FS One by Hangar 9
#752
ORIGINAL: Robotech
If it might help these are screen shots of the xmitter editor. I was incorrect in my last post when I said the throttle has no effect on the plane in the " Show AC " inset. It behaves in the same was that it does " At the Field "
I deleted the setup, recreated it and recalibrated. Same result.
Pic 1, 2 and 3 are with the stick centered. Pic 4 and 5 are throttle stick up and down.
Thanks again.
If it might help these are screen shots of the xmitter editor. I was incorrect in my last post when I said the throttle has no effect on the plane in the " Show AC " inset. It behaves in the same was that it does " At the Field "
I deleted the setup, recreated it and recalibrated. Same result.
Pic 1, 2 and 3 are with the stick centered. Pic 4 and 5 are throttle stick up and down.
Thanks again.
The solution is to center the dial or switch that's connected to Axis 1. Axis 1 should be centered like shown in the image below.
Does that fix it?
Michael
#753
Senior Member
My Feedback: (9)
Joined: Jan 2002
Posts: 1,504
Likes: 0
Received 0 Likes
on
0 Posts
From: Pine Bluff, AR,
That makes sense. It does appear to be in a constant reset when you go to the field. The messages appear and reappear in the top left corner.
That particlar axis is on my trainer switch and is spring loaded. Axis 1 is not on the edit screen.
That particlar axis is on my trainer switch and is spring loaded. Axis 1 is not on the edit screen.
#754
ORIGINAL: Robotech
That makes sense. It does appear to be in a constant reset when you go to the field. The messages appear and reappear in the top left corner.
That particlar axis is on my trainer switch and is spring loaded. Axis 1 is not on the edit screen.
That makes sense. It does appear to be in a constant reset when you go to the field. The messages appear and reappear in the top left corner.
That particlar axis is on my trainer switch and is spring loaded. Axis 1 is not on the edit screen.
One is to take your radio and move that channel from the two-position
trainer switch to a three-position switch or dial so that you can set
it in the neutral position (InstantUp/Reset not active).
The other solution is to edit the Tx file in windows. The file is
located here (using the name in the FAQ example):
C\:Program Files\FS One\RadioEquip\Controllers\MyFut9CAP-MiG15.cfg
Comment out the line with the "IsSpecial = 1" by placing a semicolon
at the beginning of the line like shown below. When this is done, it
will turn off the InstantUp/Reset functionality for that radio. Then
use the keyboard (spacebar or 'u' key) for resetting the airplane.
(ps, Yes, Axis 1 is not in the edit window.)
Michael
#755
ORIGINAL: sctholson
Hi All,
I'm working on a new pano and the FAQ suggests several file formats for the tiles. One of which is dds. My Photoshop CS2 doesn't come with the ability to save a dds, so I found a Photoshop plug in at the Nvidia website. I downloaded it and installed it. So, when I choose "save as" in Photoshop and select the dds file format I'm presented with a dialog box that asks what settings the dds should be saved in. I'm cluesless as to the requirements of FSOne for this file format and the FAQ doesn't provide any direction. Does anyone know? Or does anyone want to share a profile that I can load. Thanks, Scott
Hi All,
I'm working on a new pano and the FAQ suggests several file formats for the tiles. One of which is dds. My Photoshop CS2 doesn't come with the ability to save a dds, so I found a Photoshop plug in at the Nvidia website. I downloaded it and installed it. So, when I choose "save as" in Photoshop and select the dds file format I'm presented with a dialog box that asks what settings the dds should be saved in. I'm cluesless as to the requirements of FSOne for this file format and the FAQ doesn't provide any direction. Does anyone know? Or does anyone want to share a profile that I can load. Thanks, Scott
We'll update the FAQ w/ this info!
It might just be easier to stick w/ tga or jpg format. The sim can read tga, jpg, or dds. It looks for them in this order: tga first, jpg second, dds third. So if the folder w/ the tiles has tga files, those are used no matter what else is there.
