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FS One by Hangar 9

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Old 04-29-2007 | 01:24 AM
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Default RE: FS One by Hangar 9

Hi Scott.

Thanks a ton. All of these tidbits are welcome. I have another idea for taming the FS1 Blade CP. I went into the Tx. editor and created a 3rd. flite mode for the 3-way switch and named it 'Trainer'. In the trainer mode I set the Exp. to 90 from 30 just for a start. By doing this you keep all of the original flite characteristics but really tame down the sticks. When I get good at Exp=90 I set it to 60, 50, 40, etc. until I get to 30 which is the original setting. By that time I'll probably be too old to fly the real Axe so I save even more money.

I am going to try all you said. I love experimenting and learning new things. Keep em coming.

Thanks a lot!

Bill
ORIGINAL: sctholson

Hi Bill,
I missed your post for some reason, so I just read it and I'll give you what I know. Your assumption about learning on the sim is right on target. For one thing the sim heli's are consistent and stable performers (even if you cannot control it yet). Learn to hover in the sim is the first step. You will also need to learn side in and nose in. But don't do just hover practice, that too boring for me. Try varying your learning by flying in circles and see if you can get back to a hover (doesn't have to be in front of you anywhere will do). Combine this with more side in hover and nose in hover. Circle some more and try to come back to a hover in front of you. Then try flying straight down the runway, and turn and fly straight back, again try to bring the heli back to you. I like varying my pattern but always coming back to me. (ultimately I'll have to do that with a real heli).
Sorry for the long post, but you asked for it.
Scott
Old 04-29-2007 | 09:49 AM
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Default RE: FS One by Hangar 9

Hi Michael;
First, I forgot to thank you for your assistance yesterday, I was so tired I couldn't continue. Second, I have installed the 1.06 patch, downloaded the latest audio and video drivers for my hardware. Restarted the Pc and FSOne.
Still the same issue.
In the Spektrum transmitter:
Right stick for/aft works fine
Righ Stick left/right works fine
Left stick for/aft seems to control throttle and idle up
Left stick left/right works fine
The top right switch does nothing
and I noticed when calibrating the transmitter, the top right switch has no Axis, however the top left switch seems to be on Axis 3
One more note about Axis' the left stick for/aft is on Axis 2 and 4
I also rechecked for any mixing going on in the transmitter, and found none. I also reset the transmitter model number I was using to default settings.
Scott
ORIGINAL: MSelig

Scott -

If you are at version 1.0.1, then you need to get a patch to fix issues w/ calibration ... that you're experiencing. That's step one and it might solve some of the trouble which has been resolved w/ patches. So we're really backing up here from switch swapping, to basic Tx functions, to not having any patches. Patches are key here.

I think I need to start prefacing any questions with "what version are you running". This goes double for any Tx questions.

Michael
Old 04-29-2007 | 10:55 AM
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Default RE: FS One by Hangar 9

I knew that! I knew that! Just kidding. I do know that but my brain took a cople of days off without notice. I have developed a way to fix windows when it gets real messy about every 3-8 months which has become somewhat normal in my case. It keeps all the software and data in tact. No reloading everything. It seems I was so anxious to get back to FS One I didn't even consider the updates. BTW, it works great.

Thanks Michael.

Bill

PS Any way you or someone can help with post 318 and 322?

ORIGINAL: MSelig

If you decided to reinstall windows for whatever reason, OK. Once installing windows from scratch, you need to install the latest graphics drivers like normal. Then you've basically got a new machine and FS One will run on it like any other app. Actually, you also need to install your sound drivers.

Michael
Old 04-29-2007 | 11:01 AM
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Default RE: FS One by Hangar 9

Hi Scott.

For what it's worth, I have found that even the switches in the Tx. editor are assigned an Axis/Channel. If you slide the screen to the far right where you can view the servos, the REAL channels that the Tx. uses will be marked as to what servo they are wired to. You might want to try going by these channels instead of the Axis assignments. It worked for me.

