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-   -   FS One by Hangar 9 (https://www.rcuniverse.com/forum/rc-flight-simulator-software-138/4224555-fs-one-hangar-9-a.html)

FSOneDev 04-23-2007 09:04 PM

RE: FS One by Hangar 9
 

ORIGINAL: btamxx

Hi Brian.

I have a small gripe with the editors. When we want to create a new plane or Tx. and make just a few minor changes, we have to make a copy which is a good idea. When we make a copy, the entire name, description, and all other text are not duplicated as well. [:@] Even if you have to mark in the text that it is a copy. The Tx./plane are the same with minor change just to personalize it. This is even more important since you are not using a default MS Windows platform and we cannot cut and paste or use any other windows/mouse feature when editing. [:@] Not having the windows format makes it tuff for us out here. [:@] I really hope you choose to at least emulate the windows GUI if not fully convert to it. :D And if not, at least copy all text when making a copy. :(

BTW, the screens are all absolutely beautiful.:D

Thanks,

Bill
Thanks for the feedback, Bill. The reason that we don't fill in the "default" data in the fields is that if a user forgets and leaves the default name and such, it will be hard to tell which aircraft is real and which is the copy when seeing it in the selection list (since they would have the same name). We judged that to be too confusing and went with the "unpopulated" data field approach, to ensure the user will give a unique name. So, at least you now know *why* we did it. :-)

btamxx 04-23-2007 10:06 PM

RE: FS One by Hangar 9
 
Thanks Brian.

Yep I figured that. You might want to think about keeping the same text but adding the keyword **Copy** in the name and description and don't allow dupes. Just a thought.

Bill

MSelig 04-23-2007 10:17 PM

RE: FS One by Hangar 9
 

ORIGINAL: eyecare

Dear FSOne Dev,

How about explaining the Aircraft Mass Window that deals with ths CG choices, also the the area dealing with the multiplyer. Do reducing values move the CG forward or back. What is Up/Down CG and what values are you talking about??

Also, Woulden't the FSOne community be better served if some of the primery information was in an instruction manual?? and why is there such a reluctance by FSOne to provide such a obvious source of help?? Your reply would be appreciated.

Thank You, ................. Gene




Good question.

Here's the convention.

For moving the c.g.:

Fore (use a positive number)
Aft (negative)

Right (positive)
Left (negative)

Up (negative)
Down (positive)

For scaling the moments of inertia:

Ixx - Roll axis (bigger is slower in roll)
Iyy - Pitch axis (bigger is slower in pitch)
Izz - Yaw axis (bigger is slower in yaw)

Small changes can have "big" effects. For instance with the Edge 540
(if you like aerobatics), make a copy and try:

Ixx = 1.000
Iyy = 1.050
Izz = 1.070

If you've flown this one before in the sim, you'll notice this
difference. It will feel slower in pitch and yaw. Good pilots can feel
changes on the order of 3% for things that make "big" differences, like
weight, inertias, thrust, total drag, etc.

We are working on a new help manual. I'll add we're not reluctant to
provide help. There's just lots to do, and improving the help manual
was one thing coming out of these comments here ... and now we have
a new help manual to include with a patch.

Michael


btamxx 04-24-2007 11:17 AM

RE: FS One by Hangar 9
 
Hi Brian;

How do I activate and use flite modes 1-5 activated by various keystroke actions on the 1-5 keys?

Thanks,

Bill

Michaelh 04-24-2007 10:51 PM

RE: FS One by Hangar 9
 


ORIGINAL: btamxx

This is for the entire forum membership.

I hope I am not stepping out of line here and I’m sure that if I am, I will be dully notified.

Guys and Gals, this software is great and is so new, it is really still in the development stage. There will most likely be a re-write/major release eventually and all of our input will be considered. So actually, we can be part of the grass roots development team. I'm sure that the FS one developers want to listen to their customer base merely for the fact that they want to maintain their edge over all the competition.

Before I retired, my company put on a big User Group meeting annually to provide hands on training and to hear our customers help to maintain our lead in the industry. Our customer base was always ready and willing to spend the money as long as they know that what they had to say was important to us.

So come on folks. What do you want to see in the next major release?

Bill
To hell with a new release ,right now Ive been waiting for 6 months for at least one new plane to fly! :) One sugestion is to realease some up to date planes quickly. By the time they get the planes they are working on now out the door they will be last years news.

