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FS One by Hangar 9

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Old 05-21-2007 | 08:59 PM
  #1151  
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Default RE: FS One by Hangar 9

FWIW (repeat)

We do have a new help manual. It covers more than before:
http://www.inertiasoft.com/fsonefaq/#Q1052-FS1

Quick tip for calibrating: Center all trims, move all the sticks and buttons and switches all at once, center sticks, and center the switches (those that center), and then click 'next' again and again and again .... to finish. The sim monitors the max/min of all channels all at once, so this quick way works (quicker) once you get the hang of it.

Michael
Old 05-21-2007 | 09:03 PM
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Default RE: FS One by Hangar 9

Thanks Michael, I only thought it was a reset issue, really my landing gear was up.
Thanks for the link to the manual, I will have a look this time.

I've stalled on any creative FSOne'ing cause I don't have the graphics card. Maybe this winter, right now I'm having fun flying the real helicopter.
Scott
Old 05-26-2007 | 12:09 PM
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Default RE: FS One by Hangar 9

Hi Guys,

Has anybody had a problem with an intermittent wiring connection in the cable that runs between the little black FS One box and the transmitter (using my own Tx)?

Dave

Old 05-26-2007 | 03:04 PM
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Default RE: FS One by Hangar 9

Dave,
I use my own DX6 and it works fine. I"ve seen this discussed before and I think if you contact FSone Support at Horizon Hobby they will have you send it to them and I bet they'll replace it.
Call to find out
Scott
Old 05-26-2007 | 04:29 PM
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Default RE: FS One by Hangar 9

I've been practising flying helicopters and 3D planes in FSOne in windy conditions. I set the wind to 10 mph gusty conditions, with a cross wind. This is similar to conditions that are at my flying field, so I am very familar with how planes handle in these conditions. The handling of planes and helicopters on and near the ground with this wind condition is very strange.

The Blade CP (about 10 ounces I think) handles on/near the ground about what I would expect, although I've never flown a helicopter. It gets blown around, and tips fairly easily, which is what I would expect. The .50 glow JR helicopter, which weighs far more than the Blade, is more sensitive to the wind than the Blade, it sometimes gets blown on it's side. Neither helicopter has training gear.

The handling of the 33% Edge in this cross wind is even stranger. This plane weights over 20 lbs, yet it sometips tips sideways off its landing gear while it is rolling to a stop after landing. I don't have a real plane this large, but even my 6 pound Reactor is far less sensitive to a cross wind. My 11 pound Yak 54 pretty much ignores a cross wind, except for wanting to crab a bit sideways.

Once in the air, at least a few feet in the air, I don't notice this strange behaviour.

Malcolm
Old 05-26-2007 | 07:27 PM
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ORIGINAL: malcolmm

I've been practising flying helicopters and 3D planes in FSOne in windy conditions. I set the wind to 10 mph gusty conditions, with a cross wind. This is similar to conditions that are at my flying field, so I am very familar with how planes handle in these conditions. The handling of planes and helicopters on and near the ground with this wind condition is very strange.

<snip>

Once in the air, at least a few feet in the air, I don't notice this strange behaviour.

Malcolm

What you're seeing is that you've picked a wind file with turbulent winds. These don't include a boundary layer that models the reduced wind speed near the ground. You can instead pick a wind file that includes the ground boundary layer for cross wind landing. We did not include turbulence with a ground boundary layer. Throwing an atmospheric boundary layer together w/ turbulence requires ~twice the computation on the wind side of things.

Nevertheless, I've created a setup w/ turbulence and an atmospheric ground boundary layer together.

I just put this file together and it works really good ... it's something we can add later w/ a patch. If you have a decent computer, you can try it here:

http://www.inertiasoft.com/fsonefaq/...urbBL-Wind.zip

Unzip the file, look at the readme file, and move the contents to your FS One "Wind" folder. Then edit the wind list here:

C\:Program Files\FS One\Wind\Lists.cfg

and add this line to the list and end the file w/ a blank line, e.g.:

Name217 = turbulentwind-10mph-000deg-GroundBL1

Michael

Old 05-28-2007 | 09:07 PM
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Default RE: FS One by Hangar 9


ORIGINAL: MSelig


What you're seeing is that you've picked a wind file with turbulent winds. These don't include a boundary layer that models the reduced wind speed near the ground. You can instead pick a wind file that includes the ground boundary layer for cross wind landing. We did not include turbulence with a ground boundary layer. Throwing an atmospheric boundary layer together w/ turbulence requires ~twice the computation on the wind side of things.

