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-   -   FS One by Hangar 9 (https://www.rcuniverse.com/forum/rc-flight-simulator-software-138/4224555-fs-one-hangar-9-a.html)

FrankFuss 06-02-2008 09:51 PM

RE: FS One by Hangar 9
 
Roll and pitch coupling during knife-edge flight is not unusual. Mixing can be used for a lot of different reasons. One of the uses is for mixing out roll and pitch coupling during knife-edge flight. I never did figure out how to do this using just the FS One simulated transmitters, which can perform many other mixes. This all has to do with the mixing profile required. I do use the FS One transmitter setting for everything else, but for Rudder to Elevator or Aileron mixing I use the mixing functions on my JR XP8103 transmitter that I use for the FS One controller.

Frank

BOUND_4_HELL 06-09-2008 03:56 PM

RE: FS One by Hangar 9
 
Hello FS One fans,

I have not read all of the 64 pages in this form but have read about half of them. It sound like the FS One has more realistic physics but the user interface is more clunky. I can live with a clunky interface as I’m computer literate and the more realistic physics is what I'm looking for, as the G3.5 is way easier that real life flying. And it also sounds like new G4 did not improve the physics over the G3.5.

If I could do all the things I do in Real Flight G3.5 then I would be the RC word champion in Real Life. LOL !!! Take a look a simulation video I made with a P-6E Hawk. In real life the Hawk really sucks at aerobatics and could not even begin to pull off some the moves the sim lets you get away with.

http://www.youtube.com/watch?v=xYQGS4k4Yg8

So I'm going to pick an FS One simulator up at my Hobby store to improve my real life flying skills. But I need to know one thing and if it does not have it, it will be a deal breaker.

Does FS One have a "KEEP GROUND IN VIEW" mode ?? , as I'm one of those pilots who needs to see the horizon.

Thanks
Bound_4_Hell

CloudSkipper 06-09-2008 04:44 PM

RE: FS One by Hangar 9
 

ORIGINAL: BOUND_4_HELL
Does FS One have a "KEEP GROUND IN VIEW" mode ?? , as I'm one of those pilots who needs to see the horizon.
Yes. The view mode that I use "Lagged/Shifted 1" keeps the ground in view (short of letting plane go off camera).

I don't recall how many variations of the ground in view mode there is, because I never change from the mode that I use.

You don't get pampered with variety (at least not as of yet), but it's worth it if I you want a serious sim for airplanes. If you're into aerobatics, the ShowTime 50 that comes in the expansion pack is a lot of fun as well... the little Brio is a blast too.

BOUND_4_HELL 06-09-2008 08:01 PM

RE: FS One by Hangar 9
 
Thanks CloudSkipper,

I have a couple of more questions that I think are important for a simulator to simulate accurately.

Do the planes in FS One snap if you give it to much elevator during a loop or very tight turn ??

In the G3 and G4 Real Flight sim they really missed the boat on this, as there is no torque effect from the motor and prop. At the field in the real world if you set your control throws for 3D flying in a non 3D plane like a war-bird the plane will snap on you like there is no tomorrow, if you try and execute a tight loop with full up elevator. In the G3 and G4 sim they just make a tighter loop. The reason for the snap is that the wings have gone beyond the Critical Angle of Attack and they stall, then the torque of the spinning prop snaps the plane.

In FS One, can you hover a non-3D plane, with the ailerons at the tip of the wings ??

You should not be able to do this as you cannot do it in the real world, no air flow over the ailerons and no prop wash because they are at the tips of the wings in a hover and therefore the plane will torque roll and fall off the hover. This is another example of real bad physics in G3 and G4. You can hover a P51 Mustang all day long, just adjust your control throws to what a 3D plane would have, (over 40 degrees) and all the control surface including the ailerons work like they would on a full 3D plane. You can also hover a high wing Cessna 182 in this manager. In G3.5 I can make a Cessna 182 capable of all 3D manoeuvres, including the high-alpha ones, not very realistic physics.

Do you need to input a little right rudder when taking off in FS One ??

In the G3 and G4 sim you can let the plane take off by itself, I usually do not grab the controller till after the plane is the air and you need to bank it before it goes out of sight. Some times I light a smoke while the plane is taking off……. Try that in the real world and you will have a very short flight…… Again this has to do with the torque of the motor and spinning prop. I would like to have a simulator that would simulate the torque effect correctly.

Thanks
Bound_4_Hell

MSelig 06-10-2008 12:50 AM

RE: FS One by Hangar 9
 

ORIGINAL: BOUND_4_HELL

Thanks CloudSkipper,

I have a couple of more questions that I think are important for a simulator to simulate accurately.

Do the planes in FS One snap if you give it to much elevator during a loop or very tight turn ??

