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So-Low 04-27-2007 08:33 PM

RE: FS One by Hangar 9
 
I have FSone and only get 7 or 8 Frame rate at Pano sites with all the goodies turned off. Im running this on a P4 1.7 with 1G RAM and a Radeon X1300 with 564MB (AGP) card. Any help would be great.

MSelig 04-27-2007 09:19 PM

RE: FS One by Hangar 9
 
Malcolmm -

Long answer:

Does wing rock happen w/ all airplanes in real? No. Are there theories for wing rock? Sort of and they are various, and nothing is very satisfactory. Are there any specific aerodynamics models in the literature? Not that I've found math-model wise. Does FS One have any special aerodynamics model for wing rock? Yes, but we turned it off in the version you have because it's a work in progress. Do some airplanes in FS One wing rock anyway? Yes, in some situations you'll see it happen. Why do they wing rock in FS One ... "anyway"? I don't know, but it happens w/ some airplanes in some situations. Do the other sims model wing rock? No, not that I'm aware of (includes RC and full scale in the mass market and in research). How do I know? Because I've looked really hard at this. There are a zillion things in the aerodynamics in FS One, but wing rock is still a work in progress. There are others. By the way, the more aero we throw at your computer, the slower the sim. It's a trade off. Right now our sim uses (way) more CPU for aero than probably any other sim out there. Nothing in FS One is 'fudge', and we don't want to fudge what we don't know bottom to top - wing rock. When we understand the underlying mechanism for wing rock, we'll include it as a patch. Some things from what you describe make me think your Funtana90 in real was not setup as good as (or like) the one in the sim. Mike McConville setup all Hangar 9 airplanes in the sim (i.e. set the c.g., throws, and radio expos-D/R stuff).

Another idea - you might want to try turning on turbulence. Pick "Wind" and then pick "Turbulent Wind", say 10 mph. That's going to be more realistic and you'll see more, I'll say, 'rocking around'. This turbulence will slow your frame rate. I get 90 Hz w/ this turbulence at Frasca field. Press 'f' to see your framerate. It should be above 60 Hz if you have the recommended specs. Panos run much faster.

BTW - Here's a video of the real Funtana90 doing walls (easy as was mentioned above):
http://www.seligspace.com/videos/
This one:
http://www.seligspace.com/videos/Rea...lightTests.wmv
It was taken on a turbulent windy day. We use video like this to help 'tune' the airplanes in the sim. Mike was flying. I was talking. This was my first experience seeing this stuff in real / up close, and "it concerned me"....

Michael


btamxx 04-28-2007 12:17 AM

RE: FS One by Hangar 9
 
Help!

Windows crashed. Re-installed windows. Re-installed FS One. FS One no longer like to run. Screen flashes and disapears. Opened a dos window on the program folder. Ran FS One from dos.

*********************
Exception thrown

Unknow type
*********************

Help!

MSelig 04-28-2007 12:52 AM

RE: FS One by Hangar 9
 
If you decided to reinstall windows for whatever reason, OK. Once installing windows from scratch, you need to install the latest graphics drivers like normal. Then you've basically got a new machine and FS One will run on it like any other app. Actually, you also need to install your sound drivers.

Michael

AHPowelson 04-28-2007 11:57 AM

RE: FS One by Hangar 9
 
Can someone post the release notes for v1.06?

preich 04-28-2007 04:19 PM

RE: FS One by Hangar 9
 

ORIGINAL: AHPowelson

Can someone post the release notes for v1.06?
This is the readme file included with the patch......

============================================

FS One (TM) -- Precision RC Flight Simulator

Patch 1.0.6

============================================


This patch should be installed to bring the simulation exe to Version 1.0.6.
It can be installed over any version prior to Version 1.0.6.


After installing the patch and restarting the sim, you should note that the
version number at the bottom of the Main Menu should indicate Version 1.0.6
(if a different version is indicated, the patch was not installed correctly).

If you have difficulties installing the patch, visit http://www.fsone.com
and review the FAQs. If you still have problems after reviewing the FAQs,
please contact Hangar9 customer support at (877)504-0233.


