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FS One by Hangar 9

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Old 04-30-2007 | 12:57 AM
  #1026  
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Default RE: FS One by Hangar 9

Here's another neat example:

Pick the MiG-15, and then using the scaling stuff, set the span to full scale: 427 inches, and the weight to: 11,000 lbs. The full-scale empty is around 8000 lbs and max is 13000 lbs. Then take off. What I find really interesting is that it takes 1 min to reach a speed of 600 mph, and then after 1 min 20 sec it gets to 660 mph. This is with full throttle the entire time, i.e. this delay is not spool up. When we're used to dealing w/ models, waiting 1 min to reach near max speed is loonnnnggggg! BTW - Max speed for the real MiG-15 is around 670 mph. So this close match to full speed all comes 'for free' w/ the automatic scaling.

I also like to turn off autozoom: 'F1' with 'a', then 'd'
Smoke on: 's'
Then put the HUD up: 'h'
Or fly w/ the airplane 'F6' twice, or 'F5' cameras

Michael
Old 04-30-2007 | 03:32 AM
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Default RE: FS One by Hangar 9

I seem to be having a problem when connecting my 9303 H to the usb controller, I cant seem to get any stick inputs to show up in either the ms joysticks control panel or the fsone calibration. I reset the model and have setup for acro / ppm but no luck. Anyone have any suggestions? The exact same setup works with realflight 3.5.
Old 04-30-2007 | 11:51 AM
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Default RE: FS One by Hangar 9


ORIGINAL: MSelig

...

Your post and my reply got me thinking (again) about wing rock. I think I am closer to understanding the flow situation. Getting it into the aero data tables and code and debugging/tuning is a whole other step. But I think you can expect it in a patch w/ an option to turn on/off. I don't want to go out on a limb and say when as this is real research (something new) to get this working, i.e. it's not in McCormick p 320, etc. Changes like this are definitely at least a month out because right now efforts are (mostly) focused on new planes.

Anyone else thinking about physics tweaks? There were some posts on the forums (here?) about hovering being a bit too hard in the sim.

So far NONE of the physics has been tweaked with any patches. On one level we are hesistant to come out w/ a patch that "changes everything".

Michael

I would love a physics patch, if it included wing rock, all the better. I can certainly understand why you are hesistant to change the physics. If the new physics could be made optional, where you can switch between the models, I would be happy to provide feedback.

I was flying my Yak Byp over the weekend, which is a great plane to try and understand what happens in harriering because everything happens so slowly. One thing I noticed is that in real life harriering the plane is very sensitive to getting throttle and elevator just right. Too much throttle or elevator and it starts into a slow climb. Too little and it starts hovering even though the angle of attack may only be 60 or 70 degrees. This sensetivity to throttle and elevator seems to be missing from FS One, I just have to pull the nose of the plane over around 35 degrees and the plane locks into a harrier.

I tried a lot more maneuvers over the weekend in FS One. Mostly my experience was positive. I've only owned two of the planes in FS One, the Funtana 90 and the Twist. Except for harriering the modeling seemed good, it's just a pity that harriering was the first thing I wanted to work on. Well, on to rolling circles and helicopters.

I've been playing around with the various views and still can't find one that I really like. In G2 there was an option called something like "keep ground in view". Of course the ground couldn't always be kept in view, but it somehow used automatic zooming to keep the ground in view more than FS One.

I believe the shifted elevation view is suppose to do this in FS One, but it doesn't seem to be combined with autozoom. The end result is that I have to fly quite a distance out if I want to keep the ground in view, and the plane becomes too small. This is particularily a problem with helicopters, I've been trying a Blade Pro - it gets really hard to see really quickly even on my 21" monitor running at 1280 x 1024.

Malcolm

Old 04-30-2007 | 03:58 PM
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Default RE: FS One by Hangar 9

I recently installed FS ONE with the TacCon controller.
It runs fine except that there is a ghost behind the cursor.
There is a box about 1inch square whick blinks behind the cursor.
When I move the cursor, the box disappears, but then reappears at the new cusor position.

Horizon Hobby Level 1 tech support was NO HELP.

Has anyone else seen the problem?

I also have RealFlight G3.5 and it runs with no problems.

