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octane-link 01-29-2008 10:28 PM

RE: FS One by Hangar 9
 
Maybe someone can help me with this problem I have in FSOne.

On the F-22, I changed the prop to an APC 11x6 (what I fly with). However, it still flies like it has the 3-Blade trainer prop on it (ie bad). Any thoughts?

Also, the throttle sounds full at half throttle, and I can't figure out how to get the full range. Below half throttle its fine, but I'd like more resolution.

Thanks all!!!

FrankFuss 01-29-2008 10:32 PM

RE: FS One by Hangar 9
 
About FS One and its physics

I had been using AFPD for a while and found that the airplanes were not reacting like I would have expected while doing advanced maneuvers like stall turns. At the time, I was also using some training material available from 1st U.S. R/C Flight School, which included simulator tips, so I though that maybe they could recommend a better simulator. I sent 1st U.S. R/C Flight School an e-mail asking them if they could recommend a simulator setup that does a good job of reproducing some of the subtle flight characteristics like slipstream and P-factor, or at least accurate snaps and spins? I got a reply back from David Scott, saying “The most realistic simulator, by far, is FS One from Hanger 9.” I am no expert, so I will defer to those that are. All the major simulators have their strong points, but for me everything is secondary to the flight realism.

Frank

johnny_G 01-29-2008 11:32 PM

RE: FS One by Hangar 9
 
Thanks for the replies... I wasn't really trying to start a product war, but I do enjoy hearing the passion of both sides.

Although I admire the passion from the FS One developers, I am still not sure about the training aides available. I like the fact with Realflight that there are modes (or, if you want to call them games) that make you fly through obstacle courses. Maybe I am thinking about this too hard, but it seems that would be a really good training aide for a beginner. I keep thinking back to my college scuba course in which I spent 3 months in a pool training through a PVC obstacle course while friends were doing 2 day courses in the caribbean... and I wouldn't trade my training for the world.

The engineer in me also likes the fact that you can design your own planes in G4... And then the dream about owning a CNC router - yes I would definitely have to leave my 500 sq. ft palace of an apartment in brooklyn for that dream to come true - but hey, you guys don't have 2.5 bars per block like we got!

This is my current plan... According to the internets, there is a hobby store in Brooklyn (Precision Hobby) which is within reach from the subway and they are a distributor of FS One. Hopefully, they will be able to demo it. I am purchasing G4 from a reputable place with a generous return policy. I guess I am going to just go on first impression, as I obviously don't have the experience to judge realism.

-j

MSelig 01-30-2008 02:54 PM

RE: FS One by Hangar 9
 


ORIGINAL: octane-link

Maybe someone can help me with this problem I have in FSOne.

On the F-22, I changed the prop to an APC 11x6 (what I fly with). However, it still flies like it has the 3-Blade trainer prop on it (ie bad). Any thoughts?

Also, the throttle sounds full at half throttle, and I can't figure out how to get the full range. Below half throttle its fine, but I'd like more resolution.

Thanks all!!!
If you want to get away from the trainer (slow flying) feel, try increasing the power on the motor (more RPM, more thrust). You can do this w/ the editor (propulsion tab).

The issue w/ the sound is related to the sound card. There's an FAQ on this here:
http://www.inertiasoft.com/fsonefaq/#Q1014-FS1

Also, be sure that you have up-to-date sound card drivers, video drivers, and the most recent FS One patch. "Checking this box" fixes many issues.

Michael

octane-link 01-30-2008 03:48 PM

RE: FS One by Hangar 9
 
Thank you Dr. Selig!

What do you mean by "checking this box"?

MSelig 01-30-2008 08:56 PM

RE: FS One by Hangar 9
 
Sorry for the confusion. I'm saying that if things are not working, the usual things to check are video drivers, sound drivers, and patches for FS One. That solves most all problems. The FAQ about sound issues can solve the sound issues most of the time. Still there can be hardware/software conflicts, and they are not always predictable. If you need help, Horizon Hobby Tech Support can be reached at: (877) 504-0233

Michael

octane-link 01-31-2008 11:08 AM

RE: FS One by Hangar 9
 
Well, it seems like my issues are fixed, but the low-end throttle doesn't change noise now. I know its working because I can see the prop RPM's change when on the ground, so I won't worry about it too much.