Changes for Version 1.0.6:
--------------------------

1) Fixed sound problem for various types of sound cards. This fix involved
working around incorrect capabilities data reported by the sound driver.

2) Corrected ParkZone SloV 11x3.7 prop data.

3) Corrected Circleville Stock Pavilion sun position.

4) Corrected ScaledUltimateTOC-FullScale information.


singlin 04-28-2007 04:48 PM

RE: FS One by Hangar 9
 
I have just bought FS One and have no problems with the setup and frame rates etc.

When flying gliders on aerotow i find that the tow plane stays in the air regardless of the behaviour of the glider, and bad flying by the glider pilot has no effect on the tow planes stability.

I also found that in ridge soaring with a hand start that the glider is facing the wrong way and can't seem to be able to orientate the glider in the correct direction for takeoff. Could anyone give me some good settings for ridge lift?

This sim is looking good but i can't help get the feeling that it was released a bit too soon and i am sure it will grow into being much better, at least i hope so!
Happy simming

Simon
Italy

btamxx 04-28-2007 05:31 PM

RE: FS One by Hangar 9
 
Hey Scott.

I'm a little jelous. I have an AXE CP sitting on the shelf waiting for me to get proficient on the FS One Blade CP.:D I figured that the $209 spent on the sim would be better than putting in the Axe after so many training crashes.;) They are training crashes aren’t they?:( I’m interested in hearing all about your Blade both in the sim and real. I know so little about Helis any experience anyone has is like putting a good KC Strip on a plate in front of me. From all I have read the Blade and the Axe are so similar they can’t be really distinguished in the sim unless you are a very experienced pilot. Some say the Axe is a little more forgiving than the Blade but I wouldn’t know. I’m also planning to get into building my own foamies and I want to be able to try a lot of different changes in FS One as I build and experiment. I hope they will bring out an aircraft editor soon.

Thanks,

Bill

airbusdrvr 04-28-2007 05:43 PM

RE: FS One by Hangar 9
 
Singlin, I to just bought the sim less than two weeks agao and had several episodes of the sim not appearing to work right. Most all the cases were operator error. I have not flown the gliders yet, but some of the hand launched models(Stryker in particular) use the mouse to point them in the direction you want for launch. If the mouse doesn't do it, maybe someone else will have an idea. The sim, like a new computer, takes time to become familiar with its controls.

MSelig 04-28-2007 06:15 PM

RE: FS One by Hangar 9
 


ORIGINAL: singlin

I have just bought FS One and have no problems with the setup and frame rates etc.

When flying gliders on aerotow i find that the tow plane stays in the air regardless of the behaviour of the glider, and bad flying by the glider pilot has no effect on the tow planes stability.

I also found that in ridge soaring with a hand start that the glider is facing the wrong way and can't seem to be able to orientate the glider in the correct direction for takeoff. Could anyone give me some good settings for ridge lift?

This sim is looking good but i can't help get the feeling that it was released a bit too soon and i am sure it will grow into being much better, at least i hope so!
Happy simming

Simon
Italy

If you want the towplane to react to what the sailplane is doing, then you need to use the 2-player mode. In that case, the sim does the calculations for both airplanes and the towrope between them. The sim framerate will be slower because it's doing the aero for two airplanes at the same time in that case (in 2-player mode). You'll need to find the second player to fly the towplane - just like in real.

When you use a recorded towplane file (which is what you describe), it just plays back the position of that recorded airplane and does not compute the aerodynamics for it. The sim framerate will run faster in this case that's how most people run the sim.

When you pick a flying site, you need to pick winds that are consistent w/ that flying site (scroll down the wind list). You can pick the Jockey's ridge flying site and slope soaring winds for it. The winds are specially computed for that ground terrain. You need to pick the Jockey's ridge site that mentions it's good for slope soaring (the other one is for dynamic soaring and has the glider launching the other way for DS winds).

Be sure you update to the latest patch. It fixes a few things that users have found (and more). The many users out there are going to find things to do w/ the sim that we never envisioned. We are addressing issues that come up, and we are also working on new aircraft.

