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btamxx 05-05-2007 09:26 PM

RE: FS One by Hangar 9
 
That sounds about what I'm looking for. Knuckle Bangers? I busted so many systems I was drafted to test a new version of Basic for the M6800 computer several decades ago.[>:] I nearly drove the programmers crazy.[:@] They would give me a version to test and me knowing little or less about how it was supposed to work, promptly broke it.:( The programmer is probably the worst person to test software. It should be tested by people who don't know how it should be done. We can break it a lot better than the programmers who know how to do it correctly and usually do.;) So yes. Please include me in your manual beta test program.


Tnx,

Bill

btamxx 05-05-2007 09:31 PM

RE: FS One by Hangar 9
 
Heh heh heh. I didn't know that Fortran was still kicking. Those of us who were learning the newer languages back then declared Cobal and Fortran to be dead and in the grave, it was just a matter of time.:D I guess when it's good, it doesn't die easily.;)



ORIGINAL: MSelig

We've added more material to the help manual, and it can be downloaded from here:

http://www.inertiasoft.com/fsonefaq/#Q1052-FS1

These latest improvements come thanks to the efforts of FS One beta-tester Camille Goudeseune (http://zx81.isl.uiuc.edu/camilleg/rcfly/).

The new help manual will also be included in an upcoming patch. This version should be considered "beta" in the meantime.

We're open to any feedback. We'll keep improving it.

Michael


ORIGINAL: btamxx

Hi!

Thanks for the reply. Yes, I would love to play lab rat for your manual. I have been involved in writing software users manuals and would be pleased to give feedback. Besides, I love learning new program languages, but never get really profecient at any except VAX/VMS Basic and Progress database system on Digital Equipment Corp. (DEC). Basic on the VAX is more powerful than anyone could possibly imagine for a "Beginners All purpose Symbolic Instruction Command set";). I just like to keep my hand in it.

Bill
VAX and DEC ... I remember those days! Fortran was my gig back then ... err, it still is.

btamxx 05-06-2007 12:46 PM

RE: FS One by Hangar 9
 
Bad news, Brian,

I was in FS One. Paused it, opened my browser to check the weather, (bad storms here), came back to the sim and the aircraft sound has been replaced by something a little like white noise with an element of hum. Yep! I have 1.6, sorry. After escaping to the menu, I clicked fly and it returned o'k.

FSOneDev 05-06-2007 02:56 PM

RE: FS One by Hangar 9
 

ORIGINAL: btamxx

Bad news, Brian,

I was in FS One. Paused it, opened my browser to check the weather, (bad storms here), came back to the sim and the aircraft sound has been replaced by something a little like white noise with an element of hum. Yep! I have 1.6, sorry. After escaping to the menu, I clicked fly and it returned o'k.
This is due to leaving the sim to go to another app. The sim expects to have access to the sound card, and when you leave the sim to open a browser (or other app), the sound can cut out due to the cooperative nature of sound using DirectX. As you note, by exiting to the menu and restarting, the sound is back to normal. This is becasue the sim can re-establish the interface with the sound card. This isn't a "problem" with 1.0.6 or any other version, rather a "feature" of DirectX sound and sharing between apps.

btamxx 05-06-2007 03:01 PM

RE: FS One by Hangar 9
 
Ahh! Thanks. Glad to know that it is not an "Undocumented Feature" in the sim.:D

I want to get a heading hold gyro and I want to know how to change the Tx or Heli to include this upgrade. How do I do this.

Tnx,

Bill

PS

I went looking for Gyros in the FS one folder and found all the cfg files and brought one up in UltraEdit. I see that they are not directly editable so I went looking for them in the Tx. Then I looked in the Heli editor and found them. This is really great. I already like this sim but it's getting better and better the more I learn about it. Any tips about the different gyros?

Tnx.

btamxx 05-06-2007 07:47 PM

RE: FS One by Hangar 9
 
Sorry for the typo. Posts 918 and 922.



ORIGINAL: FSOneDev


ORIGINAL: btamxx
I have posts #318 and #322 which have yet to be replied. Any reason why?
To which posts are you referring? The numbers you list (#318 and #322) are quite old and not posts you placed. Please clarify. Thanks.

Albatross1 05-08-2007 02:18 AM

RE: FS One by Hangar 9
 
Hi Guys,
I'm back. I've been trying to get a custom pano into my program so I have a couple of questions. Before starting though I have to say that I followed the FAQ instructions ... almost exactly but not quite, so I think I know what I'm going to hear back before asking my questions.