FSOneDev 01-31-2008 02:49 PM

RE: FS One by Hangar 9
 

ORIGINAL: octane-link

Well, it seems like my issues are fixed, but the low-end throttle doesn't change noise now. I know its working because I can see the prop RPM's change when on the ground, so I won't worry about it too much.
octane-link -- What type of sound card are you using?

octane-link 01-31-2008 07:36 PM

RE: FS One by Hangar 9
 
Its onboard audio on my motherboard, the motherboard is an ASUS P4P800SE

Albatross1 02-02-2008 02:25 AM

RE: FS One by Hangar 9
 
Hi All,

Being a relative noob to the hobby too, and having owned FS One for about a year now, I can totally understand what Johnny_G is saying so here's a long question that might help answer his desire for more training videos.

Quite a few people have posted wish lists for FS One to address a bunch of their own interests. The FS One guys may be tied up working on their improvements, patches etc (though it's a while since we saw a new patch).

Considering the significant level of expertise that many readers of this thread have, why don't we try to help the FS One guys by posting some of the easy things (like training videos) that experienced fliers could prepare. I haven't tried recording any flights yet but maybe one could add a simple narration to the video (maybe a patch could be issued to allow sound recorder to associate a sound file with a video?)

The training videos that are in FS One were great for me but they're mostly for powered aircraft, so how about some volunteers to pony up some of the following or other things that I don't know about?

Gliders:
- Dynamic soaring of gliders
- slope soaring
- use of flaps and crow for gliders invarious situations
- thermalling gliders
- aerotow takeoffs for gliders
- effect of various wind settings

Helis: (I don't know anyhing about helis so maybe somebody else could volunteer a useful vid list)

General program use:
- effect of altering various flight physics constants that are in the physics setup screen (mabe this will be covered in the soon to be released user manual ... which I hope is sent out to existing registered users as a pdf file or printed hardcopy)
- how to edit the various servo setups and 'wiring' in a given model

If such things were available publicly here then that pretty much takes out the issue doesn't it?

Food for thought.
cheers,
Dave

sctholson 02-03-2008 10:37 AM

RE: FS One by Hangar 9
 


ORIGINAL: Albatross1

Helis: (I don't know anyhing about helis so maybe somebody else could volunteer a useful vid list)

General program use:
- effect of altering various flight physics constants that are in the physics setup screen (mabe this will be covered in the soon to be released user manual ... which I hope is sent out to existing registered users as a pdf file or printed hardcopy)
- how to edit the various servo setups and 'wiring' in a given model

If such things were available publicly here then that pretty much takes out the issue doesn't it?

Dave,
Nice list.
I second the request for explaining the effects of various flight physics constants, plus an explanation of the gyro adjustments. Frankly, I'd like to see an explanation of the interrelation of the various constants as well. With Heli's it's really a mystery of how to experiment with longer main blades.
Scott H

damagedgoodes 02-06-2008 12:23 AM

RE: FS One by Hangar 9
 
One thing that lead me to the purchase of FS One was that it had some more advanced training facilities listed ie the tutorial videos. Why's this a big deal? Because i live in the middle of Australia where the nearest capital city is 1000 miles north or south. No one here flies 3D so all i can learn i get from the internet or self taught just pushing the sticks around. So the idea of even a few tutorials made me spend my cash for the sim. I have owned AFPD for a year or so now, but no trainging aids...Trouble is the videos that show you how to do things are all recorded in Mode 2. I fly Mode 1 so watching what QQ is doing with the transmitter sticks is of no use to me which negates the benefit of the training aspect. It would be great if you could at some point redo the videos with a Mode 1 transmitter shown to help the bulk of people in Australia and Europe out.