By the way, what you describe is not a bug. The sim is working like it was designed when it comes to aerotowing and slope soaring and DS.

We are open to suggestions.

Michael


sctholson 04-28-2007 06:48 PM

RE: FS One by Hangar 9
 
Hi Bill,
I missed your post for some reason, so I just read it and I'll give you what I know. Your assumption about learning on the sim is right on target. For one thing the sim heli's are consistent and stable performers (even if you cannot control it yet). Learn to hover in the sim is the first step. You will also need to learn side in and nose in. But don't do just hover practice, that too boring for me. Try varying your learning by flying in circles and see if you can get back to a hover (doesn't have to be in front of you anywhere will do). Combine this with more side in hover and nose in hover. Circle some more and try to come back to a hover in front of you. Then try flying straight down the runway, and turn and fly straight back, again try to bring the heli back to you. I like varying my pattern but always coming back to me. (ultimately I'll have to do that with a real heli).
I do think it is worthwile to slow the stock FSOne heli down until you get familiar with the controls. Here are my suggestions:
Edit one of the heli's; make a copy and give it a name ( I called mine Heavy CPPro, when the save process is complete, edit the new helicopter:I changed the following settings;
in the Mass screen; give the heli an empty weight (from) .7125 and change it to .9
in the motor/engine screen; change motor nominal voltage (from) 8.75 to 7.5 and the rpm/volts (from) 4100 to 3800.
in the Aerodynamics screen; change Aerodynamics reference area (from) .4 to 1.4.
This will make the heli much more stable, and allow you to learn the controls in order to hover. As you can hover with these settings slowly revert them back to their original ones.
As far as my flying experience, in heli's I've been at it for 6 months or so. In airplanes, I haven't flown in over 15 years, maybe 20. I was good at that time, but i'm rusty now.
My real BladeCPPro has been fixed, and fixed, and fixed and fixed and fixed and (well you get the idea) I've only been able to fly in my garage, so space is at a premium. I began with the CPPro and through inexperience, damaged a lot, had a lot of set up issues and spent most of my time diagnosing what I couldn't fix. I've read over forums and only recently started posting questions I cannot find answers to.
I only got FSOne about 2 months ago and I'll say it has helped my learning curve tremendously. Like I outlined above, those are the training lessons I use and still use (when I fly outside, [aahhmm, in FSOne]). I find that flying outside in FSOne not realistic for what I was doing, so I created my own pano of my garage. This has really forced me to control the heli. In fact it was this garage pano that I realized I had no control of the heli and when I started making the thing heavier and heavier. Now I have started making the heli lighter again.
It's funny I showed my son the pano of the garage, he thought I was really controlling the heli through the computer and showing a live picture of the heli flying in the garage.
Anyway, my real heli; stock motors, microHeli head, super skids, flat bottom yellow plastic blades and Spectrum DX6 radio and receiver. Fly's heavy when I hover in the garage, which is fine for me. I can hover in one place for a few minutes, turn the heli nose in and hover for a few minutes, and some side in both left and right. I have taken to doing some slow banking turns in order to get the heli to nose in (as compared to just pushing right rudder to spin the heli around).
I've taken the heli out of the garage only twice. the first time, the original radio glitch and the heli crashed in a multitude of peices, that's when I got the spectrum radio. The second time, was about two weeks ago, and it is very nerve racking taking it out for the first time. No hight limits, not side limits. Pretty interesting.
Listen the bottom line on all this, is learning on the sim is great and it will save you hundreds and hundreds of dollars on repairing the heli. But your first time on the real heli, will still be a challenge, becuase now you have an unknown, the heli. Is it trimmed? does it even fly? It's a catch 22, you don't know if it flies until you fly it. Sometimes it helps to have a buddy who can fly put the machine through at least a hover to be sure it it trimmed (before you try it and "break it"). Hey, it's going to happen.
some people like to do Radd's heli training. I've progressed when I did it, so it is worth it.
Sorry for the long post, but you asked for it.
Scott