For tga files, they need to be saved in uncompressed 24-bit color.
I think the sim can take jpg in any level of compression, but it's best to use low compression for best quality in the sim.
Michael
#758
Senior Member
Joined: Jan 2007
Posts: 297
Likes: 0
Received 0 Likes
on
0 Posts
From: Woodstock, VT
Thanks Michael,
The FAQ indicated that DDS files used less computer resources, so that's why I was heading this direction.
Scott
The FAQ indicated that DDS files used less computer resources, so that's why I was heading this direction.
Scott
ORIGINAL: MSelig
For the dds files, the format needs to be: -dxt1c -nomipmap
We'll update the FAQ w/ this info!
It might just be easier to stick w/ tga or jpg format. The sim can read tga, jpg, or dds. It looks for them in this order: tga first, jpg second, dds third. So if the folder w/ the tiles has tga files, those are used no matter what else is there.
For tga files, they need to be saved in uncompressed 24-bit color.
I think the sim can take jpg in any level of compression, but it's best to use low compression for best quality in the sim.
Michael
ORIGINAL: sctholson
Hi All,
I'm working on a new pano and the FAQ suggests several file formats for the tiles. One of which is dds. My Photoshop CS2 doesn't come with the ability to save a dds, so I found a Photoshop plug in at the Nvidia website. I downloaded it and installed it. So, when I choose "save as" in Photoshop and select the dds file format I'm presented with a dialog box that asks what settings the dds should be saved in. I'm cluesless as to the requirements of FSOne for this file format and the FAQ doesn't provide any direction. Does anyone know? Or does anyone want to share a profile that I can load. Thanks, Scott
Hi All,
I'm working on a new pano and the FAQ suggests several file formats for the tiles. One of which is dds. My Photoshop CS2 doesn't come with the ability to save a dds, so I found a Photoshop plug in at the Nvidia website. I downloaded it and installed it. So, when I choose "save as" in Photoshop and select the dds file format I'm presented with a dialog box that asks what settings the dds should be saved in. I'm cluesless as to the requirements of FSOne for this file format and the FAQ doesn't provide any direction. Does anyone know? Or does anyone want to share a profile that I can load. Thanks, Scott
We'll update the FAQ w/ this info!
It might just be easier to stick w/ tga or jpg format. The sim can read tga, jpg, or dds. It looks for them in this order: tga first, jpg second, dds third. So if the folder w/ the tiles has tga files, those are used no matter what else is there.
For tga files, they need to be saved in uncompressed 24-bit color.
I think the sim can take jpg in any level of compression, but it's best to use low compression for best quality in the sim.
Michael
#759
Scott -
Yes, the dds files are "easier" on the hardware with respect to video memory and time reading off disk. If you have plenty of video RAM, then the tga files are the best. I can notice a small visual improvement w/ tga files over dds files. The improvement is only noticed when zooming in a lot and when viewing across tiles when the sim runs.
Michael
Yes, the dds files are "easier" on the hardware with respect to video memory and time reading off disk. If you have plenty of video RAM, then the tga files are the best. I can notice a small visual improvement w/ tga files over dds files. The improvement is only noticed when zooming in a lot and when viewing across tiles when the sim runs.
Michael
#760
Senior Member
Joined: Oct 2006
Posts: 201
Likes: 0
Received 0 Likes
on
0 Posts
From: Urbana, IL
Clarification regarding DDS files -- FS One supports DXT1 (no alpha), DXT3 (explicit alpha), and DXT5 (interpolated alpha) DDS formats with or without mipmaps. Which format should be used depends on what is being done. For example, with panos, you should use DXT1 format without mipmaps. Your panos can also use uncompressed TGA format, if you prefer.
Hope this helps.
Hope this helps.
