Community
Search
Notices
RC Flight Simulator Software Discuss rc flight simulator software here. Aerofly Pro, RealFlight G3, XTR, Reflex, etc.

FS One by Hangar 9

Thread Tools
 
Search this Thread
 
Old 05-10-2007 | 09:16 AM
  #1101  
MSelig's Avatar
 
Joined: Nov 2005
Posts: 305
Likes: 0
Received 0 Likes on 0 Posts
Default RE: FS One by Hangar 9


ORIGINAL: kenrinc

<snip>

Michael: Any word on getting some info on how to map out collision points and field textures in panos? It would be nice if I could update many of the included panos for better collision detection. Masks would be cool tool but I'm unclear whether that is or will be supported. Thanx

Ken-
Do you know how to work with any graphics packages (that do solid modeling)?

If you do it's not difficult to generate the file. But - It can be difficult to generate good data for the file.

Michael
Old 05-10-2007 | 10:06 AM
  #1102  
Member
 
Joined: Mar 2007
Posts: 75
Likes: 0
Received 0 Likes on 0 Posts
From: Independence, MO
Default RE: FS One by Hangar 9

I was under the (I guess mistaken) impression that this is the FS One support forum. Perhaps it is because there is a lot of good support here. Because of this misconception, I expected a lot more help and better response than I have been getting on some of my posts. I stand corrected and apologize for my attitude. Mike and Brian, I thank you for all that you do here. It is good work. Please accept my apologies and gratitude. I also apologize to the rest of the forum for offending any of you who may have become offended by my posts. Thank you Scott for bringing this to our attention.

Thanks,

Bill

I only pray that I’ll never get so old that I’ll forget how to learn humility.
Old 05-10-2007 | 01:56 PM
  #1103  
Member
 
Joined: Jan 2007
Posts: 62
Likes: 0
Received 0 Likes on 0 Posts
From: San Jose, CA
Default RE: FS One by Hangar 9

Michael,

Are you referring to a 3D modeling package like AC3D? I'll admit that I'm actually a bit ignorant of the term "solid modeling". The only 3 I'm familiar with are AC3D, 3Dmax and Blender although AC3D is the one I use.

Ken-
Old 05-10-2007 | 03:44 PM
  #1104  
 
Joined: Feb 2007
Posts: 112
Received 0 Likes on 0 Posts
From: Vancouver, BC, CANADA
Default RE: FS One by Hangar 9

Hi Guys,

Scott: I can also back up Ken's comment about the 7300GT and the intel GMA. I bought a 7300GT just before I got the program a couple of months ago because I read that my on board Intel GMA wouldn't do it ... the 7300GT works great, I'm running a 3 yr old P4, 3 GHz, 1.5 GB RAM. Frame rates are usually> 100 fps on pano's and I think the Valkryie (sp?) field slows things down a bit but still not less than probably 40-50-60 fps (I read here somewehere that Valkryie is the biggest drain on computing because of all of the other objects in the field. If you kick down to medium rates whatever that means the frame rate might go up too (I think).

Ken: Thanks for offering up the pano, how do I shoot you my email address? Regarding Michael's note, solids modelling would probably be something like Autocad or Solidworks (never heard of AC3d but that might do it too) ... I better let Michael answer you. I know some designers that I could call in a few favours on if you can't tackle it with what you have. One guy in particular is a whiz but I'm not sure what we'd have to get them to do?

Thanks,
Dave
Old 05-10-2007 | 04:41 PM
  #1105  
Member
 
Joined: Jan 2007
Posts: 62
Likes: 0
Received 0 Likes on 0 Posts
From: San Jose, CA
Default RE: FS One by Hangar 9

Dave, I'll tell you what, I'll post it to a webpage and you can get it there. I was going to post a bunch of my custom panos for FSone once I finished them but I haven't had the time to get them together yet. I'll let you know.

Yeah, I figured SolidWorks was one of them. I deal with that in my day job. I support it, I don't actually use it. It's a monster and I wouldn't expect most regular home computer users to have a copy just as I wouldn't expect to see Maya either. I'd prefer something easily obtainable but let's see what Michael says.