B_hendrickson 02-06-2008 02:35 PM

RE: FS One by Hangar 9
 
I have a couple of questions about using my own radio. I am using a JR XP8103a.

1. Is there a way to use my dual rate toggle switches on my radio? Currently it defaults to using the AUX 2 knob.

2. Also when flying the TREX the idle up switch is on the gear toggle switch. Can this be moved to my flap mix switch like I use in real life?

3. Is there a throttle hold switch for helicopters somewhere that I am missing?

Thank you very much for your time!

sctholson 02-06-2008 03:08 PM

RE: FS One by Hangar 9
 
Using your own radio is very possible, I have successfully done this with my DX6.
Your dual rate toggles will work just fine but that isn't your starting point. Once you turn off or modify the other settings your dual rates will work.
1: I suggest reading the inertiasoft faq's for your radio set up.
2: Read back several pages for a discussion about changing channel assignments.
3: The idle up switch on the wrong side is nothing more than a channel assignment and is the same problem with the hold switch.

If you do change your radio to emulate the trac contoller, make sure your radio is in heli mode, (having your radio in aircraft mode is for emulating the FSOne's radio controllers only) and that you turn off any CCPM in FSOne. Read back a few posts to see more info about this, I'm pretty sure I posted info about this.
Post again if you have questions and I'll try to more thorough.
Good luck
Scott H.

B_hendrickson 02-06-2008 09:45 PM

RE: FS One by Hangar 9
 
Thank you for the info. I figured out that I had to actually set up my TX just like in real life. Once that was done I was able to create a new TX in FS1 and assign the channels that I needed. I have yet to mess with the idle up and throttle hold. I will let you know how that goes soon!
Thanx again!

cobull 02-07-2008 03:17 AM

RE: FS One by Hangar 9
 


ORIGINAL: damagedgoodes

One thing that lead me to the purchase of FS One was that it had some more advanced training facilities listed ie the tutorial videos. Why's this a big deal? Because i live in the middle of Australia where the nearest capital city is 1000 miles north or south. No one here flies 3D so all i can learn i get from the internet or self taught just pushing the sticks around. So the idea of even a few tutorials made me spend my cash for the sim. I have owned AFPD for a year or so now, but no trainging aids...Trouble is the videos that show you how to do things are all recorded in Mode 2. I fly Mode 1 so watching what QQ is doing with the transmitter sticks is of no use to me which negates the benefit of the training aspect. It would be great if you could at some point redo the videos with a Mode 1 transmitter shown to help the bulk of people in Australia and Europe out.
I've been asking for that for over a year. I just don't think they care.

gtazzed1 02-08-2008 02:42 PM

RE: FS One by Hangar 9
 
ok i got the addon installed it did scotts mods but its still way out of control anyone know how to fix it so your not stareing down at it i wrote to fsone to see if theres going to be a fix for this but havent heard back yet. only real way to fly it is in 3d mode so you can adjust the angle of view.

sctholson 02-08-2008 08:42 PM

RE: FS One by Hangar 9
 
gtazzed1,
Only thing I can think of to suggest is to try a different pano field. That said, there is a way to set the starting distance of a craft, but I don't remember how off the top of my head and also it's a bit involved if I recall correctly. I know there is a tidbit about this buried in the custom pano FAQ at http://www.inertiasoft.com/fsonefaq/index.html