Hope this helps,

Bill
ORIGINAL: sctholson

Hi Michael;
First, I forgot to thank you for your assistance yesterday, I was so tired I couldn't continue. Second, I have installed the 1.06 patch, downloaded the latest audio and video drivers for my hardware. Restarted the Pc and FSOne.
Still the same issue.
In the Spektrum transmitter:
Right stick for/aft works fine
Righ Stick left/right works fine
Left stick for/aft seems to control throttle and idle up
Left stick left/right works fine
The top right switch does nothing
and I noticed when calibrating the transmitter, the top right switch has no Axis, however the top left switch seems to be on Axis 3
One more note about Axis' the left stick for/aft is on Axis 2 and 4
I also rechecked for any mixing going on in the transmitter, and found none. I also reset the transmitter model number I was using to default settings.
Scott
ORIGINAL: MSelig

Scott -

If you are at version 1.0.1, then you need to get a patch to fix issues w/ calibration ... that you're experiencing. That's step one and it might solve some of the trouble which has been resolved w/ patches. So we're really backing up here from switch swapping, to basic Tx functions, to not having any patches. Patches are key here.

I think I need to start prefacing any questions with "what version are you running". This goes double for any Tx questions.

Michael
Old 04-29-2007 | 11:09 AM
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Default RE: FS One by Hangar 9

I'll have a look right now Bill, Thanks
Scott
Old 04-29-2007 | 11:18 AM
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Default RE: FS One by Hangar 9

Bill,
That tells part of the story, at least what axis' give direction to the servos.
In my case Axis 6 is Rt stick for/aft, Axis 7 is Rt stick left/right and Axis 4 is pitch, which all make sense.

I do notice another problem though when I click on any of the changable fields in the edit menu, I don't see any text in the fields. This is a problem.
I may just have a pc that cannot run FSOne properly.
Scott
Old 04-29-2007 | 11:21 AM
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Default RE: FS One by Hangar 9

Hey Scott.

I have learned a way to get a better understanding of how the sticks affect the Blade CP. I hit the F6 key until I get to the chase @10 ft. view. Then I fly it around all the scenery learning up close how to get the most out of the sticks. I know this is not hovering practice but that can be done in this view as well. Just be careful that you don't use this view so much that you lose your ability to handle it from the normal pilots/controllers eye view.

After somewhat 'mastering' the controls in the chase view I start going for some of the tight flights that can really get you mixed up in precarious predicaments. I like to fly through an open hanger at various speeds and from various angles of altitude, coming in at tight angles so you have to maneuver tight turns inside the hangar just to get through it. I have crashed so many times they keep an ambulance standing by the doors of the hangar. Seriously, I don't know about anyone else but these maneuvers really help me to maintain my cool when I seem to lose all control. Recoveries are getting much better. I also take it out to the houses and learn to hover at ground level and fly around the outside perimeter with nose in towards the house, flying sideways. It is a very interesting experience. Getting much better at maintaining control. BTW, you can see that the shrubs are painted on the houses. Neat.

Sorry if this seems a little out of place in this thread but it is all about learning in FS One.
Old 04-29-2007 | 11:27 AM
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Default RE: FS One by Hangar 9

Very strange indeed. I wouldn't think a particular brand of computer could do this. I'll look at this later this afternoon. BTW, I think that some of these fields may have to be changed in another screen such as the flight mode or mixing editor. I could be mistake about this though. How about it Michael?
BTW. In exactly what fields are you experiencing this behavior?

Bill

ORIGINAL: sctholson

Bill,
That tells part of the story, at least what axis' give direction to the servos.
In my case Axis 6 is Rt stick for/aft, Axis 7 is Rt stick left/right and Axis 4 is pitch, which all make sense.

I do notice another problem though when I click on any of the changable fields in the edit menu, I don't see any text in the fields. This is a problem.
I may just have a pc that cannot run FSOne properly.
Scott
Old 04-29-2007 | 11:31 AM
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Default RE: FS One by Hangar 9

Bill, sounds exciting. I'm only using Pano views, and I cut out all the extraneous buildings and people and trees (trying to free up resources) Last I checked my frame rate was up to 130 - 150fps, which is great.
I don't miss any of that other stuff anyway. I'll sit back and fly the real Blade CPPro in my garage today, I hope to have FSOne support team help me through this hickup.
Thanks for the suggestions.
Scott
Old 04-29-2007 | 11:33 AM
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Default RE: FS One by Hangar 9


ORIGINAL: MSelig

Malcolmm -

Long answer:

Does wing rock happen w/ all airplanes in real? No. Are there theories for wing rock? Sort of and they are various, and nothing is very satisfactory. Are there any specific aerodynamics models in the literature? Not that I've found math-model wise. Does FS One have any special aerodynamics model for wing rock? Yes, but we turned it off in the version you have because it's a work in progress. Do some airplanes in FS One wing rock anyway? Yes, in some situations you'll see it happen. Why do they wing rock in FS One ... "anyway"? I don't know, but it happens w/ some airplanes in some situations. Do the other sims model wing rock? No, not that I'm aware of (includes RC and full scale in the mass market and in research). How do I know? Because I've looked really hard at this. There are a zillion things in the aerodynamics in FS One, but wing rock is still a work in progress. There are others. By the way, the more aero we throw at your computer, the slower the sim. It's a trade off. Right now our sim uses (way) more CPU for aero than probably any other sim out there. Nothing in FS One is 'fudge', and we don't want to fudge what we don't know bottom to top - wing rock. When we understand the underlying mechanism for wing rock, we'll include it as a patch. Some things from what you describe make me think your Funtana90 in real was not setup as good as (or like) the one in the sim. Mike McConville setup all Hangar 9 airplanes in the sim (i.e. set the c.g., throws, and radio expos-D/R stuff).

Another idea - you might want to try turning on turbulence. Pick "Wind" and then pick "Turbulent Wind", say 10 mph. That's going to be more realistic and you'll see more, I'll say, 'rocking around'. This turbulence will slow your frame rate. I get 90 Hz w/ this turbulence at Frasca field. Press 'f' to see your framerate. It should be above 60 Hz if you have the recommended specs. Panos run much faster.

BTW - Here's a video of the real Funtana90 doing walls (easy as was mentioned above):
http://www.seligspace.com/videos/
This one:
http://www.seligspace.com/videos/Rea...lightTests.wmv
It was taken on a turbulent windy day. We use video like this to help 'tune' the airplanes in the sim. Mike was flying. I was talking. This was my first experience seeing this stuff in real / up close, and "it concerned me"....

Michael

Thanks for the detailed answer Michael. It is nice to know that you are still working on the physics. If there is a problem with processing power, personally I would have no problem with taking a hit to the framerate for better physics. If it was possible to have some aspects of the physics model being optional, e.g. a "model wing rock" option, that would be great. But I imagine that might be difficult.

I will try the "Turbulent Wind".

I have read that some planes don't have wing rock in harrier, but having owned approximately 10 3D planes, I've never encountered one, partiularily in upright harriers. The closest I have come to rock free harrier is my Yak Byp, but even with it I have to be very precise (lucky?) to get just the right throttle and elevator to briefly eliminate wing rock - I need to practise obviously.

Also, my criticisms of FS One wasn't meant to imply there is another flight sim with better physics, I doubt there is. I was just concerned that I had spent a lot of money on something that might not let me improve my 3D flying in the way I was hoping. But I'm sure it will help in other areas, and I'm also planing to try the helicopters.

Malcolm
Old 04-29-2007 | 11:36 AM
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Default RE: FS One by Hangar 9


ORIGINAL: sctholson
<snip>
I also reset the transmitter model number I was using to default settings.
Scott
Good to hear you're up-to-date w/ patches.

Ok, you might be resetting it to heli mode. Try doing resetting to aircraft mode. Remember we're just using the Tx as a dubby box and the computer does the heli mixing, etc. I run my Tx in aircraft mode. I just found this out. If this solves the problem, then I'll update the FAQ item.

I think if you're not seeing text on buttons, then that's a graphics card issue. Brian might have comments on this.

Michael
Old 04-29-2007 | 11:40 AM
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ORIGINAL: btamxx
<snip>
Sorry if this seems a little out of place in this thread but it is all about learning in FS One.
Don't worry about it. I recall someone mentioned that this was a tech support thread. That's not really the case. This thread is for anyone wanting to ask questions or comment on things related to FS One. That includes tech support, flight training, aerophysics, etc - a long list.

Michael
Old 04-29-2007 | 11:55 AM
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ORIGINAL: malcolmm
<snip>

Thanks for the detailed answer Michael. It is nice to know that you are still working on the physics. If there is a problem with processing power, personally I would have no problem with taking a hit to the framerate for better physics. If it was possible to have some aspects of the physics model being optional, e.g. a "model wing rock" option, that would be great. But I imagine that might be difficult.

I will try the "Turbulent Wind".

I have read that some planes don't have wing rock in harrier, but having owned approximately 10 3D planes, I've never encountered one, partiularily in upright harriers. The closest I have come to rock free harrier is my Yak Byp, but even with it I have to be very precise (lucky?) to get just the right throttle and elevator to briefly eliminate wing rock - I need to practise obviously.

Also, my criticisms of FS One wasn't meant to imply there is another flight sim with better physics, I doubt there is. I was just concerned that I had spent a lot of money on something that might not let me improve my 3D flying in the way I was hoping. But I'm sure it will help in other areas, and I'm also planing to try the helicopters.