Nevertheless, I've created a setup w/ turbulence and an atmospheric ground boundary layer together.

I just put this file together and it works really good ... it's something we can add later w/ a patch. If you have a decent computer, you can try it here:

http://www.inertiasoft.com/fsonefaq/...urbBL-Wind.zip

Unzip the file, look at the readme file, and move the contents to your FS One "Wind" folder. Then edit the wind list here:

C\:Program Files\FS One\Wind\Lists.cfg

and add this line to the list and end the file w/ a blank line, e.g.:

Name217 = turbulentwind-10mph-000deg-GroundBL1

Michael

Thanks Michael, I installed the zip file and edited the cfg file and it seems to have made a difference. I did not notice a significant performance slowdown, my PC is an Athlon 3000 with 1 Gig ram with a 6600 GT video card.

Does this change affect turbulent 10 mph wind from ALL DIRECTIONS?

I would like to see this added in a future patch, as well as the wide view angle and wind rocking you previously mentioned. I would suggest that the documentation contain a section on performance that warns against selecting certain options on slow PCs. The selections that require a lot of horsepower could also be flagged somehow in their selection menus to warn about potential performance problems. In my opinion more options are always better, particularily when the options allow for greater realism. After all, this is a simulator that prominently advertises about how realistic it is.

Thanks
Malcolm
Old 05-28-2007 | 11:52 PM
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Default RE: FS One by Hangar 9

Reading up on the FS One simulator, I got all excited thinking I could use my DX7 with the simulator and learn the programming mixes on the controller while practicing on the sim, instead of my actual Blade CP.

I've been unable to calibrate my DX7 with the FS One software and get the Heli's controllable....

I've read these pages and followed the various directions

copied from http://www.fsone.com/Support/tm.aspx?m=141

quote:

How do I use my Spektrum Wireless interface with FS One? - 5/4/2007 9:42:25 AM

The proper way to connect your Spektrum wireless interface is:

Plug in the USB interface to the computer
Press and hold the bind button on the Spektrum wireless interface.
Attach the Spektrum wireless interface to the FS One USB Interface.
The light on the Spektrum wireless interface will begin to flash, release the bind button on the Spektrum wireless interface.
Press and hold the bind button on the back of the transmitter and turn the transmitter power on, once the transmitter is in bind mode (light flashing on the back of the transmitter) release the bind button.
The lights on both the transmitter and the Spektrum wireless interface stop blinking when the binding process is complete.
Start FS One.

The transmitter is now bound to the Spektrum adapter. To set up the transmitter within FS One:

Start FS One
Go to single player Freestyle
Select Transmitter
Within Edit Transmitter go to the drop down menu (the menu with the little arrow pointing down) in the upper right hand corner of the screen and select JR 8- Ch Emu + FS One.
Use the scroller bar to select the MiG 15 and press OK

Note: If you are using your own transmitter on a regular basis, it is suggested that you to go to options and uncheck the option "Auto-Load Radio/Controller". Normally, in FS One, the default controller is automatically selected every time you select a different aircraft. If you uncheck this option, you will have to select the transmitter manually, so you can just leave it on the Spektrum transmitter instead of re-selecting a transmitter every time you change aircraft.



copied from http://www.fsone.com/Support/tm.aspx?m=95

quote:

How can I use my Spektrum DX6 or JR 662 transmitter with FS One (6-Ch JR)? - 10/24/2006 10:56:11 AM
No New Topics