The only catch I encountered that I think might be hurting me is that I shortcut the generation of a spherical projection pano by downloading one and then I cut it up to make tiles and proceeded from there. I wanted to see if I could go thru the motions before putting too much effort into the spherical projection effort. The only catch is that the pano that I have doesn't have an aspect ratio that gives me exactly power of 2 pixels in the horiz and vert directions...i.e. I have it resampled to 2048 horiz x 741 vert. I don't know how to resample it to say 2048 x 1024 while maintaining the aspect ratio (i.e. without distortion or without a big blank in the pano). 2048 x 741 gives me 3 rows of 8 tiles, each 256 x 256 pixels except that the bottom row tiles are only 256 horiz x 229 vert (i.e. not exactly square but close). Since I started with an 'odd' size for the overall pano, my icon.tga and largeicon.tga files also aren't exactly the same dimensions as the ones listed in the FAQ...but they're close.

When I go into the program and I look for the pano, it's not there. Now for the questions:
1. Are my problems because I didn't start with the right aspect ratio, is it that critical?
2. Is there a way for me to rescale the spherical projection and maintain the aspect ratio (so it's not distorted)?
3. Could I maybe be missing something else?

This whole thing was pretty easy if I'm almost there, but even if I assemble my own projection, I'm not sure how I can control the horiz x vert dimensions without cutting stuff out?
[&:]

Thanks for any advice you can give.
Cheers,
Dave

MSelig 05-08-2007 07:58 AM

RE: FS One by Hangar 9
 


ORIGINAL: Albatross1

Hi Guys,
I'm back. I've been trying to get a custom pano into my program so I have a couple of questions. Before starting though I have to say that I followed the FAQ instructions ... almost exactly but not quite, so I think I know what I'm going to hear back before asking my questions.

The only catch I encountered that I think might be hurting me is that I shortcut the generation of a spherical projection pano by downloading one and then I cut it up to make tiles and proceeded from there. I wanted to see if I could go thru the motions before putting too much effort into the spherical projection effort. The only catch is that the pano that I have doesn't have an aspect ratio that gives me exactly power of 2 pixels in the horiz and vert directions...i.e. I have it resampled to 2048 horiz x 741 vert. I don't know how to resample it to say 2048 x 1024 while maintaining the aspect ratio (i.e. without distortion or without a big blank in the pano). 2048 x 741 gives me 3 rows of 8 tiles, each 256 x 256 pixels except that the bottom row tiles are only 256 horiz x 229 vert (i.e. not exactly square but close). Since I started with an 'odd' size for the overall pano, my icon.tga and largeicon.tga files also aren't exactly the same dimensions as the ones listed in the FAQ...but they're close.

When I go into the program and I look for the pano, it's not there. Now for the questions:
1. Are my problems because I didn't start with the right aspect ratio, is it that critical?
2. Is there a way for me to rescale the spherical projection and maintain the aspect ratio (so it's not distorted)?
3. Could I maybe be missing something else?

This whole thing was pretty easy if I'm almost there, but even if I assemble my own projection, I'm not sure how I can control the horiz x vert dimensions without cutting stuff out?
[&:]

Thanks for any advice you can give.
Cheers,
Dave
We render using OpenGL which requires that textures be some ordering of
multiples of two. So you need square tiles. With your 2048x741 image,
you could add 141 pixels to the top and 142 pixels to the bottom to get
2048x1024 assuming the native spherical is 2048x1024 (just cropped to
741 ... for some reason). Then take the 2048x1024 and break it up into
squares like the FAQ describes.

You could use something like Paint Shop Pro to add the top and bottom layers
of pixels to get back to the 2048x1024 (assuming again that the original
spherical was that size).

Michael


Albatross1 05-09-2007 01:51 AM

RE: FS One by Hangar 9
 
Hi Michael,
Thanks for that (scratching head). Ok, so I went back to the pano and added pixels (in the sky, and I painted them to be like sky) to bring things to the correct aspect ratio which is now 2048 wide x 1024 vert. I've split it up into 32 tiles (256 x 256) in 4 rows of 8 wide. I put these tiles into the low, med and high subdirectories. I'm using .tga files. I've edited the .dom, .fld and list.cfg files.

In the cfg file, if I add the new pano to the 'All Pano Flying Sites' category as Name28 = PanoExample, I can get the icon to appear in this category. If I select this pano and then go to fly, all I get is a black background and the pano doesn't appear. Any ideas of what can be happening?