In the G3 and G4 Real Flight sim they really missed the boat on this, as there is no torque effect from the motor and prop. At the field in the real world if you set your control throws for 3D flying in a non 3D plane like a war-bird the plane will snap on you like there is no tomorrow, if you try and execute a tight loop with full up elevator. In the G3 and G4 sim they just make a tighter loop. The reason for the snap is that the wings have gone beyond the Critical Angle of Attack and they stall, then the torque of the spinning prop snaps the plane.

In FS One, can you hover a non-3D plane, with the ailerons at the tip of the wings ??

You should not be able to do this as you cannot do it in the real world, no air flow over the ailerons and no prop wash because they are at the tips of the wings in a hover and therefore the plane will torque roll and fall off the hover. This is another example of real bad physics in G3 and G4. You can hover a P51 Mustang all day long, just adjust your control throws to what a 3D plane would have, (over 40 degrees) and all the control surface including the ailerons work like they would on a full 3D plane. You can also hover a high wing Cessna 182 in this manager. In G3.5 I can make a Cessna 182 capable of all 3D manoeuvres, including the high-alpha ones, not very realistic physics.

Do you need to input a little right rudder when taking off in FS One ??

In the G3 and G4 sim you can let the plane take off by itself, I usually do not grab the controller till after the plane is the air and you need to bank it before it goes out of sight. Some times I light a smoke while the plane is taking off……. Try that in the real world and you will have a very short flight…… Again this has to do with the torque of the motor and spinning prop. I would like to have a simulator that would simulate the torque effect correctly.

Thanks
Bound_4_Hell

Snap:

Yes, it will snap like you describe. With the P-51 150-size in FS One,
the control throws on the elevator can be set to 25 deg (that's about
double the stock 13-deg max setup). When flying w/ this much control,
the airplane will snap when stall is reached. When correcting,
sometimes it will then snap back the opposite direction ... just like
it did when we were testing flying the real airplane just before it
crashed into the field after snapping one way and then the other. The
sim snaps like this because we model asymmetric wing stall.

Hover:

If the ailerons are not in the propwash, then in FS One it will not be
controllable in hover (in roll axis). It will torque roll because the
propwash does not hit the ailerons. We model the propwash in FS One and
track where it goes (or not).

Takeoff:

Yes, to get a perfect take off requires right rudder. We model the
prop swirl, prop torque, prop gyroscopic forces, and rolling friction forces.
All of these things combine to affect takeoff and rotation (e.g. P-51
shows all of this).

Michael

BOUND_4_HELL 06-10-2008 11:44 AM

RE: FS One by Hangar 9
 
Thanks Michael,

I'm impressed that a programmer and support tech from FS One answered the post. It’s nice to know that you are on these forms. Keep up the good work. But more importantly that the FS One simulator from Hanger Nine takes care of what I think is lacking in the Real Flight G3 and/or G4 sims.

I will be buying one ASAP, to help my skill level in the real word.

Thanks
Geppino

Michaelh 06-10-2008 03:38 PM

RE: FS One by Hangar 9
 
The only area I see needing some improvements is knife edge flight.

Skarn 06-11-2008 09:08 AM

RE: FS One by Hangar 9
 
Michael,

Do you know of FSOne models autoing in of the heli's accurately? I very briefly tried practicing them the other night and found it very hard to do.

Thanks,
Skarn

LearJet1 06-15-2008 01:50 PM

RE: FS One by Hangar 9
 
Where can we find information about all the views? I have looked thru the manual and there is a lot of information missing that would be helpful to a newbe. Also the view that you use, is it the Player or Pilot? Looks to be both available on the keys and options menu.
Thanks for the info.

malcolmm 07-05-2008 04:09 PM

RE: FS One by Hangar 9
 
Wow this thread is dead, not surprising I guess considering the lack of support and marketing Horizon is giving to FS One.

A new patch was suppose to be coming out for FS One, I believe it was suppose to be in beta testing months ago. Is there any release date for this patch?

Malcolm

RealtyViking 07-08-2008 07:01 PM

RE: FS One by Hangar 9
 
The simulator threads always seem to go dormant during the summer when most are out flying rather than practicing. I would also like to hear what, if anything, is going on with FSOne as it seems like it has been a long time since the hanger pack was released. I am also looking forward to a head to head with G4 on a new gaming computer we just put together.

So far we have only attempted to see what the best performance we could get out of G4 and it is amazing how much of a turd the program is setting everything to high even with some very good/ fast components. I have a less capable machine and get much better results with FSOne. I will say that the graphics are very impressive with G4, but same old flight performance from what I have experienced so far.

Just for fun I may post a seperate thread to give results G4 - vs. - FSOne as it is more fun to use and test the simulators in the dead of summer here in Arizona.

scb28 07-09-2008 01:27 PM

RE: FS One by Hangar 9
 
Hello,

I just purchased FS One but haven't installed it yet. After reading the "system requirements" for FS One I'm a little concerned that my computer isn't powerful enough. I have a 2.8 gig P4, 250gig hard drive, 1gig ram, and an Nvidia 6200 graphics card w/ 256MB vram. Is this enough to run FS One satisfactorily?

