G4 Real Flight is great!
#51
Senior Member
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bummer and G-2 use to have me flying like Q Q




i will be loading some of those shemes and birds to the cpu tomorrow. I am now flying the Yak. I have all of the birds I fly mixed out so that track oh so well in real life. I guess its back to the drawing board like I have to do wtih all my birds. GC issues, thrust issues ,mix issues[8D][8D][8D] well i am on it tomorrow tks





i will be loading some of those shemes and birds to the cpu tomorrow. I am now flying the Yak. I have all of the birds I fly mixed out so that track oh so well in real life. I guess its back to the drawing board like I have to do wtih all my birds. GC issues, thrust issues ,mix issues[8D][8D][8D] well i am on it tomorrow tks
#53
Senior Member
ORIGINAL: krayzc-RCU
Quick ?
What folder do i drop this planes in that you all told me about?
Quick ?
What folder do i drop this planes in that you all told me about?
You don't.
G4 handles everything.
Download anywhere.
Open G4 and go to the upper left. > SIMULATION > IMPORT > RealFlight Archive
click on that and browse to wherever you downloaded the airplane/flyingfield
#55
ORIGINAL: thevirginian
Never mind, I 've got it figured out. Actually it is pretty easy in G4. You take a shot by pressing the tab and the print screen key simultaneously and it saves it as a jpg in a special directory. Here is a custom built Extra 300L I hover a few feet off the deck. Kinda tricky to do the hovering and hitting two keys at the same time
Never mind, I 've got it figured out. Actually it is pretty easy in G4. You take a shot by pressing the tab and the print screen key simultaneously and it saves it as a jpg in a special directory. Here is a custom built Extra 300L I hover a few feet off the deck. Kinda tricky to do the hovering and hitting two keys at the same time
#56

AutoXMan;
you are correct. Only the tab key is necessary. Again, I found that out after I posted that last statement. Now, taking pictures is somewhat easier, having to use only one hand while keeping the other on the vital aileron/elevator stick.
you are correct. Only the tab key is necessary. Again, I found that out after I posted that last statement. Now, taking pictures is somewhat easier, having to use only one hand while keeping the other on the vital aileron/elevator stick.
#57
ORIGINAL: thevirginian
AutoXMan;
you are correct. Only the tab key is necessary. Again, I found that out after I posted that last statement. Now, taking pictures is somewhat easier, having to use only one hand while keeping the other on the vital aileron/elevator stick.
AutoXMan;
you are correct. Only the tab key is necessary. Again, I found that out after I posted that last statement. Now, taking pictures is somewhat easier, having to use only one hand while keeping the other on the vital aileron/elevator stick.
Another alternative that I do when I am using Phoenix simulator is to take a video of what I am doing in the simulator, and then when the video is playing take a screenshot. Hopefuly it works for G4, I have not had a chance to test it out yet.
#58
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From: san luis potosímexico, MEXICO
hi guys, i have and hp laptop with amd turion, 1.9 mhz and a nvidia graphic card 7150, it says 64mb dedicated and up to 287 shared. will it work with the G4???
thanks
ramiro robledo
thanks
ramiro robledo
#59
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From: Elk Grove, CA
Ok, here is the question. I agree Real Flight is cool but how do I get realistic flight characteristics from a specific airplane. We all know Piper Cubs love to ground loop on take off, I get no response from the simulator. Full throttle, the tail picks up and off we go, not in the real world of R/C flying. One of the reasons I bought the G4 was to practice on this problem. Other airplanes have slight characteristics unique to them selves, but I don't find this in the G4, am I asking for too much?
#60
Senior Member
ORIGINAL: Elk Grove Don
Ok, here is the question. I agree Real Flight is cool but how do I get realistic flight characteristics from a specific airplane. We all know Piper Cubs love to ground loop on take off, I get no response from the simulator. Full throttle, the tail picks up and off we go, not in the real world of R/C flying. One of the reasons I bought the G4 was to practice on this problem. Other airplanes have slight characteristics unique to them selves, but I don't find this in the G4, am I asking for too much?
Ok, here is the question. I agree Real Flight is cool but how do I get realistic flight characteristics from a specific airplane. We all know Piper Cubs love to ground loop on take off, I get no response from the simulator. Full throttle, the tail picks up and off we go, not in the real world of R/C flying. One of the reasons I bought the G4 was to practice on this problem. Other airplanes have slight characteristics unique to them selves, but I don't find this in the G4, am I asking for too much?
I've yet to hear of anyone report ground looping in any of the sims.
And I think none of them even offer ground that is anything other than uniform in type. So if it's grass, it's uniformly grass without bare spots or rock or dips or anything that might cause taxi problems.