Thanks,

Joel Silverstein
Old 04-30-2007 | 04:22 PM
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Default RE: FS One by Hangar 9

Hi Jsilvers,
While waiting to have someone respond, you are going to need to post your hardware specs, and version of FSOne, and if you have installed all the patches and if you have upgraded sound and graphics drivers to thier latest versions. I don't know the answer, but have seen a lot of questions and these are always asked, might as well save a few hours and post'em now.
One quesion I might ask is if you have the stock curser selected in windows, or a custom curser or even a custom theme. If so, try changing back to the Windows stock curser and see if makes any difference.
Scott
Old 04-30-2007 | 04:48 PM
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Default RE: FS One by Hangar 9

My mother used to own a religious book store. One of the requests she occasionally received was from customers wanting a "small" bible but with "large" print. She would have to explain to them that your could have one, small bible or large print, but not both. After reading all the posts in this thread, I am hesitant to ask for something I have been wanting. In post 1021 just above, there was a desire expressed for an ability to keep the ground in sight more often. I have seen this same desire expressed in other posts. I'm not sure how or if it could be done, but for those of us practicing aerobatic maneuvers like we fly at our RC fields, it would really be helpful if we could keep ground orientation more often. I find myself having to practice at low altitude or spiraling down to pick up the field. It is really tough to know if a loop or cloverleaf maneuver is being flown correctly without reference to the runway/flying field environment.

Also, I want to express my gratitude for the support we are receiving from InertiaSoft for FSOne. I feel they are presently really trying to support this sim. I really like the way the sim performs and have been very pleased so far.
Old 04-30-2007 | 06:17 PM
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Default RE: FS One by Hangar 9

Airbusdvr,
I found that by creating a panorama view of my own flying site was really what i needed to help with orientation. Since FSOne makes this possible and there is already an FAQ for it, the entire process is relatively painless and when done, very rewarding. The procedures require a photo editor, I used Photoshop, but another forum reader/writer used Gimp (I've never heard of it before these forums), but it apparently worked.
I hope that helps.
On the concept of keeping the ground in view or being able to get a glimps of the ground for orientation purposes, when I flow planes, I often tipped my head down to see how high I was. I'm wondering if the split screen might be able to accomplish this. Of course I have no idea if this is feasable. Currently a spit screen is only available for 2 players, but maybe it is something that can be looked into.
And regarding your mom's bookstore, I'm one of those people who wants their cake and eat it too!.
Happy Simming;
Scott
ORIGINAL: airbusdrvr

My mother used to own a religious book store. One of the requests she occasionally received was from customers wanting a "small" bible but with "large" print. She would have to explain to them that your could have one, small bible or large print, but not both. After reading all the posts in this thread, I am hesitant to ask for something I have been wanting. In post 1021 just above, there was a desire expressed for an ability to keep the ground in sight more often. I have seen this same desire expressed in other posts. I'm not sure how or if it could be done, but for those of us practicing aerobatic maneuvers like we fly at our RC fields, it would really be helpful if we could keep ground orientation more often. I find myself having to practice at low altitude or spiraling down to pick up the field. It is really tough to know if a loop or cloverleaf maneuver is being flown correctly without reference to the runway/flying field environment.

Also, I want to express my gratitude for the support we are receiving from InertiaSoft for FSOne. I feel they are presently really trying to support this sim. I really like the way the sim performs and have been very pleased so far.
Old 04-30-2007 | 06:26 PM
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Default RE: FS One by Hangar 9

ORIGINAL: airbusdrvr

My mother used to own a religious book store. One of the requests she occasionally received was from customers wanting a "small" bible but with "large" print. She would have to explain to them that your could have one, small bible or large print, but not both. After reading all the posts in this thread, I am hesitant to ask for something I have been wanting. In post 1021 just above, there was a desire expressed for an ability to keep the ground in sight more often. I have seen this same desire expressed in other posts. I'm not sure how or if it could be done, but for those of us practicing aerobatic maneuvers like we fly at our RC fields, it would really be helpful if we could keep ground orientation more often. I find myself having to practice at low altitude or spiraling down to pick up the field. It is really tough to know if a loop or cloverleaf maneuver is being flown correctly without reference to the runway/flying field environment.

Also, I want to express my gratitude for the support we are receiving from InertiaSoft for FSOne. I feel they are presently really trying to support this sim. I really like the way the sim performs and have been very pleased so far.
Regarding "keeping the ground in view" -- as you mention, there are tradeoffs in everything. We have setup a range of view types and feel that these are the "best compromise". Keeping the ground in view is actually a very simple thing to do -- you basically enlarge the field of view (FOV) enough to keep the ground in view. You may be saying, "Hey, if it's simple, why not do it?". Well, it's a typical engineering trade-off. When the FOV is enlarged, a larger scene needs to be drawn, with more items in view, and this reduces the drawing speed. We feel that reducing drawing speed is not a good thing, so we approached this problem differently than some other RC sims, and do not have a "keep ground in view" mode.