#761
Senior Member
Joined: Oct 2006
Posts: 201
Likes: 0
Received 0 Likes
on
0 Posts
From: Urbana, IL
ORIGINAL: skorman
Patch 1.0.5 does not work on my computer. When I try to launch FSONE, a flash of a terminal window and then nothing. I might add, the same happened on patch 1.0.4 on my computer. It is an almost new HP pc. Patch 1.0.3 is the last one that works for me. Any suggestions? I would hate to think that after spending $210 on this sim that I can't keep it up to date.
Patch 1.0.5 does not work on my computer. When I try to launch FSONE, a flash of a terminal window and then nothing. I might add, the same happened on patch 1.0.4 on my computer. It is an almost new HP pc. Patch 1.0.3 is the last one that works for me. Any suggestions? I would hate to think that after spending $210 on this sim that I can't keep it up to date.
The first thing to do (if you haven't already done so) is to install the latest video drivers and sound drivers.
You mention a terminal window flashes and then nothing. If you check Windows Task Manager immediately afterwards, do you see an FS One task that is still runing?
Hang in there, we'll try to get your PC working with the latest versions...
#762
Senior Member
My Feedback: (9)
Joined: Jan 2002
Posts: 1,504
Likes: 0
Received 0 Likes
on
0 Posts
From: Pine Bluff, AR,
I went back on my (real) transmitter and copied the Edge 540 to another model named Edge 540 FS1. The only change I made was from PCM to PPM. Now FS1 has my high rates on the right switches and all my rates and Expos are the same as with my real Edge. It is fantastic. It flies so close to my real Edge that it's scary. Wish I could put my White with red tips 3-blade Biela prop on it. That would top it off. 
The only noticable variance I've found is that it doesn't flat spin as well and as easily as the real one but that may be some tweaking with the CG.
Thanks again for an excellent product and outstanding support.
Robert

The only noticable variance I've found is that it doesn't flat spin as well and as easily as the real one but that may be some tweaking with the CG.
Thanks again for an excellent product and outstanding support.
Robert
#765
ORIGINAL: Robotech
I went back on my (real) transmitter and copied the Edge 540 to another model named Edge 540 FS1. The only change I made was from PCM to PPM. Now FS1 has my high rates on the right switches and all my rates and Expos are the same as with my real Edge. It is fantastic. It flies so close to my real Edge that it's scary. Wish I could put my White with red tips 3-blade Biela prop on it. That would top it off.
The only noticable variance I've found is that it doesn't flat spin as well and as easily as the real one but that may be some tweaking with the CG.
Thanks again for an excellent product and outstanding support.
Robert
I went back on my (real) transmitter and copied the Edge 540 to another model named Edge 540 FS1. The only change I made was from PCM to PPM. Now FS1 has my high rates on the right switches and all my rates and Expos are the same as with my real Edge. It is fantastic. It flies so close to my real Edge that it's scary. Wish I could put my White with red tips 3-blade Biela prop on it. That would top it off.

The only noticable variance I've found is that it doesn't flat spin as well and as easily as the real one but that may be some tweaking with the CG.
Thanks again for an excellent product and outstanding support.
Robert
33% Edge 540 comparison - That's pretty neat! Spins - I've got some ideas on that, but actually what comes out of the sim in the way of spins is a byproduct of EVERYTHING, and I'm a bit surprised that it works like it does. I really cannot explain all of it. But again I have some ideas for tweaks.
Michael
#766
ORIGINAL: sctholson
Custom Pano created, YES!
This is very cool, and satisfying. Now to add other sites, "the sky is the limit"
Thanks Michael and Brian
Scott
Custom Pano created, YES!
This is very cool, and satisfying. Now to add other sites, "the sky is the limit"
Thanks Michael and Brian
Scott
Michael
#767

My Feedback: (4)
Joined: Mar 2005
Posts: 23
Likes: 0
Received 0 Likes
on
0 Posts
ORIGINAL: monjo
Hello All,
I was wondering if anyone has been able to run FSOne on a laptop that is using the Intel Graphics Media Accelerator (GMA) 950?