#
The Spektrum DX6 is a 6 channel transmitter (4 axes and 2 switches) with 10 Model Memory. The 6 channels and all dual rates, expo and mixing on the real transmitter can be used to fly airplanes in FS One, but the easier approach is to use the DX6 to emulate the functions of the FS One TacCon controller. When taking this approach all dual rates, expos and mixing are handled inside the "Software Radio" in FS One. This approach is described.
#
This outline also applies to the JR 662.
#
On your real transmitter, select a DX6 model to fly, say, Memory Model 1.
#
Refer to your DX6 manual to reset all programming on Model 1 to the factory default settings, using Aircraft mode (not Heli mode).
#
Since you are not using the actual TacCon controller, go to Options and turn off "Auto-Load Radio/Controller". When this is done, FS One will not automatically pick the FS One TacCon controller when an aircraft is selected.
#
Select an airplane to fly.
#
Select the transmitter by clicking on the transmitter in the FS One window. In the Transmitter Selection window, go to the categories and pick the "JR 6-Ch Emu + FS One" group. This name "JR 6-Ch Emu + FS One" means use a JR 6-Ch radio (Spektrum falls in this group), use the FS One USB Interface which comes with the simulator, and set things up to emulate the FS One TacCon Controller.
#
In the "JR 6-Ch Emu + FS One" list of transmitters, pick the transmitter corresponding to the airplane that you want to fly.
#
Now calibrate. Since the DX6 is a 6 channel transmitter and the FS One USB Interface has 8 axes, 2 channels (sliders) will not move when calibrating. This is OK.
#
Quick Calibration Method: Click "Calibrate" on the right. Move the sticks to all corners, move the top right and left switches, and then click "Next" repeatedly and then "Finish" to end the calibration process.
#
Now the DX6 can be used with any aircraft, and it does not need to be calibrated again. Always use the Tx from the "JR 6-Ch Emu + FS One" list.
#
The TacCon Controller has a three-position switch for Flight Modes, and also the "ResetPlus" and "InstantUp" buttons. The DX6 does not have these extra buttons and switches, so these functions have been moved to the keyboard. The keyboard Space Bar and U-key serve as the ResetPlus and InstantUp buttons. The keys 1 thru 9,0 include the other functions, like Flight Modes (rates), e.g. keys 1, 2, and 3. A description of all the functions of the DX6 + keyboard support is given in the Flight Manual associated with each aircraft. Back on the fly page, which shows the airplane, click on the Flight Manual button to get help, and then click on the "JR 6-Ch Emu + FS One" group to see the Tx setup for the airplane that is selected.
#
When using the Spektrum DX6 with the FS One Blade CP, the controls are given below.



copied from: http://www.horizonhobby.com/Articles...?ArticleID=166

quote:


“Wireless†is a hot button word being used everywhere with all kinds of convenience items in our daily lives. So Hangar 9 and Spektrum teamed up at Horizon Hobby, Inc. to bring you a wireless interface adapter for the FS One flight simulator. If you are one of the many people flying the Spektrum DX6 or new DX7 radios you would only expect to be able to use your transmitter with Hangar 9 FS One simulator and do it wireless. Now you can.

Spektrum’s new wireless interface is easy to use with FS One so I thought I would outline the process for you. If you are a Spektrum owner you have become familiar with the need to bind the transmitter with the receiver and now the same simple process is also necessary with this wireless interface. The step by step follows:

1. With your Spektrum DX7 transmitter select the model that you want to use from the model memory, then turn it off.
2. With your computer turned on, make sure that FS One (the program) is not running.
3. While pushing the bind button on the Spektrum FS One wireless adapter, plug the interface into the FS One adapter. When connected properly the LED in the adapter will begin blinking indicating it is in bind mode.
4. Press and hold the Bind Button on the Spektrum transmitter then turn on the power switch. The LED will flash for a few seconds and the system will complete the bind. The LED on the wireless adapter will no longer be flashing.
5. At this point the bind process is complete, however you will have to re-calibrate the transmitter settings in FS One. Boot up FS One and select the JR 8103 transmitter then follow the on-screen instructions. When finished you are ready to fly.

This will complete the bind process and you can begin flying the model of your choice in Hangar 9’s FS One simulator. Using your own transmitter will allow you to use the various features available in the DX6 or DX7 such as dual rates, sub trims, travel adjustments, mixes and more. With DX7 when you change the model memory selection in your transmitter you must repeat the bind process. Please note that surface Spektrum systems do not work with the wireless interface.

Have fun with FS One and be sure to do it wireless. Thanks to Hangar 9 and Spektrum.



help... anyone able to get this thing to work?

What are the program setting for the DX7?
Old 05-29-2007 | 12:08 AM
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Default RE: FS One by Hangar 9

Lookyj,
It's kind of hard to know what you got to work and what didn't work. What's the DX7 not doing?

One thing is sure, you must follow each step and not skip anything.

Please describe what isn't working with the calibration.
Scott
Old 05-29-2007 | 12:22 AM
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Default RE: FS One by Hangar 9


ORIGINAL: lookyj

Reading up on the FS One simulator, I got all excited thinking I could use my DX7 with the simulator and learn the programming mixes on the controller while practicing on the sim, instead of my actual Blade CP.

I've been unable to calibrate my DX7 with the FS One software and get the Heli's controllable....

<snip>
Have you updated your software to the latest version here?:
http://www.fsone.com/Downloads/Default.aspx

It solves a calibration issue. I wonder if that's your problem
assuming you're following the FAQ steps.

You might want to try calling Horizon Product Support here:
(877) 504-0233

Michael
Old 05-30-2007 | 06:52 PM
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Default RE: FS One by Hangar 9

Michael,

Working on some collision stuff now. I was wondering what the trick was to mapping out the textures or terrains (grass, vs, cracked concrete, versus asphault) I can see that the data is listed in another file but was curious how you'd go about mapping it out.