Malcolm
Your post and my reply got me thinking (again) about wing rock. I think I am closer to understanding the flow situation. Getting it into the aero data tables and code and debugging/tuning is a whole other step. But I think you can expect it in a patch w/ an option to turn on/off. I don't want to go out on a limb and say when as this is real research (something new) to get this working, i.e. it's not in McCormick p 320, etc. Changes like this are definitely at least a month out because right now efforts are (mostly) focused on new planes.

Anyone else thinking about physics tweaks? There were some posts on the forums (here?) about hovering being a bit too hard in the sim.

So far NONE of the physics has been tweaked with any patches. On one level we are hesistant to come out w/ a patch that "changes everything".

Michael

Old 04-29-2007 | 11:57 AM
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Default RE: FS One by Hangar 9


ORIGINAL: malcolmm
<snip>
I have read that some planes don't have wing rock in harrier, but having owned approximately 10 3D planes, I've never encountered one, partiularily in upright harriers. The closest I have come to rock free harrier is my Yak Byp, but even with it I have to be very precise (lucky?) to get just the right throttle and elevator to briefly eliminate wing rock - I need to practise obviously.
<snip>
Malcolm
Your experience here is helpful. I too have not found an airplane that does not wing rock, but apparently they are out there. Actually I can think of one custom foamie airplane that did not wing rock.

Michael
Old 04-29-2007 | 12:04 PM
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ORIGINAL: btamxx

Very strange indeed. I wouldn't think a particular brand of computer could do this. I'll look at this later this afternoon. BTW, I think that some of these fields may have to be changed in another screen such as the flight mode or mixing editor. I could be mistake about this though. How about it Michael?
BTW. In exactly what fields are you experiencing this behavior?

Bill
You are right. Changes have to occur w/ the top level main Tx editor page and also w/ the mixing (click on mixing button).

The thing is that the real Tx switches come into the computer on specific axes (which become channels in FS One). So swapping right/left switches requires swapping the channels in FS One. Those same two channels need to get swapped in the mixing menu (button) and maybe elsewhere (other menus in the Tx editor).

Michael
Old 04-29-2007 | 12:20 PM
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Default RE: FS One by Hangar 9

Hi Michael,
Resetting the transmitter into aircraft mode was the answer. Now all functions work as you have outlined. Specifically for the main difference is the idle up switch is on the right toggle. thanks.
Life's getting better!
Scott
ORIGINAL: MSelig


ORIGINAL: sctholson
<snip>
I also reset the transmitter model number I was using to default settings.
Scott
Good to hear you're up-to-date w/ patches.

Ok, you might be resetting it to heli mode. Try doing resetting to aircraft mode. Remember we're just using the Tx as a dubby box and the computer does the heli mixing, etc. I run my Tx in aircraft mode. I just found this out. If this solves the problem, then I'll update the FAQ item.

I think if you're not seeing text on buttons, then that's a graphics card issue. Brian might have comments on this.

Michael
Old 04-29-2007 | 12:38 PM
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Default RE: FS One by Hangar 9

Just out of curiosity what are the chances that this bad boy could be added under QQ's licence? http://www.turbinetoucan.com/homepage/
Old 04-29-2007 | 12:48 PM
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Default RE: FS One by Hangar 9

130-150 fps? I am jealous! My system is just at the bottom end of the minimum requirements and I get up to 60 fps sometimes. I have set the video card to higher resolution experimenting with the fps and have gotten it as low as 25-30 fps and still no jerkiness so I figure I’m well within the ballpark of good performance. I never see any degradation in performance at this rate. It might jerk once in a while. But at 60 fps it is all silky smooth so far. However, I mostly use the 3D scenes so I can get to do the things I talked about. I am about to add wind into the sim. Wish me luck. At this rate, I think I may be ready for the real thing in about 1-3 weeks. Enjoy your Blade.

Bill
ORIGINAL: sctholson

Bill, sounds exciting. I'm only using Pano views, and I cut out all the extraneous buildings and people and trees (trying to free up resources) Last I checked my frame rate was up to 130 - 150fps, which is great.
I don't miss any of that other stuff anyway. I'll sit back and fly the real Blade CPPro in my garage today, I hope to have FSOne support team help me through this hickup.
Thanks for the suggestions.
Scott
Old 04-29-2007 | 01:03 PM
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Default RE: FS One by Hangar 9

Bill,
I did say I turned all features off. So frame rate is bound to go up with less graphics demand. Each time I try to load a 3d field my system crashes, so I've just decided that is not neccessary for me to enjoy this sim. However, this issue of not seeing the text in edit screen selection fields is a problem. I don't really get it. There are no real demands on the system when I'm in the edit screen, it is just text. I know I can't mess around and make changes without being able to read what they are suppossed to be.