Try this: Go to Options->General. You'll see a Primary and Secondary Views selection area. When the sim is running, the primary view is selected by pressing the F1 key, and the secondary view is selected with the F2 key. These keys work for 3D and Pano flying sites and allow you to set your personal preference for each of these F1 and F2 views.

There are "lagged" views and "perfect" views. A lagged view often has a slight lag in pointing the "camera", similar to someone trying to track the aircraft using a camera. The perfect view points directly at the aircraft and does so with perfect aim.

There are also autozoom and shifted views. Autozoom views will adjust the FOV so that, as the aircraft moves away from the observer, the camera automatically zooms in to keep the aircraft larger so you can see it's attitude better. Shifted views provide a vertical offset that keeps more of the ground in view as the aircraft gets higher.

Many users have found that the shifted views provide a useful means of keeping more of the ground in view, yet this approach generally maintains higher frame rates than the other "keep ground in view" I mention above.

Does the shifted view work for you or do you still feel that you'd want to drop frame rate and keep even more ground in view? Let us know. Thanks!
Old 04-30-2007 | 06:30 PM
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Default RE: FS One by Hangar 9

ORIGINAL: sctholson

Hi Jsilvers,
While waiting to have someone respond, you are going to need to post your hardware specs, and version of FSOne, and if you have installed all the patches and if you have upgraded sound and graphics drivers to thier latest versions. I don't know the answer, but have seen a lot of questions and these are always asked, might as well save a few hours and post'em now.
One quesion I might ask is if you have the stock curser selected in windows, or a custom curser or even a custom theme. If so, try changing back to the Windows stock curser and see if makes any difference.
Scott
Joel (jsilvers) Silverstein -- As Scott mentions, we need some info to help you. Info about operating system, CPU type and speed, RAM, type of graphics card, type of sound card, and patch version being used are needed. You should also be sure to update your graphics and sound drivers.

Give us some more info and we'll try to help.
Old 04-30-2007 | 07:28 PM
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Default RE: FS One by Hangar 9

I gave all that info in a previous post and never recieved a reply. Maybe I didnt say please.
Old 04-30-2007 | 07:34 PM
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Default RE: FS One by Hangar 9

Here it is again. Running a P4 1.7, 1G RAM, Radeon X1300 w/512MB. Have udated all drivers and I have the latest patch from FSONE. But only get a 12 frame rate if Im lucky using the Edge or Ultimate. If I use the jets I get about 30. The Alpha trainer pulls in about 20.
Old 04-30-2007 | 08:10 PM
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Default RE: FS One by Hangar 9

So-Low,
So what frame rate should you be getting?

Just for grins, change the window to framed and make it 800 x 600, see if the frame rate changes. Or it could just be a setting in your graphics card. I usually find that if I can make it change, I can make it better.

I remember some posts back that some people have made some changes to the graphics settings in their graphics controllers. I don't know what settings they are, but you may want to do some back searches on frame rates to see what comes up. (sorry if you have already done so).
Scott
Old 04-30-2007 | 09:23 PM
  #1038  
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Default RE: FS One by Hangar 9

Hardware Specs:

ATI All in Wonder 2006 PCI-E
Pentium 4 3.2 GHz
1 Gig Ram
Windows XP Home Service Pack 2 with all the latest updates
FS-ONE with Patch 1.0.6
Standard Windows Cursor
Old 04-30-2007 | 09:27 PM
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Default RE: FS One by Hangar 9

Brian,

I called Horizon Hobby support and worked with Mike Timothy in Level 1 support.
We went through everythin you just mentioned. He used the Horizon Hobby remote
and got on my desktop and searched through evreything. He brought up FS-ONE
and saw the problem and basically gave up.

I am about ready to get rid of FS-ONE. I ahve G3.5 and don't see any real difference except that G3.5 works without the grahpics problem and the support is better.