If I also create a Category8 = Example (or any other name) exactly like in the FAQ, I can get the category name to appear in the pull down list in the field slection window and I can select that category but when I do the category is empty (i.e. although I have edited the file to include the lines '[Example] and Name1 = PanoExample' the pano corresponding to PanoExample doesn't appear in the category). Any idea why this might be happening?

cheers,
Dave:eek:

MSelig 05-09-2007 11:17 AM

RE: FS One by Hangar 9
 
Albatross -

Black pano: Are the tga saved as uncompressed? That's a necessary step mentioned in the FAQ. If you don't know or cannot change that w/ your image editing software, then save them as jpg files (and remove the tga's from the sim pano folder).

Not appearing in list: In your list file w/ the new category, make sure the end of the file ends w/ blank lines (hit return a few times).

Michael

Albatross1 05-09-2007 01:54 PM

RE: FS One by Hangar 9
 
Hi Michael,

Hmmm. The tiles are definitely uncompressed 24 bit tga files and they're in the right subdirectories. I only used the same set of tiles for all three subdirectories though, since the faq says any compliant set will work. Also, when I cut up the main pano into tiles, I just cut and pasted square masks from a grid layered onto the pano ... I suppose this is ok.

From the FAQ it also looks like the dom, ele and fld files need the same name in front of the extension as the pano directory. In my initial shot at this I didn't use 'PanoExample' as the directory and filename but I did make them all match. Is there some kind of convention for these names (length, no spaces etc?). In juggling some of the names around to get it to appear in the selection list, I may have mixed some of this up. I'll go back and recheck that all of my names and file edits etc conform to the example and I'll add the blank lines ... then if that doesn't work I'll switch the tiles to jpg. I'm using photopaint so switching around and controlling compression is pretty straight forward. When the icon popped up, it looked great and it was saved as the same tga format (and uncompressed) so I'm thinking, if that worked, the tile tga files themselves are probably ok.

I didn't know about the need for blank lines hopefully that will fix the list thing. I don't have any blank lines there right now so maybe that'll do it.

thanks again, and again,
cheers
Dave

kenrinc 05-09-2007 02:40 PM

RE: FS One by Hangar 9
 
Albatross1, I ran into the same issue. I think as I remember my problem was that I had not referenced them in those dom, ele files. I had subsequently converted all the tga to jpg because I originally thought that's what it was. Each square is it's own image (named in the appropriate format). I chop them up in Gimp and save each separately. I have yet to figure out the logic in the field folder naming. I believe you can name them whatever you want just as long as the aforementioned files are pointing correctly. I may do this with the rest of them because it makes it easier to keep track of what is what. You end up having to reference the numbers in the files in order to figure out what folders have which fields in them.

Michael: Any word on getting some info on how to map out collision points and field textures in panos? It would be nice if I could update many of the included panos for better collision detection. Masks would be cool tool but I'm unclear whether that is or will be supported. Thanx

Ken-

Albatross1 05-09-2007 03:51 PM

RE: FS One by Hangar 9
 
Hi Ken,
Thanks for the encouragement. I'm going to tackle it tonight. I read your comments earlier. You're a few steps ahead of me so I'm sure I'll encounter (and will be able to use) whatever you're experiencing. Btmaxx and Sctholson have probably come across this stuff too. After I read the collision question, I thought, hmmm good idea.

If this works. I'll still have to make a pano of what I have in mind from scratch but I don't have the high megapixel slr, (only my wife's smaller rangefinder one, optics might be limited, maybe I could rent the camera from a shop I know). Maybe the pano I downloaded will be good enough for me for a while but I want to put together a good coastal one for slope soaring and maybe a tropical one for those bad weather days.

Thanks,
Dave

rally tuned 05-09-2007 08:49 PM

RE: FS One by Hangar 9
 
Hi I've been playing round with FS One for a little while now. I have the Tacon controler and have just grabed a plane and gone.
Now however I am wanting to start setting things up in transmitter function properly, like a s*** load of expo on heli tails. The problem I am having is that when I go into the transmitter setup menu and click on something to adjust it the box comes up but there is no wrighting. I've worked out how to change expo by guessin whats what but then when I go to save my changes the simulator crashes.
Any help would be greatley apprecieated.
This Is what I have found out about my Comp.
Pantium4 3Ghz, Processor
Intel(R) 82945G Express Chipset Family, Graphics Card
Intel(R) 945G/P, Mother board I think?
Also have all current Patches