Ken-
Old 05-10-2007 | 06:06 PM
  #1106  
Senior Member
 
Joined: Jan 2007
Posts: 297
Likes: 0
Received 0 Likes on 0 Posts
From: Woodstock, VT
Default RE: FS One by Hangar 9

Hey Dave,
thanks for the comments on the 7300GT. I may get on one day, but at this point my resources are going to a blade cppro and a newly gifted Logo 10 (which by the way is very solid flyer, much different that the blade cppro). Big and stable.
Thanks for the suggestions
Scott
Old 05-11-2007 | 12:43 AM
  #1107  
MSelig's Avatar
 
Joined: Nov 2005
Posts: 305
Likes: 0
Received 0 Likes on 0 Posts
Default RE: FS One by Hangar 9

Info is coming tomorrow (Friday) on the pano collision stuff. The end of the semester around here ... is always rough.

Michael
Old 05-11-2007 | 01:30 AM
  #1108  
Member
 
Joined: Jan 2007
Posts: 62
Likes: 0
Received 0 Likes on 0 Posts
From: San Jose, CA
Default RE: FS One by Hangar 9

Michael, Thank you I noticed some of the collision stuff tonight. Can't wait!! On another note, I was experimenting tonight (yeah!). Trying the "Scaled: Giants (>33%) models. I tried the 24ft span Edge 540 and 19ft span Ultimate . What was interesting to me was that when flight loaded and the aircraft was on the field, before it took off, it was monstrous. Truly huge !!! But once I took off and came around for a quick touch and go, the aircraft was it's original size!!! This isn't right is it? I wanted to pass myself so I could get a grasp of how big the aircraft was in a low flyby but imagine my amazement when it passed by at standard size! Just giving feedback ....

Flip side: suggestions on reproducing the flight characteristics of the E-Flight Edge 540 mini electric? I tried scaling down by 40%.

Ken-
Old 05-11-2007 | 07:24 AM
  #1109  
Junior Member
 
Joined: Oct 2006
Posts: 29
Likes: 0
Received 0 Likes on 0 Posts
From: Cape TownWestern Cape, SOUTH AFRICA
Default RE: FS One by Hangar 9

ORIGINAL: kenrinc


Albatross1: I've got a nice pano that I got from NNPRCC's club in Virginia. Very pretty field and good photo. I can't remember where I found it. I've already done all the hard work. It's a drop in for FSone: already configured accept for collision and ground effects info which we are awaiting ... I can zip up the entire directory and mail it over if you want. You only need to add it to the lists file.

$.02

Ken-
Hi there

We are awaiting info for the collision effects, but I am using a kind-of work around in the mean time and it works very well. I copied the collision file of the sod farm scenery and applied it to my own pano. It gives a rough surface, and happens to be very similar to the surface of the airfield in my pano. I am not too concerned about other collision objects yet as we do not have trees close to the club, and we are not permitted to fly over buildings and fences into which one could crash. It would be nice to understand how the collision files are made, though.

Have a good weekend!
Old 05-11-2007 | 06:54 PM
  #1110  
Nickerz's Avatar
My Feedback: (1)
 
Joined: Apr 2004
Posts: 168
Received 0 Likes on 0 Posts
From: AnytownCA
Default RE: FS One by Hangar 9

Hi Brian!

I just purchased FS ONE and installed it last night. Any updates on when more planes/helis will be released?

Thanks,
Nick
Old 05-12-2007 | 01:29 PM
  #1111  
MSelig's Avatar
 
Joined: Nov 2005
Posts: 305
Likes: 0
Received 0 Likes on 0 Posts
Default RE: FS One by Hangar 9

ORIGINAL: kenrinc

Michael, Thank you I noticed some of the collision stuff tonight. Can't wait!! On another note, I was experimenting tonight (yeah!). Trying the "Scaled: Giants (>33%) models. I tried the 24ft span Edge 540 and 19ft span Ultimate . What was interesting to me was that when flight loaded and the aircraft was on the field, before it took off, it was monstrous. Truly huge !!! But once I took off and came around for a quick touch and go, the aircraft was it's original size!!! This isn't right is it? I wanted to pass myself so I could get a grasp of how big the aircraft was in a low flyby but imagine my amazement when it passed by at standard size! Just giving feedback ....

