Clearview and helicopter rudder function
#1
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From: Kanunki, FINLAND
Hi,
I have been using FMS and Clearview. I noticed a little difference between the two simulators
without adjusting any of the settings.
In FMS, when I take a helicopter up to higher speeds in forward flight, then I control the
helicopter with the "stick". meaning the pitch and roll. (aileron and elevator) So when I
move the stick slightly to the right or left then the tail of the helicopter follows. I have never flown a real
helicopter, but I think that is also how it works in real life.
In Clearview, when I start flying a helicoper fast, the tail keeps the same heading until I explicitly move it with the rudder control.
So when flying high speeds, the tail does not follow - it keeps the same heading. I don't think this is realistic, unless the newer tail heading control
gyros work this way. Otherwise I like Clearview. It is definitely good for hovering and landing practice.
Does anyone know if there is some setting I can adjust in Clearview to make the tail "follow" in
forward, high speed flight?
I have been using FMS and Clearview. I noticed a little difference between the two simulators
without adjusting any of the settings.
In FMS, when I take a helicopter up to higher speeds in forward flight, then I control the
helicopter with the "stick". meaning the pitch and roll. (aileron and elevator) So when I
move the stick slightly to the right or left then the tail of the helicopter follows. I have never flown a real
helicopter, but I think that is also how it works in real life.
In Clearview, when I start flying a helicoper fast, the tail keeps the same heading until I explicitly move it with the rudder control.
So when flying high speeds, the tail does not follow - it keeps the same heading. I don't think this is realistic, unless the newer tail heading control
gyros work this way. Otherwise I like Clearview. It is definitely good for hovering and landing practice.
Does anyone know if there is some setting I can adjust in Clearview to make the tail "follow" in
forward, high speed flight?
#2
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From: Fremont, CA
Most of the helicopters in ClearView are with "Heading Hold" gyro and that is how the heading hold works - keeps the model pointed in the same direction (heading hold ...). Try Blade CP - I think it is with the old rate gyro. These days no one flies with rate gyro.
Stefan
Stefan
#3
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From: Kanunki, FINLAND
Thanks for the answer.
The heli in FMS that I have been using doesn't seem to have any heading hold gyro. When it is on the ground, it is spinning constantly.
All the other non-free simulators have the same heading hold. I tried demos for Phoenix, G3, and Reality Craft.
I have registered my Clearview, BTW. The water effects are excellent and the helis are very realistic. The Space Shuttle was interesting
to try in there as well as the Waterflyer.
The heli in FMS that I have been using doesn't seem to have any heading hold gyro. When it is on the ground, it is spinning constantly.
All the other non-free simulators have the same heading hold. I tried demos for Phoenix, G3, and Reality Craft.
I have registered my Clearview, BTW. The water effects are excellent and the helis are very realistic. The Space Shuttle was interesting
to try in there as well as the Waterflyer.
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From: Launceston, AUSTRALIA
Flight Silulator for Twister Hawk Helicopter - please help!!! I need help with which channels for which functions to operate the simulator (FMS). Have tried various recommended ones and they DONT WORK!!! [:@] At the moment breaking my chopper
to try and get experience. Please help. Email me with any information and i will be most appreciative.
Thanks
to try and get experience. Please help. Email me with any information and i will be most appreciative.
Thanks



