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FS One by Hangar 9

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Old 02-09-2009 | 11:20 AM
  #1801  
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From: south plainfield, NJ
Default RE: FS One by Hangar 9

while we wait for a new expansion pack that hopefully will have the blade400 id like to edit one of the existing helis...most probably the voyager 50 electric... to closely mimic the blade 400. is there anyone who has done this? will the expansion pack that came out for the pre 1.1version that included a trex450 work with the new version? maybe i could go that route also? $13.00 for one heli from the pack...not exactly a bargain but.....you do what you have to do.
Old 02-09-2009 | 11:49 AM
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Default RE: FS One by Hangar 9

Hey leadtongue,

I bought the hanger pack after upgrading to 1.1. I actually deleted and reinstalled the the whole thing. While I'm not sure if that is an actual requirement, it worked well for me and now I'm up and running. I've been told that realistically the Trex 450 flies very similar to the B400, which I hope is the case since I have a B400 and am practicing on the Trex on FSOne. I have been watching the forums for a while and Scott is a wealth of knowledge. The mods below are a combo of Scott and Kraig's input. Using these, the Trex flies much better and more realistic than the heli after fresh install. And it does fly very similar to the B400.

Thanks Scott and Kraig, you guys are awesome.

Also, the head setup on the B400 (can't speak for any other helis, since I don't have experience with them) is VERY important. I found out the smuck who set mine up didn't do it right, changed it yesterday morning, what a difference, much more stable. It was so off, even one of the flybar paddles had a -3deg angle, no wonder it wasn't flying very well.


• Under Aerodynamics I made the changes to Rotation Damping: Roll: 0.100, Pitch: 0.100, Yaw: 0.100
• Under Main Roter I made changes to Blade Rotational Inertia to 0.0028
• Mass: empty weight 1.8
• Aerodynamics: aerodynamics reference area .2
• Tail Rotor: Solidity: .25
• Tail Rotor: Overshoot time constant: .002
Old 02-09-2009 | 02:46 PM
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Default RE: FS One by Hangar 9


ORIGINAL: Albatross1

Hi Scott and JS,

I think onboard video is a problem if you have it, from when I was researching which sim to get. I remember reading something about how CPU's that share memory for video processing don't play too nicely with high memory users like flight sims. That said, it's funny that your other ones don't have issues with your setup. I have a laptop that I run FS One on that has a switch to let me choose between the GeForce 7400 card and an oboard video (I think that's what it's for) so I'll try to switch back & forth to see if it makes a difference on that machine at least.

Dave
I actually solved this problem. I had to install symbols and a debugger to do it but, it turned out to be the ac3filter.ax codec that was causing the issue. I searched for all instances of ac3 and renamed them and the problem went away. Renamed them back and the problem returned. So far with the registry entries renamed, no issues. If I find something that disabling ac3 breaks I can rename them back.
Old 02-09-2009 | 02:54 PM
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Default RE: FS One by Hangar 9

That's good detective work, good to know. Unfortunately it has taken a lot of effort to find that.
Thanks for letting us know.
Scott H
Old 02-13-2009 | 02:35 PM
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Default RE: FS One by Hangar 9

is there any way to make to BCX more responsive . as i have tried the servo settings but when i try to use the heli it just crashes the whole sim
Old 02-13-2009 | 11:17 PM
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Default RE: FS One by Hangar 9

How responsive do you want it to be?
Old 02-14-2009 | 09:11 AM
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Default RE: FS One by Hangar 9

well my one has the rods in the 3rd hole out of the servo horn
Old 02-14-2009 | 09:57 AM
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Default RE: FS One by Hangar 9

Sorry I can't relate that back to how more responsive you want the FSone model to be. Also I don't own a BCX so I can only help you in regards to the FSOne model. We re talking about the counter rotating heli, right? There a few adjustments you can make to modify the model, but it'll never be as agile as say the Blade CP Pro model. Just give me an idea how much more agility your looking for in the model and I'll try to explain the fields you can try to change.
Scott
Old 02-14-2009 | 10:46 AM
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Default RE: FS One by Hangar 9

ok cheers. could it be made about 50% more agile / responsive. i want it a bit more lively
Old 02-15-2009 | 09:16 PM
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Default RE: FS One by Hangar 9

Okay Turok007,
After way too many permutations, I've come up with three changes that should make the CX more liveley.
First you'll have to make a copy of the CX, name it anything you'd like, click on the copied CX and edit:
1. go to the aerodynamics tab and in the Aerodynamics Ref Area (sq. ft) change the unit of measure from 5 to 1
2. go to the main rotor tab and change the Blade Solidity from .067355 to .09
3. go to the coax rotor tab and change the Blade solidity from .067355 to .09 (same change as the main rotor)

Go fly and it should be nimbler... but it is limited.