sctholson 04-28-2007 07:10 PM

RE: FS One by Hangar 9
 
I wonder if I can get some help with this:
I'm using my DX6 transmitter and FSOne and I set the transmitter to the JR6 + FSone emulation for Blade CP. I calibrated the software doing what I was supposed to do and clicked next each time till done. A few things, the FAQ indicates that the idle up is supposed to be the right switch (however on my spectrum I want it on the left switch) but neither switch works, so that's one problem I want to solve. The other is that the hold switch doesn't work and I'd like to operate on my right hand switch. Can anyone shed some light on this?
by the way, all the other functions seem to work fine.
Scott

MSelig 04-28-2007 08:53 PM

RE: FS One by Hangar 9
 


ORIGINAL: sctholson

I wonder if I can get some help with this:
I'm using my DX6 transmitter and FSOne and I set the transmitter to the JR6 + FSone emulation for Blade CP. I calibrated the software doing what I was supposed to do and clicked next each time till done. A few things, the FAQ indicates that the idle up is supposed to be the right switch (however on my spectrum I want it on the left switch) but neither switch works, so that's one problem I want to solve. The other is that the hold switch doesn't work and I'd like to operate on my right hand switch. Can anyone shed some light on this?
by the way, all the other functions seem to work fine.
Scott
I'm not a heli guy, but I've got some ideas here. Make sure you have the Tx you think you have (JR6 Emu for Blade CP). When I do this, the right switch on my Spectrum DX6 does the idle up/normal. So if you have the right Tx in the sim, you might need to start w/ a new model setup on your DX6 (reset it).

Second, the Blades Tx's in the sim don't have hold.

How about picking the Blade CP heli, and then picking the Voy 50 Tx from the JR6ChEmu list? That will get you the hold switch.

Let me know if this works, then I explain what it takes to swap sides.

Michael

airbusdrvr 04-28-2007 09:11 PM

RE: FS One by Hangar 9
 
MSelig or FSOneDev, I installed 1.0.6 last evening and on a helicopter and the 182 I had some sound issues. Tonight the T-34 also has the same sound issue, but the Edge 540 sound is good. Although I had not flown a couple of these planes before installing 1.0.6, I had not noticed this on any of the planes I had flown. Since everything seemed fine before 1.0.6, is there a way to go back to 1.0.5? I PM'd Brian last evening explaining my sound problem after 1.0.6 install. It is this: At idle, the engine sounds normal. Above idle, the engine rpm sound doesn't change with throttle position. The airplane flies and responds to throttle changes, just the engine sound is monotone until retarded to idle where the idle sound kicks in. Also, the monotone engine sound is really not like the engine would normally sound. It more similar to a buzzing hum. How's that for technical? :)

airbusdrvr 04-28-2007 09:18 PM

RE: FS One by Hangar 9
 
MSelig or FSOneDev, RE: My post above. I just flew the Alpha 40 and the BVM Viper and the the engine sounds are normal for those two. Interesting!

MSelig 04-28-2007 09:23 PM

RE: FS One by Hangar 9
 
I am sure Brian will have some ideas here, but in the meantime you can re-run the 1.0.5 patch to get back to the exe version that worked for you.

The exe patches are here:
http://www.inertiasoft.com/support.html

Michael

airbusdrvr 04-28-2007 09:31 PM

RE: FS One by Hangar 9
 
I have already looked there. All I see is 1.0.6 available now. I didn't see the earlier patches available after selecting downloads tab. Do I look somewhere else on the site?

MSelig 04-28-2007 09:38 PM

RE: FS One by Hangar 9
 
Ok, on that link above, you want to download and read the part about "1.0.5 exe (zip file)". You just need the exe from 1.0.5. Things will then work like they did before.

Michael

sctholson 04-28-2007 09:52 PM

RE: FS One by Hangar 9
 
Hi Michael,
Okay here are my results;
I reset my DX6 for the model number I was using for FSOne, and again selected JR6 EMU for Blade, I calibrated and tried to fly. The throttle ended up as the idle up switch!

