Toe-in best practice and technique
The following users liked this post:
skunkwurk (11-03-2020)
The following users liked this post:
skunkwurk (11-03-2020)
The following users liked this post:
dutch_tw (11-03-2020)
The following users liked this post:
skunkwurk (11-03-2020)
The following users liked this post:
skunkwurk (11-03-2020)
The following users liked this post:
skunkwurk (11-03-2020)
The following users liked this post:
Canadian Man (11-04-2020)
#10


I have covered it in RCJi more than once 😉
Removable wings like this, one piece wing it’s best to put it on the fuselage and reference off each side. I use 2’ long rods and set around 3/8” wider at the rear.

Removable wings like this, one piece wing it’s best to put it on the fuselage and reference off each side. I use 2’ long rods and set around 3/8” wider at the rear.

#11


Actually a little toe out works better in jets. Less prone to zig zag
Center as best as possible and open a little bit. 1 or 2 degrees in each wheel is enough
BR
Nuno
The following users liked this post:
JackD (11-04-2020)
#13


Toe out is is a complete no no! Toe in pushes down the light load/raised wheel.
Eyeballs can be good, but now airframes are generally straight measuring is better 🙂
Eyeballs can be good, but now airframes are generally straight measuring is better 🙂
The following users liked this post:
skunkwurk (11-03-2020)
The following users liked this post:
skunkwurk (11-03-2020)
The following users liked this post:
skunkwurk (11-04-2020)
#18


2. Electron and other quality TL legs have almost no free play, the old tubular leg with a sliding pin/screw needed the wheel twisting to take up the free play, then the leg setting.
Dave
#20

My Feedback: (4)

He told me race cars are toe in in front, and to out on the rears.
What toe out does for you on narrow track, cross wind conditions is that when the outer wheel gets loaded, it does not bite, so the plane does not tip over and bounce back. it is a lot more forgiving. On my current sabre, I have too much toe in (it was factory set, and a pita to correct, but i will fix it) and you cant even touch the brakes cause it starts wingdancing on the ground
I don't know if the airplane becomes a bit more sensitive, but nothing a nosewheel gyro does not solve (i have nose wheel gyros in 100% of my planes). But what you gain on cross wind stability on the ground is priceless....
#21

Hi Jack,
Very interesting point, thanks for sharing it with us. I suppose we could classify this (toe-in/out) as tuning, and there probably isn't a perfect or right answer for all setups. I used to race motocross and tuning my gearing and suspension was paramount, but it changed constantly based on the track. So I kept close notes of what worked and replicated it every time I would revisit the track and the conditions. But I had a baseline to work from. I think toe-in/out, as it relates to race cars and jets could probably be used to tune/solve different problems. Example, for a race car steering behavior is more important than straight line stability(F1 not a drag-car), so toe-out (negative toe) is potentially preferred over a passenger car. Where a passenger car would tune for straight line stability, rather then steering behavior. Both right or correct, but specific to the use case. I suppose for our jets we probably want to determine what we want to solve for first, then adjust accordingly. In my case, I am looking for straight line stability and a heavier nose wheel presence, to aid in steering. Similar to pulling up on tail-daggers (up elevator) to place weight on the tail-wheel for steering. Your example sounds like a good solution as well.
I think the moral of the story is, if you think through the physics at play and implement a repeatable process you can use as a baseline, you're ahead of the game. It should help you determine what works or what doesn't work, more importantly, how to adjust. I have been eyeballing toe-in until now. I plan to set up new planes per Dave's suggestion as a starting point. Now I'll be able to test and add or remove toe-in per plane. I never had a baseline to work from, this is why I turn to RCU! You guys rock!
Very interesting point, thanks for sharing it with us. I suppose we could classify this (toe-in/out) as tuning, and there probably isn't a perfect or right answer for all setups. I used to race motocross and tuning my gearing and suspension was paramount, but it changed constantly based on the track. So I kept close notes of what worked and replicated it every time I would revisit the track and the conditions. But I had a baseline to work from. I think toe-in/out, as it relates to race cars and jets could probably be used to tune/solve different problems. Example, for a race car steering behavior is more important than straight line stability(F1 not a drag-car), so toe-out (negative toe) is potentially preferred over a passenger car. Where a passenger car would tune for straight line stability, rather then steering behavior. Both right or correct, but specific to the use case. I suppose for our jets we probably want to determine what we want to solve for first, then adjust accordingly. In my case, I am looking for straight line stability and a heavier nose wheel presence, to aid in steering. Similar to pulling up on tail-daggers (up elevator) to place weight on the tail-wheel for steering. Your example sounds like a good solution as well.
I think the moral of the story is, if you think through the physics at play and implement a repeatable process you can use as a baseline, you're ahead of the game. It should help you determine what works or what doesn't work, more importantly, how to adjust. I have been eyeballing toe-in until now. I plan to set up new planes per Dave's suggestion as a starting point. Now I'll be able to test and add or remove toe-in per plane. I never had a baseline to work from, this is why I turn to RCU! You guys rock!
Last edited by skunkwurk; 11-04-2020 at 12:43 PM.
The following 2 users liked this post by JackD:
BarracudaHockey (11-04-2020),
skunkwurk (11-04-2020)
#23

My Feedback: (7)

Mmmmmm, good point Dave, I supposed all the struts/wheel combos that I have installed in the last few years have had some kind of play and setting them up straight has worked, I have not had the opportunity to play with gear sets like the Electron ones and have not work with wheels on the outside of the struts, in that case then a bit toe in is preferable.
Last edited by CARS II; 11-04-2020 at 03:46 PM.
#24


Hi
If you adjust with toe out you get more stability in straights, including cross winds. If you adjust with toe in you will have more incisive turns (more twitchy on steering and prone to zig zag). Actually, adding toe in/out, to the set-up, both will shift the center mass of the plane as it rolls on takeoff/landing. Both set-ups add drag and make the nose prone to lower AoA.
Airplanes do not have 4 wheels nor power on these, so we can't just import set-ups used on cars
Any way in racing cars that run on a track (not starights or oval), to have more rear grip you close the rear (add toe in), to have more steering you open the front (toe out), or play with both, depending on grip, tire shore, camber, springs, shock oils, differential, etc.. All set ups have to tune in a band. JackD - its the otherway arround ("He told me race cars are toe in in front, and to out on the rears.")
For those who care, here's a nice article
https://www.competitionx.com/rc-tuning-toe-in-toe-out/
Have fun ;-)
Nuno
If you adjust with toe out you get more stability in straights, including cross winds. If you adjust with toe in you will have more incisive turns (more twitchy on steering and prone to zig zag). Actually, adding toe in/out, to the set-up, both will shift the center mass of the plane as it rolls on takeoff/landing. Both set-ups add drag and make the nose prone to lower AoA.
Airplanes do not have 4 wheels nor power on these, so we can't just import set-ups used on cars
Any way in racing cars that run on a track (not starights or oval), to have more rear grip you close the rear (add toe in), to have more steering you open the front (toe out), or play with both, depending on grip, tire shore, camber, springs, shock oils, differential, etc.. All set ups have to tune in a band. JackD - its the otherway arround ("He told me race cars are toe in in front, and to out on the rears.")
For those who care, here's a nice article
https://www.competitionx.com/rc-tuning-toe-in-toe-out/
Have fun ;-)
Nuno
Last edited by jetnuno; 11-04-2020 at 05:05 PM.