Regarding the 3d views again, It sounds like you have the "Red Barron" syndrom. (I think I just made this up). And that should give anyone white knuckles. I'll just think about seeing you fly. That's enough for me.
Scott
Old 04-29-2007 | 01:43 PM
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ORIGINAL: RealtyViking

Just out of curiosity what are the chances that this bad boy could be added under QQ's licence? http://www.turbinetoucan.com/homepage/
It's a full-scale biplane; I've never seen this one before. What a plane! To me the overall dimensions are similar to the Ultimate TOC in the sim. With a slight repaint, the Ultimate is going to look pretty close to this Toucan.

I used the FS One Scaling Wizard to resize the Ultimate TOC to "match" this plane in full scale. If you want to try it, in the aircraft category, pick the "Giants" and then pick the full scale Ultimate. Make a copy and click edit. The real airplane has a flyable weight of 2000 lbs. I broke this out as 1820 + 180 lbs (180 lbs is the pilot). The wing span is 256 inches. The power is 750 HP. The prop is a four blade and we don't have that in the FS One, but I think the stock Ultimate prop (resize, 84 inch dia) is close enough. I don't have information on the control surface sizes, but maybe the Ultimate TOC is close and maybe they're using something like the H9 throws. I set all throws to be 40 deg to match. Screen grabs of the inputs are shown below. This is all I changed. Amazing machine! It's very easy to get into trouble w/ engine out. Another thing - Full scale airplanes take a lot more anticipation when flying. They "push" more before reacting.

What's "QQ's license"?

ps The control surfaces are smaller, so going w/ something like 30 deg is closer after all. 30 deg is the default setup on the aero page in the sim for the copied plane.

Michael
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Old 04-29-2007 | 01:55 PM
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ORIGINAL: sctholson
Hi Michael,
Resetting the transmitter into aircraft mode was the answer. Now all functions work as you have outlined. Specifically for the main difference is the idle up switch is on the right toggle. thanks.
Life's getting better!
Scott
<snip>
Good! I tweaked the FAQ so that the next person (including me) does not run into the same confusion.

To move the idle up/normal switch from the right side to the left, only requires one step (easier than what I thought before). Make a copy of the JR 6 Ch Emu setup for the Blade CP. Then edit the Tx and change the axis on the 6th channel so that it reads not the right switch (axis 2) but the left switch (axis 3). The change is indicated below. Now the idle up/normal is on the left switch when you fly.

You can do it another way (like I was thinking before), but it's more work and no better.

Michael
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Old 04-29-2007 | 02:03 PM
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Default RE: FS One by Hangar 9

For those curious about my frame rate. let me elaborate:
This is a Lenovo laptop, which is just about 8 or 9 months old, has a gig of Ram. I couldn't get the graphics card, so I'm using the on-the-mother-board version.
Just curious, if someone else turns off all the trees, shadows, fog, (all this stuff, what frame rates do you get?)
Scott
Old 04-29-2007 | 02:08 PM
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Default RE: FS One by Hangar 9


ORIGINAL: malcolmm


ORIGINAL: MSelig

Malcolmm -

Long answer:

Does wing rock happen w/ all airplanes in real? No. Are there theories for wing rock? Sort of and they are various, and nothing is very satisfactory. Are there any specific aerodynamics models in the literature? Not that I've found math-model wise. Does FS One have any special aerodynamics model for wing rock? Yes, but we turned it off in the version you have because it's a work in progress. Do some airplanes in FS One wing rock anyway? Yes, in some situations you'll see it happen. Why do they wing rock in FS One ... "anyway"? I don't know, but it happens w/ some airplanes in some situations. Do the other sims model wing rock? No, not that I'm aware of (includes RC and full scale in the mass market and in research). How do I know? Because I've looked really hard at this. There are a zillion things in the aerodynamics in FS One, but wing rock is still a work in progress. There are others. By the way, the more aero we throw at your computer, the slower the sim. It's a trade off. Right now our sim uses (way) more CPU for aero than probably any other sim out there. Nothing in FS One is 'fudge', and we don't want to fudge what we don't know bottom to top - wing rock. When we understand the underlying mechanism for wing rock, we'll include it as a patch. Some things from what you describe make me think your Funtana90 in real was not setup as good as (or like) the one in the sim. Mike McConville setup all Hangar 9 airplanes in the sim (i.e. set the c.g., throws, and radio expos-D/R stuff).