Koel Silverstein
Old 04-30-2007 | 10:03 PM
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Default RE: FS One by Hangar 9

Hi Joel,
You didn't mention if you attempted to upgrade the ati graphics drivers.
Scott
ORIGINAL: jsilvers

Brian,

I called Horizon Hobby support and worked with Mike Timothy in Level 1 support.
We went through everythin you just mentioned. He used the Horizon Hobby remote
and got on my desktop and searched through evreything. He brought up FS-ONE
and saw the problem and basically gave up.

I am about ready to get rid of FS-ONE. I ahve G3.5 and don't see any real difference except that G3.5 works without the grahpics problem and the support is better.

Koel Silverstein
Old 04-30-2007 | 10:20 PM
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Default RE: FS One by Hangar 9

I have the latest ATI Drivers
Old 05-01-2007 | 10:08 AM
  #1042  
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Default RE: FS One by Hangar 9

Hi, my son and me we just have spent yesterday evening to make HobbyZone Super Cub as close to real one as we can. So he did the skin and I have adjusted aerodynamics a bit. [link=http://rcuvideos.com/item/VJFDFQCYVZX9YXBB]Here[/link] some footage what we've got [8D]. She flies exactly like real one does and she is not trimmed properly (Real one neither!).
I'm just wandering is there any way to make she a bit unstable may be more flipping and rocking because of the wind?
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Old 05-01-2007 | 11:22 AM
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Default RE: FS One by Hangar 9


ORIGINAL: FSOneDev


Regarding "keeping the ground in view" -- as you mention, there are tradeoffs in everything. We have setup a range of view types and feel that these are the "best compromise". Keeping the ground in view is actually a very simple thing to do -- you basically enlarge the field of view (FOV) enough to keep the ground in view. You may be saying, "Hey, if it's simple, why not do it?". Well, it's a typical engineering trade-off. When the FOV is enlarged, a larger scene needs to be drawn, with more items in view, and this reduces the drawing speed. We feel that reducing drawing speed is not a good thing, so we approached this problem differently than some other RC sims, and do not have a "keep ground in view" mode.

Try this: Go to Options->General. You'll see a Primary and Secondary Views selection area. When the sim is running, the primary view is selected by pressing the F1 key, and the secondary view is selected with the F2 key. These keys work for 3D and Pano flying sites and allow you to set your personal preference for each of these F1 and F2 views.

There are "lagged" views and "perfect" views. A lagged view often has a slight lag in pointing the "camera", similar to someone trying to track the aircraft using a camera. The perfect view points directly at the aircraft and does so with perfect aim.

There are also autozoom and shifted views. Autozoom views will adjust the FOV so that, as the aircraft moves away from the observer, the camera automatically zooms in to keep the aircraft larger so you can see it's attitude better. Shifted views provide a vertical offset that keeps more of the ground in view as the aircraft gets higher.

Many users have found that the shifted views provide a useful means of keeping more of the ground in view, yet this approach generally maintains higher frame rates than the other "keep ground in view" I mention above.

Does the shifted view work for you or do you still feel that you'd want to drop frame rate and keep even more ground in view? Let us know. Thanks!
I've tried all of these suggestions, and although shifted view helps, it isn't enough.

If it is fairly easy to enlarge the field of view, why not add that as an optional view? A warning could be displayed that the framerate will decrease. I've noticed quite a difference in framerate even between various 3D fields, the simple 3D field appears to be the best, and those who want the enlarged FOV could use this 3D field.

Video cards are so cheap today that lots of people have really good ones. My 2 year old 6600 GT, a card that I believe is now less than $100, gets around 100 fps on the simple 3D field. I would happily put up with a much slower framerate to get the enlarged FOV. So please add this optional view in the next patch.

Thanks
Malcolm
Old 05-01-2007 | 05:59 PM
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Default RE: FS One by Hangar 9

Cuppa -> Love the Hobby Zone cub! Kick down with the skin files will yah? We need to start a site with panos, skins, setups etc..... I can contribute some panos I've converted from around the net.

Ken
Old 05-01-2007 | 09:18 PM
  #1045  
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Default RE: FS One by Hangar 9

ORIGINAL: jsilvers

Brian,

I called Horizon Hobby support and worked with Mike Timothy in Level 1 support.
We went through everythin you just mentioned. He used the Horizon Hobby remote
and got on my desktop and searched through evreything. He brought up FS-ONE
and saw the problem and basically gave up.

I am about ready to get rid of FS-ONE. I ahve G3.5 and don't see any real difference except that G3.5 works without the grahpics problem and the support is better.