Sorry to be so harsh. But I feel this was a good selling point for the sim. Now even the model download section has been taken off the site which gets me wondering if Im going to have to spend $40 for new planes. All of which 3 I may fly and the rest never.

RealtyViking 04-25-2007 05:20 PM

RE: FS One by Hangar 9
 
How about a push to develop a modeling kit so that users can create their own planes ect. and share them with others rather than waiting for FSOne like has been done with Pano sites. It was discussed early on and didn't sound like it would be that difficult for you to do. I am aware that many of the user created models do not have the same "perfection" of those that go through many tests and modeling, but it might get the vast majority of users who are concerened with variety off of your backs and give them something to do while you work on perfecting the rest of the application and possible add ons/ functions.

Cuppa 04-26-2007 10:33 PM

RE: FS One by Hangar 9
 
J3 Cub flies very close to real one. One suggestion - on the real grass it tends to turn left and to nod down so you need to compensate the elevator and rudder a bit.
And to developers: could you add some wind sound I beleive it would add some reality up there.

malcolmm 04-26-2007 10:39 PM

RE: FS One by Hangar 9
 
After waiting months to decide which flight sim to buy, I went for FS One. My only previous flight sim experience was owning Realflight G2. So obviously I was expecting significant improvements with FS One.

I've only had a couple of hours so far with FS One, so obviously I have lots to learn. But I thought I would post my first impressions for anyone who is sitting on the fence trying to decide what simulator to use. I mainly want a simulator to practise 3D. I am a novice to intermediate 3D pilot.

My first impressions of FS one are very mixed. The graphics don't impress at all, but I really don't care about graphics. But I was shocked at how barren everything looks with the 3D flying sites.

I was also struck by how poor the interface is, they really should have an interface expert on the development team. In G2, most options were menu driven. In FS One, you select a lot of your options, like airplane, flying site, wind and default views before you launch into the flying field. Much less flexible. And the options themselves are inflexible to configure. For example, to set the wind, you select the wind condition from some predefined conditions, such as North, 4 mph, G2 was much more flexible. Setting camera views is a pain (even after reading the confusing FAQ at the developers website). I still haven't found a view I really like, I don't think one exists. I want to keep the ground in view whenever possible. There is a view that somewhat keeps the ground in view (but not enough), and there is an autozoom, but nothing to match watch G2 had.

As for the 3D physics, again FS One is a mixed bag. Obviously it is better than G2, but not as good as I expected. For some reason harriers are something I find difficult to fly with most aircraft (I can only harrier my Yak Byp really well). So I thought I would practise harriering the Funtana 90 in FS One. I use to own a Funtana 90, so I know how it flies. In the real world I couldn't harrier my Funtana very well, lots of wing rock. Imagine my surprise when right away I was able to do a perfect harrier, with absolutely no wing rock, in FS One. Even worse, the plane wasn't that sensitive to elevator/throttle settings, which are absolutely critical in harriers. I briefly tried knife edge circuits, inverted flat spins and walls. Not bad, nothing too impressive, walls in particular were too easy to nail perfectly. I honestly am already beginning to question how much FS One will help me with mastering 3D - if I can already do manuvers perfectly in FS One that I can't do well in the real world, that is a really bad sign.

Hopefully I will change my mind as I explore FS One further. For those that are sitting on the fence trying to decide, don't automatically assume that FS One is the most realistic simulator.

Note: I am using the lasted patched version of FS One. I didn't have any problems configuring the software, and apart from very questionable sound support (I have a very common Creative Labs sound card, can't remember the model) everything appears to work.

Malcolm

Michaelh 04-26-2007 11:05 PM

RE: FS One by Hangar 9
 
Malcolmm,
How many FPS are you running? Sounds like your lagging a bit or something . From what your describing It almost seems we have two different sims.

I dont get how a wall can be too easy? Arn't they easy enough as it is anyway? :)

FSOneDev 04-26-2007 11:16 PM

RE: FS One by Hangar 9
 

ORIGINAL: malcolmm
Note: I am using the lasted patched version of FS One. I didn't have any problems configuring the software, and apart from very questionable sound support (I have a very common Creative Labs sound card, can't remember the model) everything appears to work.