Flip side: suggestions on reproducing the flight characteristics of the E-Flight Edge 540 mini electric? I tried scaling down by 40%.

Ken-
Easy stuff first - There's no way you could see one size plane and then as it circuits the field and comes back it's a new size.

Second thing - There is a "mini Edge 540" model in the sim. Click the scaled aircraft category, and scroll down. It will not fly like the E-flite Mini Edge because that plane has a different geometry than the scaled down Hangar 9 Edge. The mini Edge wing planform has more area. Here's the related FAQ:
http://www.inertiasoft.com/fsonefaq/#Q1021-FS1

Third thing, next post - the hard stuff.

Michael
Old 05-12-2007 | 01:31 PM
  #1112  
MSelig's Avatar
 
Joined: Nov 2005
Posts: 305
Likes: 0
Received 0 Likes on 0 Posts
Default RE: FS One by Hangar 9


ORIGINAL: kenrinc

Michael, Thank you I noticed some of the collision stuff tonight. Can't wait!!
<snip>

Ken-

To answer the question about how to create a collision object file for panos in FS One, we've added a new FAQ here:

Advanced Users Only: What's the trick to adding collision data to a pano field? (Q1053-FS)
http://www.inertiasoft.com/fsonefaq/#Q1053-FS1

Let me know if there are questions.

For those people who know and use 3D graphics packages, then it's doable. That's step one. Step two is getting super high quality. Both steps are a lot of work to learn.

Like I've mentioned before, this information is for people who want to know how the inside of FS One works. It's not something we generally support and "advertise" at this point.

FWIW - About "tech support": What's been mentioned before in this thread is right - this is not an official FS One Support thread. It should not be called that. Hangar 9 / Horizon manages the tech support / customer side by way of emails and their Product Support number @ (877) 504-0233. That's what they do. Nevertheless, when questions are posted here and it's something I know about, I can chime in to help.

My main part in the sim is aerodynamics (airplanes). Ummm ... I also write the bulk of the InertiaSoft FAQ and take all blame for that!

Michael

Old 05-12-2007 | 06:24 PM
  #1113  
Member
 
Joined: Jan 2007
Posts: 62
Likes: 0
Received 0 Likes on 0 Posts
From: San Jose, CA
Default RE: FS One by Hangar 9

Thanks Michael! I appreciate all the help you and Brian (and others) provide in all it's forms. I will admit to trying to swing the thread one way but I'm trying to do this just so relevant stuff is posted. To me, slams on FSone don't really belong here and just increase the noise to the point of being unlistenable (see other sim threads for proof). It would be nice if Hangar 9 / Horizon could start a private forum like other developers so that the stuff could be disseminated a bit better than on forums like this but to be honest, I'll take what I can get.. ;-) Thank You!

I stand corrected on the size of the large aircraft. I think the combination of different aero and the viewpoint of the sim itself tricks on into thinking that the size has changed. The problem is, at least on the 14ft span model, I don't have enough runway to land to actually see!

Ken-
Old 05-13-2007 | 01:56 AM
  #1114  
 
Joined: Feb 2007
Posts: 112
Received 0 Likes on 0 Posts
From: Vancouver, BC, CANADA
Default RE: FS One by Hangar 9

Michael,
You and Brian are a treasure trove of information here, covering a wide spectrum of questions to boot. I may not have bought FS One if it wasn't for the quality of information I read here (including the willingness to open aspects of the program to individual tweaking). This is a huge differentiator that the 'other guys' don't have from what I could see (the guys in the UK may be close though).... even though it is unofficial, it's great to have the insight you provide. If that's the case for me, I'm sure it's the same for many others. Understandably, you have a vested interest and pride in this sim, but official or unofficial, know that your help and patience is appreciated by 99.9%.