Ken-
Old 05-31-2007 | 11:58 PM
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Default RE: FS One by Hangar 9


ORIGINAL: malcolmm


ORIGINAL: MSelig


What you're seeing is that you've picked a wind file with turbulent winds. These don't include a boundary layer that models the reduced wind speed near the ground. You can instead pick a wind file that includes the ground boundary layer for cross wind landing. We did not include turbulence with a ground boundary layer. Throwing an atmospheric boundary layer together w/ turbulence requires ~twice the computation on the wind side of things.

Nevertheless, I've created a setup w/ turbulence and an atmospheric ground boundary layer together.

I just put this file together and it works really good ... it's something we can add later w/ a patch. If you have a decent computer, you can try it here:

http://www.inertiasoft.com/fsonefaq/...urbBL-Wind.zip

Unzip the file, look at the readme file, and move the contents to your FS One "Wind" folder. Then edit the wind list here:

C\:Program Files\FS One\Wind\Lists.cfg

and add this line to the list and end the file w/ a blank line, e.g.:

Name217 = turbulentwind-10mph-000deg-GroundBL1

Michael

Thanks Michael, I installed the zip file and edited the cfg file and it seems to have made a difference. I did not notice a significant performance slowdown, my PC is an Athlon 3000 with 1 Gig ram with a 6600 GT video card.

Does this change affect turbulent 10 mph wind from ALL DIRECTIONS?

I would like to see this added in a future patch, as well as the wide view angle and wind rocking you previously mentioned. I would suggest that the documentation contain a section on performance that warns against selecting certain options on slow PCs. The selections that require a lot of horsepower could also be flagged somehow in their selection menus to warn about potential performance problems. In my opinion more options are always better, particularily when the options allow for greater realism. After all, this is a simulator that prominently advertises about how realistic it is.

Thanks
Malcolm
Yes, the turbulence for this setup works in all directions. You can change the wind speed and direction w/ the keyboard. Hit 'w' to see the wind speed and direction as you change it.

We'll add this wind setup to an update.

I like your idea of including some guidance on CPU demands in the manual. I've added it to the list.

Michael
Old 06-01-2007 | 12:17 AM
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Default RE: FS One by Hangar 9


ORIGINAL: kenrinc

Michael,

Working on some collision stuff now. I was wondering what the trick was to mapping out the textures or terrains (grass, vs, cracked concrete, versus asphault) I can see that the data is listed in another file but was curious how you'd go about mapping it out.

Ken-

Mapping out the ground terrain is an extremely involved process. I
think the short answer for now is, take a look at the ele file (... or
it could be the ter file). Strip off labels on the lines and load
that into your favorite 3D modeler code. That will show you the
terrain. I think the native format might be close to obj. Once you
see the data structure, then the hard part is making accurate
elevation data. At the moment all of this detail is outside of things
that we can actively support.

ps I just had a look at the files. Both the ter and ele are used. It
is very complex. Again it's outside our ability to support at the
moment.

Michael
Old 06-02-2007 | 09:36 AM
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From: sao paulo, BRAZIL
Default RE: FS One by Hangar 9

Michael,

I had some experience with gas r/c for certain period of time and I drop due to large maintenance and room to accomodate things at home.
Now I´m planning to get back to electric R/C with focus on those little 3 channel parkzone warbirds that I know are not suited to a beginner like me.

I have plans to maybe start with the Horizon Hobby Super Cub then moving to more sophisticated aileron controlled Parkzone warbirds.

My question is: In order to help gaining the feeling of those planes I would like to know if FS One have plans to likely to include the P-51, FW190 and the Spitfire parkzone planes in the next aircraft release. This could be the killer feature to decision on buying FS One.

Again I´m not asking for any sort of confirmation but if the idea seems logical at least. And final question: What´s the commercial strategy on that? Do you have plans to make it available for download or we will see a Realflight like addon?

Thank you,
Keep doing the excelent job!

Henrique
Sao Paulo, Brasil.
Old 06-10-2007 | 12:49 AM
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From: Yardville, NJ
Default RE: FS One by Hangar 9

I probably should have asked this beofre I bought it but....

Is the JR wireless module (DM9) compatible with the FS One WL1000 wireless receiver for use in the sim?? I can't seem to get it to bind.
Old 06-21-2007 | 06:51 PM
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From: San Jose, CA
Default RE: FS One by Hangar 9

What the hell is FS One Solo? I got the 1.0.7 patch from Horizon and there were two versions of the patch: one for FS One and one for FS One Solo.