Another way to get the craft in control is to change the ccpm settings in FSOne. I'll have to look again to see how to do this and post instructions for you.
Scott H

sctholson 02-08-2008 09:38 PM

RE: FS One by Hangar 9
 
Gtazzed1,
I hope your sleeves are rolled up:
Slowing your heli down
Method 1:
Adjust the Sim Rate Multiplier. Open the program, click on the options button, click on the physics button and click on the field that is indicated by the Sim Rate Multiplier and change this to anything less than 1.00. Now on my computer this field doesn't work exactly as it should, but you'll likely get one of these settings, so try it.
To change it back, I did the following:
Close the program, Open a windows explorer window and navigat as follows: C drive to Program files to FSOne to Options and then double click on the Options.txt file. This will open a text file, scroll down to Realtime and change the setting next to Ra****ltiplier to 1.00, save and close the file.
Run FSOne again and the Sim Rate Multiplier will be back at the default setting of 1.00.
Okay next method of better contol of the heli:
Open FSOne, click freestyle, and click on the Transmitter, make a copy, name it and then click edit, This opens the FSOne Transmitter editor: Click on Mixing (in the upper right corner), in the middle of this screen click on the CCPM120 and click edit. This opens up the ccpm edit window click in the fiels of Roll Channel and change the start value from .6 to .3, do the same to the Pitch Channel. Click ok three times (one for each window) and try flying. if the heli is still too fast, change the start values to .2 and try again.
Fly this way until you are comfy and then increase the value again later on.
Okay, last suggestion:
Change the start position (this one I don't understand how it works but you can experiment)
Close the program, open windows explorer window, and navigate to Program files, FSOne Fields>Panos (now the field are numbered so this doesn't make it easy) click on any pano field and inside you will find a file that ends in .FLD. Double click on the FLD file (probably best to create a copy before you try this). First thing you should see is the name of the field, if you have the correct field continue, if the name isn't the one you want to correct, move on to the next field file. Okay so scroll down the file until you see Aircraft Start Pos1. Underneath this description you will see Pos x, Pos Y and Pos Z. I have no idea how these numbers work, but these are the numbers you can change the start position with. (please remember to make a back up first)
By the way, I should make the obvious statement that I'm not responsible for anything that you try and things fail, or the software fails to run. Everyone has different experience levels and different abilities. If you are really quezy about this stuff, please proceed with caution or don't these things or at least make a back up.
That said, have fun!
Scott H

MSelig 02-08-2008 10:05 PM

RE: FS One by Hangar 9
 


ORIGINAL: sctholson

gtazzed1,
Only thing I can think of to suggest is to try a different pano field. That said, there is a way to set the starting distance of a craft, but I don't remember how off the top of my head and also it's a bit involved if I recall correctly. I know there is a tidbit about this buried in the custom pano FAQ at http://www.inertiasoft.com/fsonefaq/index.html

Another way to get the craft in control is to change the ccpm settings in FSOne. I'll have to look again to see how to do this and post instructions for you.
Scott H
Here's the part in the FAQ that covers how to change the start position.

http://www.inertiasoft.com/fsonefaq/...-StartPosition

Michael

gtazzed1 02-09-2008 06:29 AM

RE: FS One by Hangar 9
 
thanks everyone!!

LearJet1 02-09-2008 12:42 PM

RE: FS One by Hangar 9
 


ORIGINAL: sctholson

Learjet,
Here's what I have for you, I think you need to change the channel assignments. Click on the transmitter and copy it if you have not already done so, then click edit. This should bring you up to this image. This is the channel assignment selection. On my transmitter screen the throttle hold switch was channel 6 or second from the bottom and it says throttle hold switch in the blue channel name section. on that same line, move left to the very first column where it says source and then click on the axis on the same line as the throttle hold. Your task is to figure out which axis on the transmitter is throttle hold. I don't think you need to change the Input type where it says Controller axis, but probably the next field down. as you can tell from this image my DX6 controller has the throttle hold on Axis 4.
Give it a try and see what happens, let me know.
Scott H

I still don't have the throttle hold working.
When setting up the Futaba as the real radio for a heli do you use acro or heli model type? The FAQ on setting up the Futaba says to start with a clean acro model type. The FAQ that I am using is for the Mig 15 Jet model.