I hope your emphasis of the unofficial nature of info traded here doesn't imply that the mother ship is nervous about this unofficial train of discussion. It's to everybody's benefit IMHO. I agree that unconstructive criticism is just pointless and counter-productive, but some proportion will probably always be there. Regarding Ken's support forum comment, when I was researching the various sims, I had sent a couple of emails to Horizon and they eventually responded but I found my answers here much faster. Phoning them was a much faster route to getting the answers than emailing them. If Horizon sets up a forum, they'll have to be faster responding than they are in their email responses...otherwise the blogs will always be in front of them (I think the stock instant email response says they will respond in 2-3 days or something like that).

just my $.02,
Dave
Old 05-13-2007 | 07:03 AM
  #1115  
My Feedback: (3)
 
Joined: Oct 2003
Posts: 18
Likes: 0
Received 0 Likes on 0 Posts
From: Torrance, CA
Default RE: FS One by Hangar 9

I just got FSOne the other day. I also purchased the Futaba square connector cable so I could interface to my 14MZ. Unfortunately, when I plug in the cable, it doesn't turn on the TX in DSC mode like my interfaces for Aerofly and Reflex do. Luckily, I also have a JR 9303 and can interface to FSOne with that.

Does anyone know if the adapter cable I got actually works with the 14MZ?

Thanks,

Milt
Old 05-13-2007 | 08:43 AM
  #1116  
MSelig's Avatar
 
Joined: Nov 2005
Posts: 305
Likes: 0
Received 0 Likes on 0 Posts
Default RE: FS One by Hangar 9


ORIGINAL: miltm

I just got FSOne the other day. I also purchased the Futaba square connector cable so I could interface to my 14MZ. Unfortunately, when I plug in the cable, it doesn't turn on the TX in DSC mode like my interfaces for Aerofly and Reflex do. Luckily, I also have a JR 9303 and can interface to FSOne with that.

Does anyone know if the adapter cable I got actually works with the 14MZ?

Thanks,

Milt
I think you need to plug in the cable, and then turn on the Tx. That's how it works w/ the other Futaba's.

Michael
Old 05-13-2007 | 10:47 AM
  #1117  
My Feedback: (3)
 
Joined: Oct 2003
Posts: 18
Likes: 0
Received 0 Likes on 0 Posts
From: Torrance, CA
Default RE: FS One by Hangar 9

Thanks for the reply Michael.

I did try turning on my TX yesterday, but got no response in FSOne. This morning, I tried using my Reflex 14MZ adapter cable, which has the same mini-phone jack interface. It did turn on my TX in DSC mode and gave me some response in the sim. I haven't gone through the mapping and calibration yet to see if that will really work. But it seems that either I just got a bad cable for FSOne, or there is some difference in the pin assignments between the earlier Futabas and the 14MZ.

I'll try calling Tech Support and see if they can shed any more light on the subject.

--- Milt
Old 05-13-2007 | 01:56 PM
  #1118  
 
Joined: Feb 2007
Posts: 112
Received 0 Likes on 0 Posts
From: Vancouver, BC, CANADA
Default RE: FS One by Hangar 9

Hi Milt,

Maybe check the model number of your adapter cable. There are 2 available for the square connector but only one of them works with FS One. The one that works is HANS3030, the other is HAN174. They both look the same on the outside.
Dave
Old 05-13-2007 | 02:08 PM
  #1119  
Member
 
Joined: Mar 2007
Posts: 75
Likes: 0
Received 0 Likes on 0 Posts
From: Independence, MO
Default RE: FS One by Hangar 9

Hi all.

I am having a small problem with flying the Blade CP Heli in that I can start the sim and start flying the heli and under full collective it flies off the ground at an approximate rate of what looks to be about 15' per second. Another time I fly it rises less dramatically at a rate of about 3-5 feet per second. I can turn on the Headsup and measure that exactly but it is the discrepancy between flights that I'm concerned about. Has anybody had this or a similar experience?

