3D with a GP cap 232
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From: saint louis,
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well after flying my semi-new GP cap 232 many times, I starting to get into 3D. I have a simulater and can do tons od 3D on it, and have practiced many times before, but each time I get up in the air at the field, I seem to wuss out on real 3D. I can do snaps, avalanches and all sorts of other basic aerobatics fine, but just can't seem to get myself to take the next step. Any suggestions on any specific trick to try first, a normal spin maybe? One of the reasons this maybe so difficult might be that the plane is only 3 months old, but I want to try somemore aerobatics before I start on my next kit
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From: sterling hts, MI
got a simple 3d trick for that plane.cg at 4 1/8 from leading eadge.max throw on elev and rudd.put it in to a inv flatspin.it will blender with a normal entry.right rudder left ail and down.i had one thats why i say cg there.it still flys confertable but the blenders are soooo slowwww you wont belive it.what motor is in it?
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Hey,
We are in the same situation. I Started with the Elevator. By far the easiest thing to do. Just start high and chop the power all the way donw. Switch on high rates and feed in up elevator as the plane begins to slow. As you get close to full up add in 2 or three clicks of power and just let the plane sink. Pretty cool. Practice steering it around with the rudder. When you start getting low keep the elevator at full but flick the low rate swithch while punching the throttle.
From here you can progress to Harriers and hovering. That's where I am now...
RickP
We are in the same situation. I Started with the Elevator. By far the easiest thing to do. Just start high and chop the power all the way donw. Switch on high rates and feed in up elevator as the plane begins to slow. As you get close to full up add in 2 or three clicks of power and just let the plane sink. Pretty cool. Practice steering it around with the rudder. When you start getting low keep the elevator at full but flick the low rate swithch while punching the throttle.
From here you can progress to Harriers and hovering. That's where I am now...
RickP
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From: saint louis,
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Sounds like some good suggestions. I'll probly try and start with your suggestion Rick, and hopefully move on soon to something like the inverted flat spin. I know how to do one, but I don't know what throttle setting I'm supposed to be at. I've heard full and idle. What do you thin? I have the Irvine .53 in it which provides more then enough power and will allow me to fly around at 1/4 throttle. I'll let you know how I do when I get back from the field this weekend.
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From: sterling hts, MI
ev-bot you start the spin with no throttle and then after the spin go's flat you can add power if you want.I tried it and it did the same thing but spun a little faster.you might have to fly at 1/2 power.I know I had to.
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From: saint louis,
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Just one more question, about how many feet per second would you say it is going to come down? and how far above the ground should I relese the sticks and let the plane stop spinning?
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From: sterling hts, MI
well the plane floats down very slowly if it does it like mine.maybe 10 to 30 fps.you can pull out at 50 feet if you want but I wouldnt do that till you get use to it.start at 500ft, stall the plane, as soon as it falls feed in right rudder left ail and down.make sure you have 45 deg on rudder and elev.you might have to back off of the ail to get it to flatten out but it will go.if the fuse is not horazonal or close to you need more elev or move the cg back.I use to do them at 50ft do three spins and pull out at 15ft.awsome when its in you face.
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From: East Brunswick,
NJ
Mine will do great inverted flat spins. It's a crowd pleasing move and boy do I love to please the crowd
I enter the spin inverted with full down elevator right rudder and left aileron. As soon as it starts spinning I add power until it flats out and then play with the aileron and power to keep them as flat as possible.
But I have to get out of them high enough to account for my elevator throw which tends to snap the cap. Once it kept on snapping on me all the way down to 10 feet while I was trying to get out of a flat spin. A hair raising experience. :rainfro:
Since then I learned to use more power and less elevator to get out of flat spins.
Still working on harriers and torque rolls. I have a saito 91 with a 15X4w apc at 6lbs. Pretty happy with it.
Stratos
I enter the spin inverted with full down elevator right rudder and left aileron. As soon as it starts spinning I add power until it flats out and then play with the aileron and power to keep them as flat as possible. But I have to get out of them high enough to account for my elevator throw which tends to snap the cap. Once it kept on snapping on me all the way down to 10 feet while I was trying to get out of a flat spin. A hair raising experience. :rainfro:
Since then I learned to use more power and less elevator to get out of flat spins.
Still working on harriers and torque rolls. I have a saito 91 with a 15X4w apc at 6lbs. Pretty happy with it.
Stratos
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From: saint louis,
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well I just got back from the field. after trying some of the harriers on the first flight, I found out there not as easy as they sound, I need a alot of work on that. On the second flight I worked up my courage, almost chickened out again, but was able to try the inverted spin. not nearly as hard as I thought, but scary. This boosted my confidence about a million times after finishing the first one. I still need to work on flattining them out, but now I have something to play around with. Thanks alot for all your help and suggestions.
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From: sterling hts, MI
Hi just wanted to know were your cg is at.mine was at 4and1/8.not really far back so it still flys really nice.but the inv. flat spin on mine was really easy.just put the sticks there and the plane did the rest.no other input needed.how much throw do you have? that might be whats wrong
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From: saint louis,
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My cg is where is instructions tell me to put it.(can't remember where that is off the top of my head). When I was trying my spins today, I was doing it on low rates with the aileron and elevater, but my rudder is always on high rates. Plus I had the engine at idle the whole time. Maybe giving it a little throttle will flatten it out. Anyway, I'm sure I get it after a few more flights. By the way, can your cap do a regular upright flatspin ok? I haven't tried on yet and I think I will next time I go flying. Thanks for all your help.
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From: sterling hts, MI
Honestly I never tried it upright.and yes you have to be on high or 3d rate(40or45 deg)on elev. I think thats why it get so flat is because theres really no stab to stop the back of the plane.when it does it the fuse is allmost flat.thats what really slows it down.another move is to put it in a hover(you can do it high about 200ft)as soon as it sits still even for a second give it full power and full down(dont even try if you dont have 40deg on elev)the plane will do a real tight loop(waterfall)when it comes back around punch it and go up.the last 1/4 is the hardest part if it doesnt go just hit low rate feed in some up and fly out.like I said start high.my plane only loset maybe 2 feet so when you get use to it you can do it at 20ft and listen to all the holysh** that come from the pits.
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From: saint louis,
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guess I'll have to try and do the waterfall next time I get out there too. But today is a rainy day so it will have to wait a while. For now, I think I'll go change the high rates on my elevator.