John
Hello All,
I was wondering if anyone has been able to run FSOne on a laptop that is using the Intel Graphics Media Accelerator (GMA) 950?
John
FSOne,
I know the GMA 950 is not mentioned in the system requirements, but I'm interested in your thoughts on the subject. The laptop would be running a Core 2 duo processor with 2GB memory and 256 MB shared video memory. NOTE: I am not looking for a guarantee, just some insight into possible risks with the integrated video setup.
Regards,
John
#768
Junior Member
Joined: Dec 2006
Posts: 13
Likes: 0
Received 0 Likes
on
0 Posts
From: Caledonia, MI
Just bought this sim and haven't the foggiest what some of the terms mean, like: Lagged View, Padlock view, etc, etc. etc. Can anyone direct me to a glossary somewhere that gives descriptions of all the features of this sim, or is there a dummies handbook out there? Thanks
#769
Senior Member
Joined: Oct 2006
Posts: 201
Likes: 0
Received 0 Likes
on
0 Posts
From: Urbana, IL
ORIGINAL: monjo
FSOne,
I know the GMA 950 is not mentioned in the system requirements, but I'm interested in your thoughts on the subject. The laptop would be running a Core 2 duo processor with 2GB memory and 256 MB shared video memory. NOTE: I am not looking for a guarantee, just some insight into possible risks with the integrated video setup.
Regards,
John
ORIGINAL: monjo
Hello All,
I was wondering if anyone has been able to run FSOne on a laptop that is using the Intel Graphics Media Accelerator (GMA) 950?
John
Hello All,
I was wondering if anyone has been able to run FSOne on a laptop that is using the Intel Graphics Media Accelerator (GMA) 950?
John
FSOne,
I know the GMA 950 is not mentioned in the system requirements, but I'm interested in your thoughts on the subject. The laptop would be running a Core 2 duo processor with 2GB memory and 256 MB shared video memory. NOTE: I am not looking for a guarantee, just some insight into possible risks with the integrated video setup.
Regards,
John
However, the other factor to consider is whether the Intel graphics card has comparable performance to ATI and NVIDIA cards. Modern ATI and NVIDIA cards are extremely powerful and many actually have more compute power than a supercomputer of the 1980's. If the Intel graphics card lacks similar performance to the "approved" ATI and NVIDIA cards, it will likely run too slow to be effective.
Also, in most cases, a graphic card that uses shared video memory is significantly slower than a card with integral video memory, although we have seen ATI and NVIDIA cards that use shared video memory that provide reasonable graphics speed. Predicting graphics performance is difficult, since it actually is a combination of many factors, including type of graphics chip, type of video memory, amount of video memory, graphics bus type/speed, front side bus (FSB) speed, CPU speed, amount of motherboard memory, and also the graphics driver software, just to name a few.
So, unfortuately, I really cannot say if the Intel Graphics Media Accelerator (GMA) 950 would work with FS One. I can say, however, that many people have used laptops with ATI or NVIDIA graphics cards and have been happy with the perfromance. I hope this additional info is helpful.
#771
Senior Member
Joined: Jan 2007
Posts: 297
Likes: 0
Received 0 Likes
on
0 Posts
From: Woodstock, VT
Hi All,
Mike or Brian (or anyone else)
I set up another pano from scratch of a small 2 car garage area. I could use a little assistance in two areas.
1) the transmitter controls function differently in this new pano throttle works correctly but rudder is backwards (that is left is right and right is left) and the right stick is also opposite (forward on the stick gives me backward cyclic and right on the stick gives me left cyclic input)
2) I'm trying to position myself at one of the walls of the garage, how do the X, Y, and Z coordinates work. I've tried changing the X and Y coordinates for Pilot 1 in the fld file to -200 for each, but it seems to have no affect on my actual position. (maybe it does reposition me but since I'm practically looking at the floor I cannot tell (I'm looking at the floor becuase I moved the starting position of the helicopter)
Thanks.
