangeMassMax = 0.5
RangeMassMin = 0.025
Inertia = { 0.0006, 0.0000, 0.0000, 0.0000, 0.0000, 0.0005, -0.0000, 0.0000, 0.0000, -0.0000, 0.0007, 0.0000, 0.0000, 0.0000, 0.0000, 214.0990 }
Kn = 1000
Dn = 20
Dv = 0.05
AreaCenter = tmvector4r( 0.0000, 0.0000, 0.0000, 1 )
CG = tmvector4r( 0.0210, 0.0000, 0.0130, 1 )
SmokeR = tmvector4r( 0.0000, 0.0000, 0.0000, 1 )
Cdx = 2
Cly = 5<<<<<<<<<<<<&l t;<<<<<<
Cdy = 2
Clz = 0.5
Cdz = 2
InertiaScale = 0
cd ../
------------------------------------------------------------------
NP


Greg.
#33
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From: Essex, UNITED KINGDOM
ive had a try with lots of differet setting and ive found that there is a side effect of increasing KE lift that the rudder becomes less and less efective untill the point where at 100 on the lift the rudder, even at 60 degrees and 100 propwash its totally useless. ive found 5 KE lift and 60 degrees rudder + 100 propwash is a good balance
Ian
Ian