Thanks for any input. scb28

mflander 07-09-2008 01:33 PM

RE: FS One by Hangar 9
 
I run mine on half that computer and it runs fine.

CloudSkipper 07-09-2008 07:39 PM

RE: FS One by Hangar 9
 

ORIGINAL: scb28
I just purchased FS One but haven't installed it yet. After reading the "system requirements" for FS One I'm a little concerned that my computer isn't powerful enough. I have a 2.8 gig P4, 250gig hard drive, 1gig ram, and an Nvidia 6200 graphics card w/ 256MB vram. Is this enough to run FS One satisfactorily?
You have plenty of CPU, plenty of system ram, plenty of vram. I don't know the details of the 6200 GPU, but it's probably very adequate at least... if it does end up being too inadequate, then it would be your only bottle neck. The rest of your system is plenty.

If you run Vista, your system ram maybe too little (even for the OS itself), but also I think there is some notes about installation on Vista in the fsone FAQ... it works, but there was something that you need to check or something.

scb28 07-09-2008 08:26 PM

RE: FS One by Hangar 9
 
mflander & CloudSkipper,

thanks very much for the replies. I think I'll jump in and install. I really enjoy the program when I play with it at the LHS. Hopefully my future posts will be about how much I like the program. It's good to know there are people here that are willing to help.

Thanks again, scb28

JeremySutton 07-15-2008 10:35 PM

RE: FS One by Hangar 9
 
Hello,

Physics are important to me and from what my research says FSOne has the best.

Has anyone successfully run FSOne on a iMac using BootCamp & XP?

Jeremy

Oregon Craig 07-16-2008 09:07 PM

RE: FS One by Hangar 9
 
Why the major price drop? Any officials in this thread know anything?

CloudSkipper 07-16-2008 09:20 PM

RE: FS One by Hangar 9
 


ORIGINAL: N7OR

Why the major price drop? Any officials in this thread know anything?
Interesting. There is also an [link=http://fsone.com/Downloads/Default.aspx]update v1.1[/link]


The v1.1 upgrade includes over 100 minutes of training material and over 40 lessons.

JeremySutton 07-16-2008 10:01 PM

RE: FS One by Hangar 9
 
Not that I have come across, but $99 is a lot less than $200. Weird.

sctholson 07-16-2008 10:13 PM

RE: FS One by Hangar 9
 
I don't know about you guys, but when I read other people's posts in other forums, no one ever speaks of FSOne. It could be a way of capturing market share. Those of us using FSOne like it, so why shouldn't others.
Scott H

JeremySutton 07-16-2008 11:09 PM

RE: FS One by Hangar 9
 
Agreed.

I still have not purchased a sim yet, but hear that the physics of FSOne are great.

I am also considering AFPD or G4.

I do wish that FSOne offered more planes.



Michaelh 07-17-2008 05:34 PM

RE: FS One by Hangar 9
 
Yeah the plane selection they chose is kinda odd to me. The areas that need practice on for most are 3d/IMAC IMO . The planes they have are kinda for beginers and some OLD 3d desighns that dont hold a good knife Edge without trickery, Nothing like true life to me in that respect. So this affects my Rollers ,point rolls,slips,death slides and other things I need to practice.Heck even slow rolls!

Most beginers to the flying scene that get told to get a Sim are often more then not encouraged to get FMS it seems?

I dont see a need to practice the flight pattern [:o]

sctholson 07-17-2008 05:56 PM

RE: FS One by Hangar 9
 
I can understand everyone's interest in different airplanes and since I've never looked at any of the other sims, I don't even know how many they offer.
What I like to focus on is the ability to improve my flying. Either a plane or helicopter. I've been told, but don't really practice, that in order to improve a skill, it doesn't matter so much what plane you fly, but that it is consistency during flying. What I mean by this is doing the same skill over and over so that the fingers build muscle memory and no thought goes into the maneuver.
I hear it's easier said than done:)
That's my 2cents.
Scott H

Michaelh 07-17-2008 06:12 PM

RE: FS One by Hangar 9
 
Yeah but if I have to hold full rudder on the sim in a 4point roll I have to practice a couple flights at the field to get back into it on my plane that KE normally.
To fly consistant on the real plane the practice sim plane needs to be right with it.
I still get stuck on my tourqe rolls. It needs more tourqe :D

I think though after flying another sim,(the really popular one) that the FS1 is a better sim
Especially now at $99 ! Insane!

sctholson 07-17-2008 06:17 PM

RE: FS One by Hangar 9
 
I totally agree about the plane or heli has to fly correctly to start with. I've had my share of modifying heli's in FSOne and I've posted what I think are good mod's many pages ago to make the TRex 450 fly right. I haven't worked with the airplanes as of yet. I'm too busy flying real models. When I do work on the planes it'll be the tribute since that is similar to a foamy that I have.
Scott H


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