(Autosticher is my friend - especially after I figured out how to use it)
Mike or Brian (or anyone else)
I set up another pano from scratch of a small 2 car garage area. I could use a little assistance in two areas.
1) the transmitter controls function differently in this new pano throttle works correctly but rudder is backwards (that is left is right and right is left) and the right stick is also opposite (forward on the stick gives me backward cyclic and right on the stick gives me left cyclic input)
2) I'm trying to position myself at one of the walls of the garage, how do the X, Y, and Z coordinates work. I've tried changing the X and Y coordinates for Pilot 1 in the fld file to -200 for each, but it seems to have no affect on my actual position. (maybe it does reposition me but since I'm practically looking at the floor I cannot tell (I'm looking at the floor becuase I moved the starting position of the helicopter)
Thanks.
(Autosticher is my friend - especially after I figured out how to use it)
#772
Senior Member
Joined: Jan 2007
Posts: 297
Likes: 0
Received 0 Likes
on
0 Posts
From: Woodstock, VT
Update
I resolved the transmitter controls by recalibrating the transmitter in FSOne, so that's all set. Still can't affect where I stand or my orientation.
Thanks
Scott
I resolved the transmitter controls by recalibrating the transmitter in FSOne, so that's all set. Still can't affect where I stand or my orientation.
Thanks
Scott
#773

My Feedback: (3)
Joined: Jan 2003
Posts: 644
Likes: 0
Received 0 Likes
on
0 Posts
From: Virginia Beach,
VA
ORIGINAL: FSOneDev
skorman -- I recall you mentioning the problem with 1.0.4, and see that now you're encountering it with 1.0.5. We have tested both patches on a range of systems and it has always run fine on each one. In other words, we cannot duplicate the problem you are experiencing, and if we can't duplicate it, it is very difficult to investigate and solve your problem. Nontheless, we want to try to help you get the later versions working on your system.
The first thing to do (if you haven't already done so) is to install the latest video drivers and sound drivers.
You mention a terminal window flashes and then nothing. If you check Windows Task Manager immediately afterwards, do you see an FS One task that is still runing?
Hang in there, we'll try to get your PC working with the latest versions...
skorman -- I recall you mentioning the problem with 1.0.4, and see that now you're encountering it with 1.0.5. We have tested both patches on a range of systems and it has always run fine on each one. In other words, we cannot duplicate the problem you are experiencing, and if we can't duplicate it, it is very difficult to investigate and solve your problem. Nontheless, we want to try to help you get the later versions working on your system.
The first thing to do (if you haven't already done so) is to install the latest video drivers and sound drivers.
You mention a terminal window flashes and then nothing. If you check Windows Task Manager immediately afterwards, do you see an FS One task that is still runing?
Hang in there, we'll try to get your PC working with the latest versions...
#774
Senior Member
Joined: Oct 2006
Posts: 201
Likes: 0
Received 0 Likes
on
0 Posts
From: Urbana, IL
ORIGINAL: skorman
Thanks in advance for your help. I have updated video and audio drivers and still can't get it to work. Windows Task Manager shows no task running after trying to start program. I am running Windows 2000 with an AMD 3200 processor, 1 GB of memory and Nvidia 7300 GS graphics board.
Thanks in advance for your help. I have updated video and audio drivers and still can't get it to work. Windows Task Manager shows no task running after trying to start program. I am running Windows 2000 with an AMD 3200 processor, 1 GB of memory and Nvidia 7300 GS graphics board.
#775
ORIGINAL: sctholson
Update
I resolved the transmitter controls by recalibrating the transmitter in FSOne, so that's all set. Still can't affect where I stand or my orientation.
Thanks
Scott
Update
I resolved the transmitter controls by recalibrating the transmitter in FSOne, so that's all set. Still can't affect where I stand or my orientation.
Thanks
Scott
Michael