Good luck

Scott
Old 02-16-2009 | 05:52 AM
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Default RE: FS One by Hangar 9

thank you very much Scott for all you time. it handles a lot more like my one now. so i will be able to get more practice now on the sim before i do anymore club indoor flying.
Old 03-04-2009 | 01:06 PM
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Default RE: FS One by Hangar 9

Experimenting with skins
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Old 03-04-2009 | 01:30 PM
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Default RE: FS One by Hangar 9

That looks really nice.

I tried that a little a year ago. I'm not artistic though. I removed the forward swooping swirls from the wings of the ShowTime so that everything was sweeping back only. And I changed the Skylane scheme to look more like the 40 size Great Planes ARF of the Skylane.

To do a good job takes some skill and proper software, but the paint schemes are otherwise easily accessable in FSOne.

Old 03-04-2009 | 01:58 PM
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Default RE: FS One by Hangar 9

Yeah, I had thought about doing it for a while I but never took the time to figure it out. Now that I have I want to do some nice ones. I just slapped this one together last night quick. I didn't have any of my regular brushes loaded in Gimp so I couldn't do any thing fancy.
Old 03-04-2009 | 05:02 PM
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Default RE: FS One by Hangar 9


ORIGINAL: Katman1

Yeah, I had thought about doing it for a while I but never took the time to figure it out. Now that I have I want to do some nice ones. I just slapped this one together last night quick. I didn't have any of my regular brushes loaded in Gimp so I couldn't do any thing fancy.
Ok, I'm lazy, so, how do you do it? Since you have figured it out and all. :-)
Old 03-04-2009 | 05:10 PM
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Default RE: FS One by Hangar 9

Just find the .tga file in the graphics folder and edit it with a program that will edit .tga files. Like Gimp. I would assume Photoshop would do it also but I don't know, never used it. Resave it as a .tga
Old 03-04-2009 | 07:14 PM
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Default RE: FS One by Hangar 9

To do my very simple paint scheme edits, I just used Windows Paint and used a free utility called "Image Magik" (yes spelled with a "k" ) to convert between BMP and TGA formats. It's a collection of command line programs (for example: "convert image.bmp *.tga" and vise versa).
Old 03-05-2009 | 01:59 PM
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Default RE: FS One by Hangar 9

Green is better, just need to finish it.
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Old 03-08-2009 | 01:02 PM
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Default RE: FS One by Hangar 9

is the cub one the add on disc really that hard to fly. as i can fly many faster/ sport planes and do some 3D but that cub sure is a hand full.
Old 03-08-2009 | 10:17 PM
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Default RE: FS One by Hangar 9

Hi Katman,
I think I saw one of your quick works of art on the RCG post. Can you tell me what brushes you use and where you found the patterns that you used? It looked pretty nice. Regarding the trading of setup information for aircraft, the answer to your question is yes it can be readily shared. The sharing of setup and tweaks for the Rex-450 heli is an example. There's probably a setup file for each aircraft that be copied across just like the images.

Thanks,
Dave
Old 03-08-2009 | 11:05 PM
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Default RE: FS One by Hangar 9

This might be common knowledge but, is there a repository somewhere of any additional planes or instructions on creating planes for FSOne?
Old 03-09-2009 | 02:15 PM
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Default RE: FS One by Hangar 9

There is no repository, but you can read up on how to modify an existing design, resize it, or change some other characteristic...
http://www.inertiasoft.com/fsonefaq/index.html
You'll have to read through the FAQ's to find info about resizing. Then just a few posts ago there was a discussion about repainting planes/heli's.

Scott
Old 03-09-2009 | 02:32 PM
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Default RE: FS One by Hangar 9

Ah, ok then but, nothing for getting or creating new models like the T-28 or any of the other new Horizon models? That seems unfortunate.
Old 03-09-2009 | 02:43 PM
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Default RE: FS One by Hangar 9

Well it is unfortunate, but I can only assume that the process is complicated getting the physics correct, but I really have no idea.

About the only thing you can do is take an existing model, get it close to the correct size and get the power equipment dialied in. Lastly repaint it to look like what you want. It is far from ideal.

It would make sense from a marketing perspective to put out the Horizon models in the sim, but I'm guessing there's some snag preventing them from doing this.

Scott
Old 03-09-2009 | 02:50 PM
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Default RE: FS One by Hangar 9

what they need to do is tell everyone. that more add on discs are on there way or tell us the sim is dead in the water so we can move on to something else. instead of flogging a dead horse.


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