Another idea - you might want to try turning on turbulence. Pick "Wind" and then pick "Turbulent Wind", say 10 mph. That's going to be more realistic and you'll see more, I'll say, 'rocking around'. This turbulence will slow your frame rate. I get 90 Hz w/ this turbulence at Frasca field. Press 'f' to see your framerate. It should be above 60 Hz if you have the recommended specs. Panos run much faster.

BTW - Here's a video of the real Funtana90 doing walls (easy as was mentioned above):
http://www.seligspace.com/videos/
This one:
http://www.seligspace.com/videos/Rea...lightTests.wmv
It was taken on a turbulent windy day. We use video like this to help 'tune' the airplanes in the sim. Mike was flying. I was talking. This was my first experience seeing this stuff in real / up close, and "it concerned me"....

Michael

Thanks for the detailed answer Michael. It is nice to know that you are still working on the physics. If there is a problem with processing power, personally I would have no problem with taking a hit to the framerate for better physics. If it was possible to have some aspects of the physics model being optional, e.g. a "model wing rock" option, that would be great. But I imagine that might be difficult.

I will try the "Turbulent Wind".

I have read that some planes don't have wing rock in harrier, but having owned approximately 10 3D planes, I've never encountered one, partiularily in upright harriers. The closest I have come to rock free harrier is my Yak Byp, but even with it I have to be very precise (lucky?) to get just the right throttle and elevator to briefly eliminate wing rock - I need to practise obviously.

Also, my criticisms of FS One wasn't meant to imply there is another flight sim with better physics, I doubt there is. I was just concerned that I had spent a lot of money on something that might not let me improve my 3D flying in the way I was hoping. But I'm sure it will help in other areas, and I'm also planing to try the helicopters.

Malcolm
Malcom,
Trust me I have flown some others out there and this is the best for physics. In another sim I tried the first flight with a yak I started to do rolling harriers straight down the runway. No way! May look cool and make you feel good till you go to a fly in and try it in front of your buddies with a real plane
Old 04-29-2007 | 02:10 PM
  #999  
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From: Woodstock, VT
Default RE: FS One by Hangar 9

Terrific Michael;
I'll check out the revised FAQ. One concern that I don't really need to address now but is on my mind, is that; I was under the impression that if I wanted to I could actually use the mixes in my Spektrum transmitter instead of FSOne software. This latest "reset as if it is an airplane transmitter" issue sort of makes me think that the original idea is not an available option anymore. Is that now a correct assumption? If it is not it sounds like the result would make a good future FAQ.

Now for my other comment, since I cannot see the text fields in the transmitter editor I'm just going to try out different selections on this channel, maybe I'll get lucky!
Scott

ORIGINAL: MSelig


ORIGINAL: sctholson
Hi Michael,
Resetting the transmitter into aircraft mode was the answer. Now all functions work as you have outlined. Specifically for the main difference is the idle up switch is on the right toggle. thanks.
Life's getting better!
Scott
<snip>
Good! I tweaked the FAQ so that the next person (including me) does not run into the same confusion.

To move the idle up/normal switch from the right side to the left, only requires one step (easier than what I thought before). Make a copy of the JR 6 Ch Emu setup for the Blade CP. Then edit the Tx and change the axis on the 6th channel so that it reads not the right switch (axis 2) but the left switch (axis 3). The change is indicated below. Now the idle up/normal is on the left switch when you fly.

You can do it another way (like I was thinking before), but it's more work and no better.

Michael
Old 04-29-2007 | 02:18 PM
  #1000  
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From: Urbana, IL
Default RE: FS One by Hangar 9


ORIGINAL: airbusdrvr

MSelig, FSOneDev, Reference my posts just above about sound issue with 1.0.6 patch. I intalled 1.0.5 over 1.0.6 and the sound is again normal on the Cessna 182. That is the only plane I tested before coming back to let you know that solved the problem. Go figure! There is probably nothing more difficult than trying to make something work on the mess Bill Gates gave us. Good Night and Thanks.
You may be able to use the new 1.0.6 version and reduce your sound acceleration, as another option to going back to 1.0.5. The choice is yours. Give that a try and let us know if that "fixes" you problem. We'll look into these new sound problems to get a true fix.

One question -- What type of sound card are you using?


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