So no airplane induced ground loops and no rough ground to help cause it.
#63
You guys should try taking a jet, fly it real high (with chase mode camera) and take a dive, after you feel you have close ot the max speed and on the sticks. The frame cannot handle it and it bursts to pieces.
I was just fooling around and found it neat that there are some limits to the airframe.
I was just fooling around and found it neat that there are some limits to the airframe.
#64
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From: Elk Grove, CA
Not to start a heated conversation here, but as I read other messages it seems that this G4 is used more as a toy than to improve actual flying skills. Not that I'm into "toys" but when someone says they have a flight simulator I would expect one to produce actual simulation of a takeoff or landing. True there are many planes offered on the G4 menu, some are hot rods and others are slow flyers, but all of the planes in the same catorgary behave relative the same on the simulator. I could care what the color is or the "smoke" or streamers of the aircraft, not that it's a nice feature but in learning to fly I think the simulator falls short. But what do you want for $200.00 bucks, this is not NASA stuff. I don't think asking for touque issues on takeoff is asking too much, if I can produce a cross wind on the sim I wouldn't think torque would be an issue. Can anyone out there tell me if this is an option on the G4 for certain flight characteristics?
#65
ORIGINAL: Elk Grove Don
Not to start a heated conversation here, but as I read other messages it seems that this G4 is used more as a toy than to improve actual flying skills. Not that I'm into "toys" but when someone says they have a flight simulator I would expect one to produce actual simulation of a takeoff or landing. True there are many planes offered on the G4 menu, some are hot rods and others are slow flyers, but all of the planes in the same catorgary behave relative the same on the simulator. I could care what the color is or the "smoke" or streamers of the aircraft, not that it's a nice feature but in learning to fly I think the simulator falls short. But what do you want for $200.00 bucks, this is not NASA stuff. I don't think asking for touque issues on takeoff is asking too much, if I can produce a cross wind on the sim I wouldn't think torque would be an issue. Can anyone out there tell me if this is an option on the G4 for certain flight characteristics?
Not to start a heated conversation here, but as I read other messages it seems that this G4 is used more as a toy than to improve actual flying skills. Not that I'm into "toys" but when someone says they have a flight simulator I would expect one to produce actual simulation of a takeoff or landing. True there are many planes offered on the G4 menu, some are hot rods and others are slow flyers, but all of the planes in the same catorgary behave relative the same on the simulator. I could care what the color is or the "smoke" or streamers of the aircraft, not that it's a nice feature but in learning to fly I think the simulator falls short. But what do you want for $200.00 bucks, this is not NASA stuff. I don't think asking for touque issues on takeoff is asking too much, if I can produce a cross wind on the sim I wouldn't think torque would be an issue. Can anyone out there tell me if this is an option on the G4 for certain flight characteristics?
#66

I roger that 100%, AutoXMan. Although I personally had G2 at home before, I tested several others (Reflex, AFPD, FSOne, G3.5) long enough to feel and notice the difference between all the sims out there. G4 seems to me the most realistic one and that's why I bought it. I am far from finish testing its capabilities.
#69
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From: Elk Grove, CA
Nope, don't have a problem with what if's. Anyone that doen't take the G4 to it's limits is missing out on a good time. I was just dissipointed that the realism of an actual tail dragger is not there. Try taking off with a Sopwith Camel sometime, or a Piper Cub, it gives a whole new meaning to a ground loop, I was just wondering if there was someone out there that could tell me if I was missing something with the G4 where I could find something to produce this effect.
#70
Senior Member
ORIGINAL: Elk Grove Don
Nope, don't have a problem with what if's. Anyone that doen't take the G4 to it's limits is missing out on a good time. I was just dissipointed that the realism of an actual tail dragger is not there. Try taking off with a Sopwith Camel sometime, or a Piper Cub, it gives a whole new meaning to a ground loop, I was just wondering if there was someone out there that could tell me if I was missing something with the G4 where I could find something to produce this effect.
Nope, don't have a problem with what if's. Anyone that doen't take the G4 to it's limits is missing out on a good time. I was just dissipointed that the realism of an actual tail dragger is not there. Try taking off with a Sopwith Camel sometime, or a Piper Cub, it gives a whole new meaning to a ground loop, I was just wondering if there was someone out there that could tell me if I was missing something with the G4 where I could find something to produce this effect.
It is way more than a toy.
Sorry that I can't point you to the internals that affect changes to the torque effects and such, but I have read posts that describe how to edit individual models to get some of those effects. That said, from my limited experience changing CGs and what it takes to increase/decrease surfaces' effects would lead me to suggest it won't be easy. Or very easy to describe.