I then selected the Voy 50 Tx from the JR6ChEmu and calibrated it. The left switch now became the idle up switch, but the throttle became the hold switch!
I don't think there were the results you wanted.
Scott

ORIGINAL: MSelig



ORIGINAL: sctholson

I wonder if I can get some help with this:
I'm using my DX6 transmitter and FSOne and I set the transmitter to the JR6 + FSone emulation for Blade CP. I calibrated the software doing what I was supposed to do and clicked next each time till done. A few things, the FAQ indicates that the idle up is supposed to be the right switch (however on my spectrum I want it on the left switch) but neither switch works, so that's one problem I want to solve. The other is that the hold switch doesn't work and I'd like to operate on my right hand switch. Can anyone shed some light on this?
by the way, all the other functions seem to work fine.
Scott
I'm not a heli guy, but I've got some ideas here. Make sure you have the Tx you think you have (JR6 Emu for Blade CP). When I do this, the right switch on my Spectrum DX6 does the idle up/normal. So if you have the right Tx in the sim, you might need to start w/ a new model setup on your DX6 (reset it).

Second, the Blades Tx's in the sim don't have hold.

How about picking the Blade CP heli, and then picking the Voy 50 Tx from the JR6ChEmu list? That will get you the hold switch.

Let me know if this works, then I explain what it takes to swap sides.

Michael


airbusdrvr 04-28-2007 09:55 PM

RE: FS One by Hangar 9
 
MSelig, thanks. I just didn't scoll down far enough to see that. I'm trying it as we type.

airbusdrvr 04-28-2007 10:04 PM

RE: FS One by Hangar 9
 
MSelig, FSOneDev, Reference my posts just above about sound issue with 1.0.6 patch. I intalled 1.0.5 over 1.0.6 and the sound is again normal on the Cessna 182. That is the only plane I tested before coming back to let you know that solved the problem. Go figure! There is probably nothing more difficult than trying to make something work on the mess Bill Gates gave us. Good Night and Thanks.

MSelig 04-28-2007 10:08 PM

RE: FS One by Hangar 9
 
1 Attachment(s)
Scott,

Let's start from scratch (what's installed in the sim). When you use your DX6, you should get the behavior shown in the attached. It works this way for me w/ my DX6. Do you get this result?

Let's not deal w/ swapping the switches yet ...

Michael

sctholson 04-28-2007 10:18 PM

RE: FS One by Hangar 9
 
Michael,
I have no patches installed, and so I'm at 1.0.1
And no I do not have the behavior shown in the image. Before this evening when I tried to get the idle up to work, the only JR transmitter that would work correctly for me was the JR8 emu. I know it doesn't make sense.
Scott
you also might was well know upfront that my laptop is below recommended spec's too.
Intel Centrino Duo, 1.66 mhz, 1 gig of ram, graphics and audio on motherboard. (shoot me now) btw, it works fine as long as I don't try any 3d sites

MSelig 04-28-2007 10:47 PM

RE: FS One by Hangar 9
 
Scott -

If you are at version 1.0.1, then you need to get a patch to fix issues w/ calibration ... that you're experiencing. That's step one and it might solve some of the trouble which has been resolved w/ patches. So we're really backing up here from switch swapping, to basic Tx functions, to not having any patches. Patches are key here.

I think I need to start prefacing any questions with "what version are you running". This goes double for any Tx questions. ;)

Michael

sctholson 04-28-2007 10:51 PM

RE: FS One by Hangar 9
 
I'll do the latest patch and let you know what I find, tomorrow/next week; for now, It's too late for me, need my beauty rest.
Scott


ORIGINAL: MSelig

Scott -

If you are at version 1.0.1, then you need to get a patch to fix issues w/ calibration ... that you're experiencing. That's step one and it might solve some of the trouble which has been resolved w/ patches. So we're really backing up here from switch swapping, to basic Tx functions, to not having any patches. Patches are key here.

I think I need to start prefacing any questions with "what version are you running". This goes double for any Tx questions. ;)

Michael


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