Cheers Jordan

sctholson 05-09-2007 09:19 PM

RE: FS One by Hangar 9
 
Hi Albatross1,
I read your earlier post and yes I ran into this too, but it has been about a month or so since I did any work on the panos. As I recall you will find your error as soon as you look at the fld, or dom file, I'm pretty sure there is a mismatch of names.
I trust if you read the faq again carefully and keep referencing back to what you are doing the problem/answer will jump out at you.
Scott

sctholson 05-09-2007 09:27 PM

RE: FS One by Hangar 9
 
Hi Jordan,
I'm in the same boat as you, I can't see this text either and like you I don't have a seperate graphics card. The graphics card you have is built into the motherboard. these just don't have the horsepower or whatever is needed to run the program. I run my FSOne with the most minimal of effects, yet in this one area, I can't see what is there.
I have touched base with FSOneDev and Brian indicated that they might get back to me one day with a possible solution. Since I'm using below specification equipment it is really outside of the scope of what they really should do.
I just want to point out to everyone, that Msellig and FSOneDev are here on a voluntary basis, and the primary support is done by Horizon Hobby. These two guys like to stay around in the forum as they get a chance to interact with us and learn of our needs. So while we benefit from having them here, they benefit from us too.

But when it comes to below spec equipment we're just pushing the envelope. I wish it wasn't so, cause there's stuff I'd do if I could read this material. But after all it's my decision. I just don't want to invest any money into my work computer for personal reasons.. Blah, blah, blah.....
Scott

ORIGINAL: rally tuned

Hi I've been playing round with FS One for a little while now. I have the Tacon controler and have just grabed a plane and gone.
Now however I am wanting to start setting things up in transmitter function properly, like a s*** load of expo on heli tails. The problem I am having is that when I go into the transmitter setup menu and click on something to adjust it the box comes up but there is no wrighting. I've worked out how to change expo by guessin whats what but then when I go to save my changes the simulator crashes.
Any help would be greatley apprecieated.
This Is what I have found out about my Comp.
Pantium4 3Ghz, Processor
Intel(R) 82945G Express Chipset Family, Graphics Card
Intel(R) 945G/P, Mother board I think?
Also have all current Patches

Cheers Jordan

Albatross1 05-09-2007 10:13 PM

RE: FS One by Hangar 9
 
Hi Scott,

Right on, my file references were messed up and the thing about adding a couple of blank lines was critical.

I've got it working now and I've learned what I wanted for now (i.e. that I can do it) but the pano I downloaded isn't good enough image quality to keep. Since I'm seeing some distortion in the image I'm also thinking that the image I downloaded isn't a spherical projection after all (but it seems close). The Autostitch website gallery doesn't show the same kind of distortion...time to go take some pictures I guess.

Does anybody know a site where we could just download some good quality stitched images or unstitched images?

Thanks,
Dave

sctholson 05-09-2007 10:25 PM

RE: FS One by Hangar 9
 
Sorry Dave,
That's the limit of what I've tried to do. I photographed my garage for a pano to get a more realistic winter flying site. The photographing wasn't hard per se, but a lot of photos. I did all my processing in Photoshop, with a little tool called slice and then another little tool called "save for web" (I think).
Once I had the pano stiched and fixed in Photoshop the slicing and "save for web" was about a 2 minutes job. I took longer to save the darn thing.
There's another program involved I think it was a dds converter. but I'd have to check. If anyone wants a procedure for this, I could probably pull one together. Please don't ask if you don't intend to use it, as I don't really need to do if for my health.
Good luck with finding panos Dave.

Scott

FSOneDev 05-09-2007 10:33 PM

RE: FS One by Hangar 9
 

ORIGINAL: sctholson

Hi Jordan,
I'm in the same boat as you, I can't see this text either and like you I don't have a seperate graphics card. The graphics card you have is built into the motherboard. these just don't have the horsepower or whatever is needed to run the program. I run my FSOne with the most minimal of effects, yet in this one area, I can't see what is there.
I have touched base with FSOneDev and Brian indicated that they might get back to me one day with a possible solution. Since I'm using below specification equipment it is really outside of the scope of what they really should do.
I just want to point out to everyone, that Msellig and FSOneDev are here on a voluntary basis, and the primary support is done by Horizon Hobby. These two guys like to stay around in the forum as they get a chance to interact with us and learn of our needs. So while we benefit from having them here, they benefit from us too.