I can easily understand why none of the sims have perfectly realistic takeoff problems built into the airplanes they offer. Maybe there is one somewhere, but as of right now, nobody had stepped forward and said what sim and which airplane has "realistic" takeoff or ground handling problems.
#72
Senior Member
A number of the sims have features that provide realism but that are either not turned on/up and not obviously available.
And all of them are sold with models that fly very well, almost always better than the ones we see fly at our club fields. Why? Because it's to their advantage that the purchaser of their sim have a better probability to fly the model successfully. So when they have a Cub for example, that sim Cub is going to be the best trimmed and sorted one you'll ever hope to find down at the landfill running splayed out tires and a knicked prop with rattling pushrods and an engine that's never had the lowspeed needle adjusted. OK..... I'm getting theatrical.........
What we get isn't always what can be. None of the airfields have the wind blowing at all. None of the airplanes have a CG that isn't absolutely perfectly placed. And almost none of the guys who bought their sims take that into consideration when they start to judge how accurately the sim model flies mimics their "Whatchamathingy 60".
As for RealFlight.... and my experience..... At one time, I felt that the model in the sim really wasn't a good simulation of my real one. I wound up changing the CG in the sim and got the sim model to fly like mine. Then it dawned on me. Now, neither flew as good as the one in the sim flew originally. So I moved the CG in my real one. Guess what................. I learned something there.
Do I know if more extensive stuff is possible? Nope.
But I know for a fact that an awful lot of sim buyers are using theirs as far more than toys. Because they are capable of lots more than the first impressions suggest.
And all of them are sold with models that fly very well, almost always better than the ones we see fly at our club fields. Why? Because it's to their advantage that the purchaser of their sim have a better probability to fly the model successfully. So when they have a Cub for example, that sim Cub is going to be the best trimmed and sorted one you'll ever hope to find down at the landfill running splayed out tires and a knicked prop with rattling pushrods and an engine that's never had the lowspeed needle adjusted. OK..... I'm getting theatrical.........
What we get isn't always what can be. None of the airfields have the wind blowing at all. None of the airplanes have a CG that isn't absolutely perfectly placed. And almost none of the guys who bought their sims take that into consideration when they start to judge how accurately the sim model flies mimics their "Whatchamathingy 60".
As for RealFlight.... and my experience..... At one time, I felt that the model in the sim really wasn't a good simulation of my real one. I wound up changing the CG in the sim and got the sim model to fly like mine. Then it dawned on me. Now, neither flew as good as the one in the sim flew originally. So I moved the CG in my real one. Guess what................. I learned something there.
Do I know if more extensive stuff is possible? Nope.
But I know for a fact that an awful lot of sim buyers are using theirs as far more than toys. Because they are capable of lots more than the first impressions suggest.
#73
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From: Elk Grove, CA
Thanks for your help, it was a great reply, I'm just disapointed that I can't hone my take off skills on the sim rather with the tips of my airplane wings. I'm new to this forum stuff, figured I'd find someone like you that could set me straight.
#74
Senior Member
Actually, I believe that it is possible to edit an airplane to give lowspeed torque problems. I just haven't remembered where I read the changes you need to make. I do remember the instructions were not exactly easy to follow.
I do feel that none of the sims do a realistic job of modeling the runways and such. None of the fields where I fly let a plane taxi without a bump or two that causes a problem. And the runways in the sims really miss what real ones are like.
I have messed around enough with evil handling Cubs and Decathlons to know that it's possible to sort them. Everyone I've taken the time to fiddle, and been lucky enough to have survive long enough to get sorted did wind up being no sweat models. So I guess I can believe the sims are being mostly truthful about those demons.
One thing that will always cause doubt however, is the fact that lots of the models in the sims are real ones. And are being sold very often by the same company that's selling the sim. That just about insures the sim models aren't going to show any bad habits even if the real model is a dog. But so far, I haven't seen a sim compromised that way. At least all the real models I've got that are in sims seem to be good flying real models. Which solves that problem for that model at least.
I do feel that none of the sims do a realistic job of modeling the runways and such. None of the fields where I fly let a plane taxi without a bump or two that causes a problem. And the runways in the sims really miss what real ones are like.
I have messed around enough with evil handling Cubs and Decathlons to know that it's possible to sort them. Everyone I've taken the time to fiddle, and been lucky enough to have survive long enough to get sorted did wind up being no sweat models. So I guess I can believe the sims are being mostly truthful about those demons.
One thing that will always cause doubt however, is the fact that lots of the models in the sims are real ones. And are being sold very often by the same company that's selling the sim. That just about insures the sim models aren't going to show any bad habits even if the real model is a dog. But so far, I haven't seen a sim compromised that way. At least all the real models I've got that are in sims seem to be good flying real models. Which solves that problem for that model at least.