Ken-
Old 06-21-2007 | 08:08 PM
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Default RE: FS One by Hangar 9

ORIGINAL: kenrinc

What the hell is FS One Solo? I got the 1.0.7 patch from Horizon and there were two versions of the patch: one for FS One and one for FS One Solo.

Ken-
Ken -- Solo is a simplified version of FS One that is currently packaged with the Hangar9 PTS F22. Since you have the full version, you don't need to bother with Solo.
Old 06-23-2007 | 09:25 AM
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From: Caledonia, MI
Default RE: FS One by Hangar 9

Been away from "flying" FS One for over a month and now all the models I use show only "High Rates" - how do I change between low and high rates? This applies to both Pano and 3D modes. Thanks
Old 06-23-2007 | 02:30 PM
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Default RE: FS One by Hangar 9


ORIGINAL: 70+rcFLYER

Been away from "flying" FS One for over a month and now all the models I use show only "High Rates" - how do I change between low and high rates? This applies to both Pano and 3D modes. Thanks
The rates are changed w/ the upper right switch on the TacCon controller. Move that and you'll see the rates change when you fly.

Michael
Old 06-24-2007 | 08:21 AM
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Default RE: FS One by Hangar 9

Does anyone have any idea what planes are going to be in the FS1 expansion pack?
Old 06-24-2007 | 04:47 PM
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Default RE: FS One by Hangar 9


ORIGINAL: Sundown6

Does anyone have any idea what planes are going to be in the FS1 expansion pack?
Hopefully they release something for free, as well as maybe an expansion pack. Flight sims aren't cheap, and although I like FS One, I don't think that as it stands that it is a particularily good value. Not enough planes or helicopters, and those they have are pretty old models.

Malcolm
Old 06-25-2007 | 04:19 PM
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Default RE: FS One by Hangar 9

I was at the local book store on Friday night, and as I was flipping through one of the R/C mags. (Airplane Modeler Buyers Guide I think) There was a 2 page Add that said "Coming Early Summer 2007!" Hanger 9 FS One Hanger Pack 1" It showed the box with a Showtime 4-D on the cover as well as a Piper cub and some sort of helicopter. Needless to say I was very excited, so upon arriving home I went straight to the FSONE web site, and was quite surprised to find nothing. I even Googled FS ONE expansion pack, and once again found nothing. Is this a legit Add or is the web site just running a little behind ?

Thanxs

George
Old 06-27-2007 | 11:10 PM
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Default RE: FS One by Hangar 9

I'm new to the hobby and decided to start with FS One. I don't have any equipment yet, so my question is - should I buy the sim with the controller. Or should I buy a radio and a sim without a controller? Since controller is an extra 30$ it seams logical that you would want to invest that money into a real radio instead (currently I was thinking of getting 6EXAS radio).. I couldn't find any pros and cons for using the dummy controller.. Any advise will be appreciated.
Old 06-28-2007 | 01:48 AM
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Default RE: FS One by Hangar 9

Personally, I'd buy FSone with the controller. You can use the 6EXas via it's trainer port but, you know what? It's a friggin hassle. I used to do it with my main flying radio and it's just a pain. I'm not that anally retentive enough to HAVE to use the radio I use when I fly. That's just my personally opinion.

If anybody thinks a simulator is going to do a "dead nuts" impression of real flying they've got another thing coming. And I'm glad they don't. It gets you in the ball park. I don't for a minute believe that the plane has to fly like the plane I'm flying in real life. If it's close, it's cool but give me a break. Having said that, it's amazing how you can damn near fly and land anything in G3.5 You'd think the damn thing was on autopilot!

The one thing I actually like about FSone: it's harder to fly in FSone than it is in real life :-) That's not a bad thing. But in my opinion, the one thing that all simulators have in common is that they don't account for that intangible sort of "instability" of all small model aircraft when they first take off. It's really hard to explain. For example, when you take off, even when in a simulated environment with wind gusts, the aircraft normally skews and rocks and twists on ROG that no simulator I've ever tried has been able to render. Everything is just too smooth in the sim. FSone came the closest for me.

Looking forward to the expansion pack.

$.02

Kenrinc-
Old 06-28-2007 | 07:47 AM
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Default RE: FS One by Hangar 9

Get the controller. I bought FSOne with the controller when it first came out and really enjoy it. I just got a new eight channel radio with programable mixes and thought it would be cool to hook up to FSOne. I gave up trying after a couple of hours and hooked the FSOne controller back up. It is worth the $30 for the ease of use.


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