I have the following:
Futaba T9ACP transmitter
Tacon One usb controller interface

Is there a FAQ on setting a TRex 450 Heli?

sctholson 02-09-2008 01:52 PM

RE: FS One by Hangar 9
 
Laer,
There are two ways that I know of to use a "real" radio. One is to use the Futaba to emulate the Tracon, the other is to use the Futaba solely to control the heli.
The FAQ refers to using the clean acro mode - and this refers to using the Futaba to emulate the Tracon.
So the next step depends on what you want, but following the FAQ is probably a good next step as they've already done all the work, all you have to do is follow along.
Using the Futaba solely to control the heli doesn't have a FAQ, but I think I've shared enough tips so that you can string them together to get this to work. I'm not sure if the FAQ's channel assignment will work in the scenario to "solely control the heli", you'll have to try it.
Scott H

Squidbait 02-11-2008 01:48 PM

RE: FS One by Hangar 9
 
Hi folks...
I've just spent the weekend playing with FS One, and so far, I think I like it. My buddy has G4, and since I'm running on a laptop (Dell XPS M1710, XP-Pro) I'm going to take it over to his place and do a side-by-side... just for grins.

I think the graphics are very good. The pano sites are terrific, but it'd be nice to be able to use the chase views there as in the 3D sites. I think I understand why you can't, but I can still wish, no? :)

I'm a little disappointed in the "training". Watching the plane fly while the sticks move is informative, but I was hoping for something a little more interactive.

I'm also a little disappointed in the model selection - 30 models? Yes, but 10 of them are variations on the PTS planes, and 8 of them are variations on 2 gliders. And I'm not too thrilled with how the electric side of things is represented... the FBC, ABX and two gliders? Puhlease!

And that brings me up to the Hangar Pack... 10 planes? Two of which I already have (P-51 and F-22 PTS). For $39.99? OK, street price $29.99. Still. Come on! All the E-flite, HobbyZone, ParkZone and H9 planes out there to model and that's the best you can do?

I'd really like to see FS1 stick around, and gain popularity. But a better physics engine alone isn't going to do it. When someone's got A & B in their hands, and they see that B has lots more expansion options and bells and whistles, and there's no significant difference in price point, they're going to go with B.

I think if FS1 is going to gain any significant market share over RF, it's going to need more planes.

My wishlist would be to see some of the new ParkZone, E-flite and H9 planes. My interests are more scale planes over 3D, gliders and helis. How about the Spitfire, the Trojan, the Cub, the TaylorCraft? The Camel? The B-25? C'mon guys - there's catchin' up to do! There's so many cool planes HH has put out in the last year - are any of them in the pipe?

Look, now that I've bought it, I'd really like to see FS1 stick around. I'll do my best to support it. I realize it's only been out a year or so, and RF has been around a lot longer. But if you can't match the content of RF expansion packs, or allow for user-created models, I can't see how it's going to gain any market share over RF.

FSOneDev 02-11-2008 03:22 PM

RE: FS One by Hangar 9
 

ORIGINAL: cobull


ORIGINAL: damagedgoodes

One thing that lead me to the purchase of FS One was that it had some more advanced training facilities listed ie the tutorial videos. Why's this a big deal? Because i live in the middle of Australia where the nearest capital city is 1000 miles north or south. No one here flies 3D so all i can learn i get from the internet or self taught just pushing the sticks around. So the idea of even a few tutorials made me spend my cash for the sim. I have owned AFPD for a year or so now, but no trainging aids...Trouble is the videos that show you how to do things are all recorded in Mode 2. I fly Mode 1 so watching what QQ is doing with the transmitter sticks is of no use to me which negates the benefit of the training aspect. It would be great if you could at some point redo the videos with a Mode 1 transmitter shown to help the bulk of people in Australia and Europe out.
I've been asking for that for over a year. I just don't think they care.
Actually, the Mode 1 support is in the V1.1 patch which is now in QA testing. If you go to Options->General and turn off the "Use Mode 2 Configuration" selection, the stick movements will match a Mode 1 configuration, including seeing this in the lessons.

Sorry for the delay in getting this feature, but we do care...


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