Malcolm
Malcom -- The new 1_0_6 patch fixes the SoundBlaster sound issues. It just became available for download today.

kenrinc 04-27-2007 02:16 AM

RE: FS One by Hangar 9
 
Can you return it to the place you bought it? It doesn't make sense for you to keep it if you don't feel it's worth it although most places don't let you return software. You didn't try it before you bought it? I tried G2 and G3.5 and there was no question for me personally but to each his own.

I'm hoping that we don't take this thread downhill into a "FSone sucks because ....." thread, since InertiaSoft is actively helping users of FSone in this thread. I think comparisons and full "reviews" should go in another thread. No disrespect intended. $.02

K-

canucksrc 04-27-2007 07:04 AM

RE: FS One by Hangar 9
 
When will we be able to run this on Vista?

P

btamxx 04-27-2007 10:50 AM

RE: FS One by Hangar 9
 
Better yet, when will I get support on posts 918 and 922 for WinXP?[&o]

Oh well!


ORIGINAL: canucksrc

When will we be able to run this on Vista?

P

btamxx 04-27-2007 11:03 AM

RE: FS One by Hangar 9
 
I hope this helps the Dev. team.

I loaded the Bell Ranger and the tail behaved very erratically. I had no right yaw and as it flew off, I noticed that the tail had a very bad twitch to it even without control input. After jacking the Yaw stick around a few times, I finally got right yaw, but it soon disappeared. After a little while of trying to figure this out, it finally gave up the ghost. After a reset+, the collective had no effect at all. I tried both switches in all possible combinations of settings and no joy. I tried both reset switches, still no joy. After escaping out, I reloaded it and it has flown well since.

I have seen this type of behavior before in software when a coder forgot to set a variable after declaring it. The variable would always have a random number/value after initialization causing random effects. I don’t know what language this is in but ‘C’ is particularly bad about this. Others either automatically initialize to null or can be set to a value upon declaration.

No reply required.

Hope this helps,

Bill

brazz 04-27-2007 11:16 AM

RE: FS One by Hangar 9
 


ORIGINAL: FSOneDev

Malcom -- The new 1_0_6 patch fixes the SoundBlaster sound issues. It just became available for download today.


Thank you. This patch sorted out my sound (AC97) problems - acceleration set to full and no problems. Much appreciated!

Regards

sctholson 04-27-2007 11:44 AM

RE: FS One by Hangar 9
 
He BTamxx;
That sounds like my real heli. Erratic is a good description.
Scott

ORIGINAL: btamxx

I hope this helps the Dev. team.

I loaded the Bell Ranger and the tail behaved very erratically. I had no right yaw and as it flew off, I noticed that the tail had a very bad twitch to it even without control input. After jacking the Yaw stick around a few times, I finally got right yaw, but it soon disappeared. After a little while of trying to figure this out, it finally gave up the ghost. After a reset+, the collective had no effect at all. I tried both switches in all possible combinations of settings and no joy. I tried both reset switches, still no joy. After escaping out, I reloaded it and it has flown well since.

I have seen this type of behavior before in software when a coder forgot to set a variable after declaring it. The variable would always have a random number/value after initialization causing random effects. I don’t know what language this is in but ‘C’ is particularly bad about this. Others either automatically initialize to null or can be set to a value upon declaration.

No reply required.

Hope this helps,

Bill

airbusdrvr 04-27-2007 12:19 PM

RE: FS One by Hangar 9
 
Re: Post 932 above. "A helicopter is a collection of rotating parts going round and round and
reciprocating parts going up and down - all of them trying to become random in
motion". Coming from a fixed wing guy, maybe that is why coding is so hard.;);)

sparkknocker 04-27-2007 12:20 PM

RE: FS One by Hangar 9
 
Quick qestion. I am sure this has been answered but takes a lot of reading to get.

In order to update every patch from v 1.0.0 is it nessesary to load each patch to the latest. IE 1.0.1, 1.0.2, 1.0.3, etc Or can you just load V 1.0.6 over your 1.0.0 and recieve all the updates that previous patches fixed?

sctholson 04-27-2007 01:44 PM

RE: FS One by Hangar 9
 
Hey Sparkknocker,
I recall somewhere that you only needed the latest patch to get all the updates. I took a quick look for it, but couldn't find it. (I'm supposed to be working)
Scoot

Michaelh 04-27-2007 03:14 PM

RE: FS One by Hangar 9
 


ORIGINAL: sparkknocker

Quick qestion. I am sure this has been answered but takes a lot of reading to get.