Koel Silverstein
Joel -- I'd liek to try to get your system working. I spoke with Hangar9 support and it sounds like you may have some additional ATI programs loaded on your PC. Sometimes, extraneous ATI tools/programs may cause problems and it's best to turn these off when testing a difficult to solve problem like disappearing cursors. When updating graphics drivers, it's important to remove older drivers. If you haven't cleaned up graphics drivers before updating, this may cause problems, too.

Please understand that your problem with cursors is rather rare (I dont recall hearing of a similar problem unless it was caused by bad graphics drivers), and may be difficult to solve. Also, the All-in-Wonder board is a bit less common that Radeon-type boards, but other people have used them successfully.

But if you want to keep at it, I'll try to help. However, if you'd rather move back to G3.5, it's your choice. We wish you the best, either way.
Old 05-01-2007 | 09:21 PM
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Default RE: FS One by Hangar 9

ORIGINAL: malcolmm

I've tried all of these suggestions, and although shifted view helps, it isn't enough.

If it is fairly easy to enlarge the field of view, why not add that as an optional view? A warning could be displayed that the framerate will decrease. I've noticed quite a difference in framerate even between various 3D fields, the simple 3D field appears to be the best, and those who want the enlarged FOV could use this 3D field.

Video cards are so cheap today that lots of people have really good ones. My 2 year old 6600 GT, a card that I believe is now less than $100, gets around 100 fps on the simple 3D field. I would happily put up with a much slower framerate to get the enlarged FOV. So please add this optional view in the next patch.

Thanks
Malcolm
Malcom -- We'll look into adding an enlarged field of view to keep more of the ground in view. Thanks for your feedback.
Old 05-01-2007 | 09:41 PM
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Default RE: FS One by Hangar 9

ORIGINAL: So-Low
Here it is again. Running a P4 1.7, 1G RAM, Radeon X1300 w/512MB. Have udated all drivers and I have the latest patch from FSONE. But only get a 12 frame rate if Im lucky using the Edge or Ultimate. If I use the jets I get about 30. The Alpha trainer pulls in about 20.
Your low CPU speed (lower than minimum requirements) is the likely cause of your slow frame rates. The aerodynamics for FS One requires quite a bit of computing horsepower. Even though you have 1 GB RAM and an X1300, it is likley that your slow CPU cannot perform the needed calculations fast enough and keep the graphics card fully "fed" with a stream of polygons to draw. Also, if your front-side bus is slow, your performance will suffer even more.

Keep in mind that a fast graphics card needs a fast CPU, or else the graphics card will spend a lot of its time waiting for the CPU. With heavy computing, like FS One, the X1300 is likely waiting around most of the time for the CPU to finish math calculations. Aircraft with more advanced aerodynamics typically require more compute power -- it's a basic relationship. The Ultimate and Edge have very advanced aero and perform many more calculations than something with more simple aero, like the Alpha trainer. Propellers also require aero calculations and that is why an Alpha is slower (needs more math) than a jet (which doesn't need prop aero). Your numbers actually show the relationship between aero and number crunching for the aircraft.

You have what's called a CPU-choked situation. People with fast CPUs and slow graphics cards have a graphics-choked situation.

Basically, to solve this, you need more compute power. Try reducing graphics settings, since these can also reduce (somewhat) general CPU load as well.

Also, try flying the Vigor heli and let us know your frame rate. Thanks.
Old 05-01-2007 | 10:14 PM
  #1048  
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Default RE: FS One by Hangar 9

FSOneDev, re: post 1026 above concerning keeping the ground more often in view. Your advice is right on. The lagged shifted views are better. I had tried looking at those views in my very early first hours using the sim and didn't notice a lot of difference. However, now that I've had more practice, I see that these view selections do help. Thanks

Old 05-01-2007 | 10:19 PM
  #1049  
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Default RE: FS One by Hangar 9

Brian,

I agree with/support Malcom's position on the FOV. The ability to maintain a ground reference will be very helpful when practicing a 'pattern' sequence.

Regards,
John
Old 05-02-2007 | 03:04 AM
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Default RE: FS One by Hangar 9

I prepared a panorama tonight by batch converting all my cut up squares to jpg and then dumping them in my newly created field folder. Everything worked perfectly in terms of it showing up, being able to select and get the aircraft out on the field accept that the new panorama has radial lines through it. Almost like 5pt lines every 1/2" or so from top to bottom. Any idea what caused that?

Ken


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