But when it comes to below spec equipment we're just pushing the envelope. I wish it wasn't so, cause there's stuff I'd do if I could read this material. But after all it's my decision. I just don't want to invest any money into my work computer for personal reasons.. Blah, blah, blah.....
Scott

ORIGINAL: rally tuned

Hi I've been playing round with FS One for a little while now. I have the Tacon controler and have just grabed a plane and gone.
Now however I am wanting to start setting things up in transmitter function properly, like a s*** load of expo on heli tails. The problem I am having is that when I go into the transmitter setup menu and click on something to adjust it the box comes up but there is no wrighting. I've worked out how to change expo by guessin whats what but then when I go to save my changes the simulator crashes.
Any help would be greatley apprecieated.
This Is what I have found out about my Comp.
Pantium4 3Ghz, Processor
Intel(R) 82945G Express Chipset Family, Graphics Card
Intel(R) 945G/P, Mother board I think?
Also have all current Patches

Cheers Jordan

Jordan and Scott -- Based on testing-to-date, the problem with the missing text has something to do with the driver/hardware of the integral Intel Graphics card. There seems to be an incompatibility with its OpenGL implementation. As a result, there is nothing that we can do to fix this problem. I'm sorry but the only option is to get an ATI or NVIDIA graphics card. (PS -- This is why we didn't include Intel Graphics in our "approved" equipment list.)

sctholson 05-09-2007 10:42 PM

RE: FS One by Hangar 9
 
Hi Brian,
I totally understand, thanks for getting back to me/us. I hope to do something about it one day, until then, I'm stuck. If I were to regester a customer service call or email with Intel, how would I go about telling them of the problem?

Is there some language I can use to communicate what is happening? Or is this more trouble than it is worth?
Scott

rally tuned 05-09-2007 11:09 PM

RE: FS One by Hangar 9
 
Thanks alot FSOneDev.

I can run all graphics setup on 100% in pano views with a semi reasonable frame rate which is sweet but yea looks like i'll have to get a decent graphics card if I want to start using this sim properly.

Again thanks for your time

FSOneDev 05-09-2007 11:40 PM

RE: FS One by Hangar 9
 

ORIGINAL: sctholson

Hi Brian,
I totally understand, thanks for getting back to me/us. I hope to do something about it one day, until then, I'm stuck. If I were to regester a customer service call or email with Intel, how would I go about telling them of the problem?

Is there some language I can use to communicate what is happening? Or is this more trouble than it is worth?
Scott
Scott -- I'm sorry to say that for high speed and high quality graphics cards, you really need to consider ATI and NVIDIA rather than Intel. The NVIDIA and ATI people focus on graphics (sure, they do other things too, but graphics is their "bread and butter") while Intel's focus is certainly not on graphics. As a result, this tends to show in the overall performance of the cards as well as the driver compatibility and support.

If you get to a point where you could consider spending about $100-$150 to get a graphics card, ATI and NVIDIA both provide a range of cards in this price range that will give quite good graphics performance for FS One and other graphics-intensive applicaitons.

Cuppa 05-10-2007 01:39 AM

RE: FS One by Hangar 9
 
To MSelig: is Mini Pulse XT in your schedule?

kenrinc 05-10-2007 01:54 AM

RE: FS One by Hangar 9
 
Guys, it may not matter, but at $75 a NVIDIA GeForce 7300GT kicks a*s on any built in Intel graphics chip and this card is at the low end of the GeForce line!!. This does assume your computer is new enough to support PCI-E. If it doesn't, there is always the GF5200 PCI or an GF6200LE AGP. All well under $100.

Albatross1: I've got a nice pano that I got from NNPRCC's club in Virginia. Very pretty field and good photo. I can't remember where I found it. I've already done all the hard work. It's a drop in for FSone: already configured accept for collision and ground effects info which we are awaiting ... I can zip up the entire directory and mail it over if you want. You only need to add it to the lists file.

$.02

Ken-

sctholson 05-10-2007 05:59 AM

RE: FS One by Hangar 9
 
Hi Ken,
Thanks for the suggestions...
Scott

ORIGINAL: kenrinc

Guys, it may not matter, but at $75 a NVIDIA GeForce 7300GT kicks a*s on any built in Intel graphics chip and this card is at the low end of the GeForce line!!. This does assume your computer is new enough to support PCI-E. If it doesn't, there is always the GF5200 PCI or an GF6200LE AGP. All well under $100.

Albatross1: I've got a nice pano that I got from NNPRCC's club in Virginia. Very pretty field and good photo. I can't remember where I found it. I've already done all the hard work. It's a drop in for FSone: already configured accept for collision and ground effects info which we are awaiting ... I can zip up the entire directory and mail it over if you want. You only need to add it to the lists file.

$.02

Ken-


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