In order to update every patch from v 1.0.0 is it nessesary to load each patch to the latest. IE 1.0.1, 1.0.2, 1.0.3, etc Or can you just load V 1.0.6 over your 1.0.0 and recieve all the updates that previous patches fixed?

Just go to the site and read the patch info. http://www.fsone.com/Downloads/Default.aspx I know I overlook stuff too so Im not going to rag on you :D:)

btamxx 04-27-2007 03:27 PM

RE: FS One by Hangar 9
 
Hey Scott...

I your real heli flys anything like my FS1 heli, I wouldn't live within 10 miles of it!?:D:)

Bill


ORIGINAL: sctholson

He BTamxx;
That sounds like my real heli. Erratic is a good description.
Scott

ORIGINAL: btamxx

I hope this helps the Dev. team.

I loaded the Bell Ranger and the tail behaved very erratically. I had no right yaw and as it flew off, I noticed that the tail had a very bad twitch to it even without control input. After jacking the Yaw stick around a few times, I finally got right yaw, but it soon disappeared. After a little while of trying to figure this out, it finally gave up the ghost. After a reset+, the collective had no effect at all. I tried both switches in all possible combinations of settings and no joy. I tried both reset switches, still no joy. After escaping out, I reloaded it and it has flown well since.

I have seen this type of behavior before in software when a coder forgot to set a variable after declaring it. The variable would always have a random number/value after initialization causing random effects. I don’t know what language this is in but ‘C’ is particularly bad about this. Others either automatically initialize to null or can be set to a value upon declaration.

No reply required.

Hope this helps,

Bill


btamxx 04-27-2007 03:29 PM

RE: FS One by Hangar 9
 
So that explains why I can't get it to go in a straight line....
Hhmmmmm....


ORIGINAL: airbusdrvr

Re: Post 932 above. "A helicopter is a collection of rotating parts going round and round and
reciprocating parts going up and down - all of them trying to become random in
motion". Coming from a fixed wing guy, maybe that is why coding is so hard.;);)

sctholson 04-27-2007 04:22 PM

RE: FS One by Hangar 9
 
Hey Bill,
I've gotten to the point of being able to fly the stock Blade CPPro very well, mostly becuase it fly's consistently for me. I had one customized version that I made so light (though modification of one of the customized screens) that I couldn't keep the tail from swinging left and right and pir'oing everytime I let off on the collective.

My real Blade CPPro has sticky collective (which is with a MicroHeli head) and tail issues that I hope to soon fix.

The real one is harder to fly, unless of course you try to keep the FSOne version within a confined space.

At first, I made FSOne's stock Blade heavy by reducing the air it moved. I don't remember the field that I changed as I didn't know what they did anyway. It's all good and fun.
Scott

sparkknocker 04-27-2007 06:19 PM

RE: FS One by Hangar 9
 


ORIGINAL: Michaelh
Just go to the site and read the patch info. http://www.fsone.com/Downloads/Default.aspx I know I overlook stuff too so Im not going to rag on you :D:)

You can rag on me brother. I gonna Rag on myself. :(:([:@][:@]

malcolmm 04-27-2007 08:14 PM

RE: FS One by Hangar 9
 


ORIGINAL: Michaelh

Malcolmm,
How many FPS are you running? Sounds like your lagging a bit or something . From what your describing It almost seems we have two different sims.

I dont get how a wall can be too easy? Arn't they easy enough as it is anyway? :)
Not sure of the framerate, but it is pretty high. My PC meets the recommended (not minumum) specs, Athlon 3000, Gforce 6600 GT, 1 GB RAM.

I have the latest patch. I intend to continue with using FS One, since I can't return it. I did briefly try in my my local hobbyshop. I suspect that the controller wasn't configured properly, because it seemed harder to fly. Or perhaps I was a bit rushed and didn't spend enough time, which is my mistake.

I certainly don't intend to turn this into a flame of FS One. But I'm puzzled about one thing. I have yet to see any modeling of wing rock in FS One. My harriers had zero wingrock, pretty much regardless of the amount of elevator or throttle I used. Is wing rock (in harriers, elevators etc.) being simulated?

Yes elevators are easy, but my first attempt seemed to be almost too perfect. But it was really the harriers that put me off, mostly because that is the manuver I am currently having the most trouble learning to do well, and I hoped FS One would help me here.

Malcolm


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