Tnx,
Bill
Old 05-13-2007 | 02:15 PM
  #1120  
Senior Member
 
Joined: Jan 2007
Posts: 297
Likes: 0
Received 0 Likes on 0 Posts
From: Woodstock, VT
Default RE: FS One by Hangar 9

Hey Bill,
I haven't had this happen to me, but select the f key and see if the frame per second is way off when it is slow. This could be caused by whatever flying site you are in. Or for that matter what other resources are being used by other programs.
I suspect it may be site specific, but I'm just guessing.
Scott H
Old 05-13-2007 | 11:12 PM
  #1121  
Senior Member
 
Joined: Oct 2006
Posts: 201
Likes: 0
Received 0 Likes on 0 Posts
From: Urbana, IL
Default RE: FS One by Hangar 9

ORIGINAL: btamxx

Hi all.

I am having a small problem with flying the Blade CP Heli in that I can start the sim and start flying the heli and under full collective it flies off the ground at an approximate rate of what looks to be about 15' per second. Another time I fly it rises less dramatically at a rate of about 3-5 feet per second. I can turn on the Headsup and measure that exactly but it is the discrepancy between flights that I'm concerned about. Has anybody had this or a similar experience?

Tnx,
Bill
Bill -- Try adjusting the "throttle trim" by rotating the knob on the TacCon controller. I think this will fix the problem. Let me know if this works for you.
Old 05-14-2007 | 04:06 AM
  #1122  
Senior Member
 
Joined: Nov 2004
Posts: 283
Likes: 0
Received 0 Likes on 0 Posts
From: Oxfordshire, UNITED KINGDOM
Default RE: FS One by Hangar 9

Hello All!
I have just bought fs one..and I'm impressed by the realistic feel of the aircraft, especially the funtana 90, feels spookily like my model!! Anyway, slight / big problem..hope you can help.

Sometimes when i start FS one, select my transmitter and model, then click on fly...nothing happens. I just get 'reset' appearing top left of the screen, the models engine does not run or start, but all control surfaces still respond...any ideas?? this is quite frustrating, as sometimes it does it ......and sometimes it doesn't do this.

This problem appeared after i made no changes to transmitter or model..I am running the latest patch 1.0.6

Regards

Wavy
Old 05-14-2007 | 06:00 PM
  #1123  
MSelig's Avatar
 
Joined: Nov 2005
Posts: 305
Likes: 0
Received 0 Likes on 0 Posts
Default RE: FS One by Hangar 9

Wavy -

What you're seeing is caused by the controller constantly sending a Reset or InstantUp to the sim.

If you're using the TacCon controller, be sure to press the Reset and InstantUp when calibrating. I think this is the step that was missed during your calibration.

If you're using your own real Tx, be sure to center the sticks when you're done calibrating. This means center the sliders also. Also, be sure to calibrate all channels.

Michael
Old 05-14-2007 | 09:48 PM
  #1124  
Nickerz's Avatar
My Feedback: (1)
 
Joined: Apr 2004
Posts: 168
Received 0 Likes on 0 Posts
From: AnytownCA
Default RE: FS One by Hangar 9

ORIGINAL: Nickerz Hi Brian! I just purchased FS ONE and installed it last night. Any updates on when more planes/helis will be released? Thanks, Nick
I didn't see any info on this...any updates on new planes?
Old 05-14-2007 | 10:17 PM
  #1125  
Senior Member
 
Joined: Oct 2006
Posts: 201
Likes: 0
Received 0 Likes on 0 Posts
From: Urbana, IL
Default RE: FS One by Hangar 9

ORIGINAL: Nickerz

ORIGINAL: Nickerz Hi Brian! I just purchased FS ONE and installed it last night. Any updates on when more planes/helis will be released? Thanks, Nick
I didn't see any info on this...any updates on new planes?
New planes and helis are in the works. No official release date yet... Hang in there, we're got some good models coming.


Contact Us - Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service

Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.